Changed: Renamed a few classes

Changed: Moved most sensible objects into the OpenArena namespace
~g2k
This commit is contained in:
2005-06-29 11:33:11 -04:00
parent f6a191d21d
commit c16a0dae6d
17 changed files with 1818 additions and 1781 deletions

View File

@@ -9,17 +9,17 @@
#include "mygl.h"
#include "screen.h"
class CameraClass
namespace OpenArena
{
public:
class Camera
{
public:
//Constructors
CameraClass(); //Default Constructor
Camera(); //Default Constructor
//Purpose:
//
//CameraClass(const CameraClass&); //Copy Constructor
//Camera(const Camera&); //Copy Constructor
//Purpose:
//
@@ -55,7 +55,7 @@ public:
//Purpose:
//
void SetViewByMouse(SCREEN g_Screen);
void SetViewByMouse(Screen g_Screen);
//Purpose:
//
@@ -79,12 +79,12 @@ public:
//Purpose:
//
private:
private:
Vec3f m_vPosition;
Vec3f m_vView;
Vec3f m_vUpVector;
Vec3f m_vStrafe;
};
};
#endif

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@@ -1,16 +1,20 @@
#include "vector.h"
#include "myglTexture.h"
struct TRIANGLE
namespace OpenArena
{
GL_MY_TEXTURE texture;
class Triangle
{
public:
Texture texture;
uint32 texID;
Vec3f vertecies[3];
Vec2f texCoords[3];
Vec3f normal;
};
};
class POSITION
/*//This class seems to never be used and I dont' remember why I made it.
class Position
{
public:
GLfloat xrot; // X rotation
@@ -21,7 +25,7 @@ public:
GLfloat ztrans; // Z translation
bool stepRight;
bool stepLeft;
POSITION()
Position()
{
xtrans = 0.0f;
ytrans = 0.0f;
@@ -33,3 +37,4 @@ public:
private:
};
*/

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@@ -30,21 +30,24 @@
#include "keys.h"
using namespace std;
using OpenArena::Triangle;
const float piover180 = 0.0174532925f;
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history
const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
const unsigned int MAX_OUTPUT_TEXT_LINES = 4; //The max number of output lines to be displayed on the screen
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
class LEVEL
namespace OpenArena
{
public:
LEVEL();
~LEVEL();
const float piover180 = 0.0174532925f;
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history
const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
const unsigned int MAX_OUTPUT_TEXT_LINES = 4; //The max number of output lines to be displayed on the screen
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
class Level
{
public:
Level();
~Level();
bool LoadMap(string mapname);
bool LoadMap();
void SaveMap(string mapname);
@@ -64,10 +67,10 @@ public:
void PlayerConnect(); // implement later
void PlayerDisconnect(); // implement later
*/
SCREEN screen;
GLFontClass glFont;
Screen screen;
Font glFont;
string nextLevel;
PLAYER* defaultPlayer;
Player* defaultPlayer;
uint32 numTextures;
string* textureNames;
@@ -87,21 +90,21 @@ public:
float mouseSpeed;
unsigned char maxFPS;
//Map
TRIANGLE* triangles;
Triangle* triangles;
uint32 numTriangles;
list<PLAYER> players;
list<Player> players;
list<ENTITY> ents;
//list<GL_MY_TEXTURE> textures;
GL_MY_TEXTURE* textures;
GL_MY_TEXTURE menuTextures[NUM_MENU_TEXTURES];
Texture* textures;
Texture menuTextures[NUM_MENU_TEXTURES];
private:
private:
void ConsolePrint(string);
string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
string outputText[MAX_OUTPUT_TEXT_LINES];
};
};
#endif

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@@ -22,8 +22,11 @@ using namespace std;
static HINSTANCE hInstance; // Application instance
#endif
extern OpenArena::Window g_Screen;
int InitGL(GLvoid);
bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
void FreeGLTexture(GLuint&);
//This doesn't need to be here I think
//int InitGL(GLvoid);
namespace OpenArena
{
bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
void FreeGLTexture(GLuint&);
};
#endif

