Changed: Renamed a few classes

Changed: Moved most sensible objects into the OpenArena namespace
~g2k
This commit is contained in:
2005-06-29 11:33:11 -04:00
parent f6a191d21d
commit c16a0dae6d
17 changed files with 1818 additions and 1781 deletions

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@@ -9,17 +9,17 @@
#include "mygl.h"
#include "screen.h"
class CameraClass
namespace OpenArena
{
class Camera
{
public:
//Constructors
CameraClass(); //Default Constructor
Camera(); //Default Constructor
//Purpose:
//
//CameraClass(const CameraClass&); //Copy Constructor
//Camera(const Camera&); //Copy Constructor
//Purpose:
//
@@ -55,7 +55,7 @@ public:
//Purpose:
//
void SetViewByMouse(SCREEN g_Screen);
void SetViewByMouse(Screen g_Screen);
//Purpose:
//
@@ -79,12 +79,12 @@ public:
//Purpose:
//
private:
Vec3f m_vPosition;
Vec3f m_vView;
Vec3f m_vUpVector;
Vec3f m_vStrafe;
};
};
#endif

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@@ -1,16 +1,20 @@
#include "vector.h"
#include "myglTexture.h"
struct TRIANGLE
namespace OpenArena
{
GL_MY_TEXTURE texture;
class Triangle
{
public:
Texture texture;
uint32 texID;
Vec3f vertecies[3];
Vec2f texCoords[3];
Vec3f normal;
};
class POSITION
};
/*//This class seems to never be used and I dont' remember why I made it.
class Position
{
public:
GLfloat xrot; // X rotation
@@ -21,7 +25,7 @@ public:
GLfloat ztrans; // Z translation
bool stepRight;
bool stepLeft;
POSITION()
Position()
{
xtrans = 0.0f;
ytrans = 0.0f;
@@ -33,3 +37,4 @@ public:
private:
};
*/

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@@ -30,7 +30,10 @@
#include "keys.h"
using namespace std;
using OpenArena::Triangle;
namespace OpenArena
{
const float piover180 = 0.0174532925f;
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
@@ -40,11 +43,11 @@ const unsigned int MAX_OUTPUT_TEXT_LINES = 4; //The max number of output lines
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
class LEVEL
class Level
{
public:
LEVEL();
~LEVEL();
Level();
~Level();
bool LoadMap(string mapname);
bool LoadMap();
void SaveMap(string mapname);
@@ -64,10 +67,10 @@ public:
void PlayerConnect(); // implement later
void PlayerDisconnect(); // implement later
*/
SCREEN screen;
GLFontClass glFont;
Screen screen;
Font glFont;
string nextLevel;
PLAYER* defaultPlayer;
Player* defaultPlayer;
uint32 numTextures;
string* textureNames;
@@ -87,13 +90,13 @@ public:
float mouseSpeed;
unsigned char maxFPS;
//Map
TRIANGLE* triangles;
Triangle* triangles;
uint32 numTriangles;
list<PLAYER> players;
list<Player> players;
list<ENTITY> ents;
//list<GL_MY_TEXTURE> textures;
GL_MY_TEXTURE* textures;
GL_MY_TEXTURE menuTextures[NUM_MENU_TEXTURES];
Texture* textures;
Texture menuTextures[NUM_MENU_TEXTURES];
@@ -103,5 +106,5 @@ private:
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
string outputText[MAX_OUTPUT_TEXT_LINES];
};
};
#endif

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@@ -22,8 +22,11 @@ using namespace std;
static HINSTANCE hInstance; // Application instance
#endif
extern OpenArena::Window g_Screen;
int InitGL(GLvoid);
//This doesn't need to be here I think
//int InitGL(GLvoid);
namespace OpenArena
{
bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
void FreeGLTexture(GLuint&);
};
#endif

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@@ -3,7 +3,9 @@
#include "mygl.h"
class GLFontClass
namespace OpenArena
{
class Font
{
private:
short screenWidth;
@@ -13,8 +15,8 @@ private:
bool status;
public:
GLFontClass();
~GLFontClass();
Font();
~Font();
bool BuildFont(const char*);
bool FreeFont();
void Print(int, int, const char*, unsigned int = 0);
@@ -25,5 +27,5 @@ public:
short ScreenWidth();
short ScreenHeight();
};
};
#endif

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@@ -7,23 +7,25 @@
using namespace std;
class GL_MY_TEXTURE
namespace OpenArena
{
class Texture
{
public:
GL_MY_TEXTURE();
~GL_MY_TEXTURE();
Texture();
~Texture();
string Filename();
GLuint ID();
bool Load(string filename);
bool Load(string filename, GLuint min, GLuint mag);
void Free();
bool Loaded();
bool operator<(const GL_MY_TEXTURE&);
bool operator<=(const GL_MY_TEXTURE&);
bool operator==(const GL_MY_TEXTURE&);
bool operator!=(const GL_MY_TEXTURE&);
bool operator>=(const GL_MY_TEXTURE&);
bool operator>(const GL_MY_TEXTURE&);
bool operator<(const Texture&);
bool operator<=(const Texture&);
bool operator==(const Texture&);
bool operator!=(const Texture&);
bool operator>=(const Texture&);
bool operator>(const Texture&);
private:
GLuint minFilter;
@@ -31,5 +33,5 @@ private:
string filename;
GLuint id;
};
};
#endif

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@@ -4,7 +4,9 @@
#include "camera.h"
#include "ctrls.h"
class PLAYER
namespace OpenArena
{
class Player
{
public:
void Load();
@@ -16,11 +18,11 @@ public:
void RemoveItem(unsigned int item);
ControlSchemeClass controls;
CameraClass camera;
Camera camera;
private:
};
};
#endif

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@@ -3,11 +3,12 @@
#include <string>
using namespace std;
class SCREEN
namespace OpenArena
{
class Screen
{
public:
SCREEN()
Screen()
{
width=640;
height=480;
@@ -24,5 +25,5 @@ public:
};
};
#endif

View File

@@ -1,8 +1,9 @@
#ifndef __texture_h__
#define __texture_h__
struct TextureImage
class TextureImage
{
public:
unsigned char* data;
unsigned int bpp;
unsigned int sizeX;

View File

@@ -19,7 +19,7 @@ namespace OpenArena
typedef void (*ResizeFunc)(GLsizei width, GLsizei height);
typedef int (*InitFunc)();
class Window: public SCREEN
class Window: public Screen
{
public:
Window();

View File

@@ -3,6 +3,6 @@
#include "level.h"
static LEVEL level;
static OpenArena::Level level;
#endif