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@@ -3,18 +3,20 @@
#include "mygl.h"
class GLFontClass
namespace OpenArena
{
private:
class Font
{
private:
short screenWidth;
short screenHeight;
unsigned int base;
unsigned int texture;
bool status;
public:
GLFontClass();
~GLFontClass();
public:
Font();
~Font();
bool BuildFont(const char*);
bool FreeFont();
void Print(int, int, const char*, unsigned int = 0);
@@ -24,6 +26,6 @@ public:
void SetScreenHeight(short);
short ScreenWidth();
short ScreenHeight();
};
};
#endif

View File

@@ -7,29 +7,31 @@
using namespace std;
class GL_MY_TEXTURE
namespace OpenArena
{
public:
GL_MY_TEXTURE();
~GL_MY_TEXTURE();
class Texture
{
public:
Texture();
~Texture();
string Filename();
GLuint ID();
bool Load(string filename);
bool Load(string filename, GLuint min, GLuint mag);
void Free();
bool Loaded();
bool operator<(const GL_MY_TEXTURE&);
bool operator<=(const GL_MY_TEXTURE&);
bool operator==(const GL_MY_TEXTURE&);
bool operator!=(const GL_MY_TEXTURE&);
bool operator>=(const GL_MY_TEXTURE&);
bool operator>(const GL_MY_TEXTURE&);
bool operator<(const Texture&);
bool operator<=(const Texture&);
bool operator==(const Texture&);
bool operator!=(const Texture&);
bool operator>=(const Texture&);
bool operator>(const Texture&);
private:
private:
GLuint minFilter;
GLuint magFilter;
string filename;
GLuint id;
};
};
#endif

View File

@@ -4,9 +4,11 @@
#include "camera.h"
#include "ctrls.h"
class PLAYER
namespace OpenArena
{
public:
class Player
{
public:
void Load();
void Save();
void CreateCharacter();
@@ -16,11 +18,11 @@ public:
void RemoveItem(unsigned int item);
ControlSchemeClass controls;
CameraClass camera;
Camera camera;
private:
private:
};
};
#endif

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@@ -3,11 +3,12 @@
#include <string>
using namespace std;
class SCREEN
namespace OpenArena
{
public:
SCREEN()
class Screen
{
public:
Screen()
{
width=640;
height=480;
@@ -23,6 +24,6 @@ public:
string name;
};
};
#endif

View File

@@ -1,8 +1,9 @@
#ifndef __texture_h__
#define __texture_h__
struct TextureImage
class TextureImage
{
public:
unsigned char* data;
unsigned int bpp;
unsigned int sizeX;

View File

@@ -19,7 +19,7 @@ namespace OpenArena
typedef void (*ResizeFunc)(GLsizei width, GLsizei height);
typedef int (*InitFunc)();
class Window: public SCREEN
class Window: public Screen
{
public:
Window();

View File

@@ -3,6 +3,6 @@
#include "level.h"
static LEVEL level;
static OpenArena::Level level;
#endif