View File

@@ -10,8 +10,8 @@
// To implement an OpenGL Camera
//
// Summary of Methods:
// CameraClass
// -CameraClass();
// Camera
// -Camera();
// Initalize PDM's. Sets position to 0,0,0 up to 0,1,0 and view to 0,0,-1
// -Vec3f Position();
// Returns a copy of the position vector.
@@ -29,7 +29,7 @@
// Sets the position, up, and view vectors to those passed in.
// -void RotateView(double angle, double X, double Y, double Z);
// Rotates the view angle degrees on the axis specified by X, Y, and Z.
// -void SetViewByMouse(SCREEN g_Screen);
// -void SetViewByMouse(Screen g_Screen);
// Rotates the pitch and yaw of the view based on the mouse.
// -void RotateAroundPoint(double angle, double X, double Y, double Z, Vec3f vCenter);
// Rotates the view angle degrees around a point vCenter on the axis specified by X, Y, Z.
@@ -46,14 +46,16 @@
#include "../include/camera.h"
CameraClass::CameraClass()
namespace OpenArena
{
Camera::Camera()
{
m_vPosition = Vec3f(0,0,0);
m_vView = Vec3f(0,0,-1);
m_vUpVector = Vec3f(0,1,0);
}
void CameraClass::PositionCamera(double xpos, double ypos, double zpos,
void Camera::PositionCamera(double xpos, double ypos, double zpos,
double xview, double yview, double zview,
double xup, double yup, double zup)
{
@@ -62,14 +64,14 @@ void CameraClass::PositionCamera(double xpos, double ypos, double zpos,
m_vUpVector = Vec3f(xup, yup, zup);
}
void CameraClass::PositionCamera(Vec3f pos, Vec3f view, Vec3f up)
void Camera::PositionCamera(Vec3f pos, Vec3f view, Vec3f up)
{
m_vPosition = pos;
m_vView = view;
m_vUpVector = up;
}
void CameraClass::SetViewByMouse(SCREEN g_Screen)
void Camera::SetViewByMouse(Screen g_Screen)
{
//Most of this is sorta right for linux I think but since I don't know how yet it's currently windows only
#ifdef WIN32
@@ -111,7 +113,7 @@ void CameraClass::SetViewByMouse(SCREEN g_Screen)
#endif
}
void CameraClass::MoveCamera(double speed)
void Camera::MoveCamera(double speed)
{
Vec3f heading = (m_vView - m_vPosition).normalized();
@@ -121,7 +123,7 @@ void CameraClass::MoveCamera(double speed)
m_vView.z += heading.z * speed;
}
void CameraClass::RotateView(double angle, double x, double y, double z)
void Camera::RotateView(double angle, double x, double y, double z)
{
Vec3f nView;
Vec3f cView;
@@ -148,7 +150,7 @@ void CameraClass::RotateView(double angle, double x, double y, double z)
m_vView.z = m_vPosition.z + nView.z;
}
void CameraClass::StrafeCamera(double speed)
void Camera::StrafeCamera(double speed)
{
m_vPosition.x += m_vStrafe.x * speed;
m_vPosition.z += m_vStrafe.z * speed;
@@ -158,36 +160,37 @@ void CameraClass::StrafeCamera(double speed)
void CameraClass::Update()
void Camera::Update()
{
m_vStrafe =((m_vView - m_vPosition).cross(m_vUpVector)).normalized();
//SetViewByMouse(); //TODO take this whole function out asap
}
void CameraClass::Look()
void Camera::Look()
{
gluLookAt(m_vPosition.x, m_vPosition.y, m_vPosition.z,
m_vView.x, m_vView.y, m_vView.z,
m_vUpVector.x, m_vUpVector.y, m_vUpVector.z);
}
Vec3f CameraClass::Position()
Vec3f Camera::Position()
{
return m_vPosition;
}
Vec3f CameraClass::Strafe()
Vec3f Camera::Strafe()
{
return m_vStrafe;
}
Vec3f CameraClass::UpVector()
Vec3f Camera::UpVector()
{
return m_vUpVector;
}
Vec3f CameraClass::View()
Vec3f Camera::View()
{
return m_vView;
}
};

View File

@@ -30,7 +30,9 @@
using namespace std;
LEVEL::LEVEL()
namespace OpenArena
{
Level::Level()
{
textureNames = NULL;
numTextures = 0;
@@ -45,7 +47,7 @@ LEVEL::LEVEL()
gamedir = "oa/";
sound = true;
defaultPlayer = new PLAYER;
defaultPlayer = new Player;
numTriangles = 0;
triangles = NULL;
@@ -60,7 +62,7 @@ LEVEL::LEVEL()
mlook = true;
}
LEVEL::~LEVEL()
Level::~Level()
{
if(defaultPlayer)
{
@@ -69,7 +71,7 @@ LEVEL::~LEVEL()
}
}
bool LEVEL::LoadMap(string mapname)
bool Level::LoadMap(string mapname)
{
ifstream input;
string readBuffer;
@@ -111,7 +113,7 @@ bool LEVEL::LoadMap(string mapname)
numTriangles = Integer(readBuffer);
//Triangle Data
triangles = new TRIANGLE[numTriangles];
triangles = new Triangle[numTriangles];
for(unsigned int i=0; i<numTriangles; i++)
{
//TextureID
@@ -211,12 +213,12 @@ bool LEVEL::LoadMap(string mapname)
return true;
}
bool LEVEL::LoadMap()
bool Level::LoadMap()
{
return LoadMap(nextLevel);
}
void LEVEL::SaveMap(string mapname)
void Level::SaveMap(string mapname)
{
ofstream output;
@@ -281,7 +283,7 @@ void LEVEL::SaveMap(string mapname)
}
void LEVEL::Render()
void Level::Render()
{
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -390,7 +392,7 @@ void LEVEL::Render()
}
}
void LEVEL::UnloadMap()
void Level::UnloadMap()
{
//Stop audio
//This needs to be abstracted somehow
@@ -425,7 +427,7 @@ void LEVEL::UnloadMap()
}
}
void LEVEL::LoadGLTextures()
void Level::LoadGLTextures()
{
/*GLfloat light[4] = {1.0f,1.0f,1.0f,0.5f};
@@ -438,7 +440,7 @@ void LEVEL::LoadGLTextures()
delete [] textures;
}
textures = new GL_MY_TEXTURE[numTextures];
textures = new Texture[numTextures];
for(uint32 i=0; i<numTextures; i++)
{
@@ -454,7 +456,7 @@ void LEVEL::LoadGLTextures()
menuTextures[GL_MY_TEXTURE_CONSOLEBACKGROUND].Load("oa/textures/menu/con_back.bmp");
}
uint32 LEVEL::FPS()
uint32 Level::FPS()
{
static uint32 fps=0;
static uint32 fps2=0;
@@ -478,7 +480,7 @@ uint32 LEVEL::FPS()
return fps2;
}
void LEVEL::Execute(string cmd)
void Level::Execute(string cmd)
{
string command;
@@ -782,7 +784,7 @@ void LEVEL::Execute(string cmd)
}
}
void LEVEL::ParseCmds(const char* lpCmdLine)
void Level::ParseCmds(const char* lpCmdLine)
{
string cmd = lpCmdLine;
string command;
@@ -936,7 +938,7 @@ void LEVEL::ParseCmds(const char* lpCmdLine)
}
}
void LEVEL::LoadConfig()
void Level::LoadConfig()
{
showFPS = false;
nextLevel = "intro.map";
@@ -948,7 +950,7 @@ void LEVEL::LoadConfig()
moveSpeed = .2f;
mlook = true;
}
bool LEVEL::LoadConfig(string cfgname)
bool Level::LoadConfig(string cfgname)
{
ifstream input;
string readBuffer;
@@ -982,7 +984,7 @@ bool LEVEL::LoadConfig(string cfgname)
return true;
}
void LEVEL::SaveConfig(string cfgname)
void Level::SaveConfig(string cfgname)
{
ofstream output;
@@ -1175,12 +1177,12 @@ void LEVEL::SaveConfig(string cfgname)
}
}
void LEVEL::Print(int x, int y, const char* str, unsigned int set)
void Level::Print(int x, int y, const char* str, unsigned int set)
{
glFont.Print(x,y,str, set);
}
void LEVEL::UpdateConsole(char newChar)
void Level::UpdateConsole(char newChar)
{
if(newChar == '\n')
{
@@ -1208,7 +1210,7 @@ void LEVEL::UpdateConsole(char newChar)
}
}
void LEVEL::ConsolePrint(string line)
void Level::ConsolePrint(string line)
{
for (int i=MAX_CONSOLE_OUTPUT_LINES - 1; i>0; i--)
{
@@ -1216,3 +1218,4 @@ void LEVEL::ConsolePrint(string line)
}
consoleOutput[0] = line;
}
};

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@@ -1,6 +1,7 @@
#include "../include/mygl.h"
namespace OpenArena
{
void FreeGLTexture(GLuint& texture)
{
glDeleteTextures(1, &texture);
@@ -61,5 +62,6 @@ bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min)
return false;
}
}
};
OpenArena::Window g_Screen;

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@@ -25,7 +25,9 @@
#include "../include/myglFont.h"
GLFontClass::GLFontClass()
namespace OpenArena
{
Font::Font()
{
status = 0;
base = 0;
@@ -34,12 +36,12 @@ GLFontClass::GLFontClass()
screenHeight = 1;
}
GLFontClass::~GLFontClass()
Font::~Font()
{
FreeFont();
}
bool GLFontClass::BuildFont(const char* texName)
bool Font::BuildFont(const char* texName)
{
FreeFont();
@@ -71,7 +73,7 @@ bool GLFontClass::BuildFont(const char* texName)
return status;
}
bool GLFontClass::FreeFont()
bool Font::FreeFont()
{
if(status)
{
@@ -81,7 +83,7 @@ bool GLFontClass::FreeFont()
return status;
}
void GLFontClass::Print(int x, int y, const char* str, unsigned int set)
void Font::Print(int x, int y, const char* str, unsigned int set)
{
if(status)
{
@@ -110,33 +112,34 @@ void GLFontClass::Print(int x, int y, const char* str, unsigned int set)
}
}
bool GLFontClass::Loaded()
bool Font::Loaded()
{
return status;
}
void GLFontClass::SetScreenDimensions(short x, short y)
void Font::SetScreenDimensions(short x, short y)
{
screenWidth = x;
screenHeight = y;
}
void GLFontClass::SetScreenWidth(short x)
void Font::SetScreenWidth(short x)
{
screenWidth = x;
}
void GLFontClass::SetScreenHeight(short y)
void Font::SetScreenHeight(short y)
{
screenHeight = y;
}
short GLFontClass::ScreenWidth()
short Font::ScreenWidth()
{
return screenWidth;
}
short GLFontClass::ScreenHeight()
short Font::ScreenHeight()
{
return screenHeight;
}
};

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@@ -1,6 +1,9 @@
#include "../include/myglTexture.h"
using namespace OpenArena;
GL_MY_TEXTURE::GL_MY_TEXTURE()
namespace OpenArena
{
Texture::Texture()
{
id=0xFFFFFFFF;
filename = "";
@@ -8,27 +11,27 @@ GL_MY_TEXTURE::GL_MY_TEXTURE()
magFilter = GL_LINEAR;
}
GL_MY_TEXTURE::~GL_MY_TEXTURE()
Texture::~Texture()
{
Free();
}
string GL_MY_TEXTURE::Filename()
string Texture::Filename()
{
return filename;
}
GLuint GL_MY_TEXTURE::ID()
GLuint Texture::ID()
{
return id;
}
bool GL_MY_TEXTURE::Loaded()
bool Texture::Loaded()
{
return filename != "";
}
bool GL_MY_TEXTURE::Load(string fn)
bool Texture::Load(string fn)
{
if(Loaded())
Free();
@@ -45,7 +48,7 @@ bool GL_MY_TEXTURE::Load(string fn)
}
}
bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag)
bool Texture::Load(string fn, GLuint min, GLuint mag)
{
if(Loaded())
Free();
@@ -64,7 +67,7 @@ bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag)
}
}
void GL_MY_TEXTURE::Free()
void Texture::Free()
{
if(Loaded())
{
@@ -76,32 +79,33 @@ void GL_MY_TEXTURE::Free()
}
}
bool GL_MY_TEXTURE::operator<(const GL_MY_TEXTURE& rtOp)
bool Texture::operator<(const Texture& rtOp)
{
return id<rtOp.id;
}
bool GL_MY_TEXTURE::operator<=(const GL_MY_TEXTURE& rtOp)
bool Texture::operator<=(const Texture& rtOp)
{
return id<=rtOp.id;
}
bool GL_MY_TEXTURE::operator==(const GL_MY_TEXTURE& rtOp)
bool Texture::operator==(const Texture& rtOp)
{
return id==rtOp.id;
}
bool GL_MY_TEXTURE::operator!=(const GL_MY_TEXTURE& rtOp)
bool Texture::operator!=(const Texture& rtOp)
{
return id!=rtOp.id;
}
bool GL_MY_TEXTURE::operator>=(const GL_MY_TEXTURE& rtOp)
bool Texture::operator>=(const Texture& rtOp)
{
return id>=rtOp.id;
}
bool GL_MY_TEXTURE::operator>(const GL_MY_TEXTURE& rtOp)
bool Texture::operator>(const Texture& rtOp)
{
return id>rtOp.id;
}
};

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@@ -1,23 +1,26 @@
#include "../include/player.h"
void PLAYER::Load()
namespace OpenArena
{
void Player::Load()
{
}
void PLAYER::Save()
void Player::Save()
{
}
void PLAYER::AddItem(unsigned int item)
void Player::AddItem(unsigned int item)
{
// inventory = inventory | item;
}
void PLAYER::RemoveItem(unsigned int item)
void Player::RemoveItem(unsigned int item)
{
// inventory = inventory & ~item;
}
void PLAYER::CreateCharacter()
void Player::CreateCharacter()
{
}
};