View File

@@ -10,8 +10,8 @@
// To implement an OpenGL Camera
//
// Summary of Methods:
// CameraClass
// -CameraClass();
// Camera
// -Camera();
// Initalize PDM's. Sets position to 0,0,0 up to 0,1,0 and view to 0,0,-1
// -Vec3f Position();
// Returns a copy of the position vector.
@@ -29,7 +29,7 @@
// Sets the position, up, and view vectors to those passed in.
// -void RotateView(double angle, double X, double Y, double Z);
// Rotates the view angle degrees on the axis specified by X, Y, and Z.
// -void SetViewByMouse(SCREEN g_Screen);
// -void SetViewByMouse(Screen g_Screen);
// Rotates the pitch and yaw of the view based on the mouse.
// -void RotateAroundPoint(double angle, double X, double Y, double Z, Vec3f vCenter);
// Rotates the view angle degrees around a point vCenter on the axis specified by X, Y, Z.
@@ -46,31 +46,33 @@
#include "../include/camera.h"
CameraClass::CameraClass()
namespace OpenArena
{
Camera::Camera()
{
m_vPosition = Vec3f(0,0,0);
m_vView = Vec3f(0,0,-1);
m_vUpVector = Vec3f(0,1,0);
}
}
void CameraClass::PositionCamera(double xpos, double ypos, double zpos,
void Camera::PositionCamera(double xpos, double ypos, double zpos,
double xview, double yview, double zview,
double xup, double yup, double zup)
{
{
m_vPosition = Vec3f(xpos, ypos, zpos);
m_vView = Vec3f(xview, yview, zview);
m_vUpVector = Vec3f(xup, yup, zup);
}
}
void CameraClass::PositionCamera(Vec3f pos, Vec3f view, Vec3f up)
{
void Camera::PositionCamera(Vec3f pos, Vec3f view, Vec3f up)
{
m_vPosition = pos;
m_vView = view;
m_vUpVector = up;
}
}
void CameraClass::SetViewByMouse(SCREEN g_Screen)
{
void Camera::SetViewByMouse(Screen g_Screen)
{
//Most of this is sorta right for linux I think but since I don't know how yet it's currently windows only
#ifdef WIN32
static double currentRotX = 0.0f;
@@ -109,20 +111,20 @@ void CameraClass::SetViewByMouse(SCREEN g_Screen)
}
}
#endif
}
}
void CameraClass::MoveCamera(double speed)
{
void Camera::MoveCamera(double speed)
{
Vec3f heading = (m_vView - m_vPosition).normalized();
m_vPosition.x += heading.x * speed;
m_vPosition.z += heading.z * speed;
m_vView.x += heading.x * speed;
m_vView.z += heading.z * speed;
}
}
void CameraClass::RotateView(double angle, double x, double y, double z)
{
void Camera::RotateView(double angle, double x, double y, double z)
{
Vec3f nView;
Vec3f cView;
@@ -146,48 +148,49 @@ void CameraClass::RotateView(double angle, double x, double y, double z)
m_vView.x = m_vPosition.x + nView.x;
m_vView.y = m_vPosition.y + nView.y;
m_vView.z = m_vPosition.z + nView.z;
}
}
void CameraClass::StrafeCamera(double speed)
{
void Camera::StrafeCamera(double speed)
{
m_vPosition.x += m_vStrafe.x * speed;
m_vPosition.z += m_vStrafe.z * speed;
m_vView.x += m_vStrafe.x * speed;
m_vView.z += m_vStrafe.z * speed;
}
}
void CameraClass::Update()
{
void Camera::Update()
{
m_vStrafe =((m_vView - m_vPosition).cross(m_vUpVector)).normalized();
//SetViewByMouse(); //TODO take this whole function out asap
}
}
void CameraClass::Look()
{
void Camera::Look()
{
gluLookAt(m_vPosition.x, m_vPosition.y, m_vPosition.z,
m_vView.x, m_vView.y, m_vView.z,
m_vUpVector.x, m_vUpVector.y, m_vUpVector.z);
}
}
Vec3f CameraClass::Position()
{
Vec3f Camera::Position()
{
return m_vPosition;
}
}
Vec3f CameraClass::Strafe()
{
Vec3f Camera::Strafe()
{
return m_vStrafe;
}
}
Vec3f CameraClass::UpVector()
{
Vec3f Camera::UpVector()
{
return m_vUpVector;
}
}
Vec3f CameraClass::View()
{
Vec3f Camera::View()
{
return m_vView;
}
}
};

View File

@@ -30,8 +30,10 @@
using namespace std;
LEVEL::LEVEL()
namespace OpenArena
{
Level::Level()
{
textureNames = NULL;
numTextures = 0;
textures = NULL;
@@ -45,7 +47,7 @@ LEVEL::LEVEL()
gamedir = "oa/";
sound = true;
defaultPlayer = new PLAYER;
defaultPlayer = new Player;
numTriangles = 0;
triangles = NULL;
@@ -58,19 +60,19 @@ LEVEL::LEVEL()
turnSpeed = 1.0f;
moveSpeed = 0.2f;
mlook = true;
}
}
LEVEL::~LEVEL()
{
Level::~Level()
{
if(defaultPlayer)
{
delete defaultPlayer;
defaultPlayer = NULL;
}
}
}
bool LEVEL::LoadMap(string mapname)
{
bool Level::LoadMap(string mapname)
{
ifstream input;
string readBuffer;
@@ -111,7 +113,7 @@ bool LEVEL::LoadMap(string mapname)
numTriangles = Integer(readBuffer);
//Triangle Data
triangles = new TRIANGLE[numTriangles];
triangles = new Triangle[numTriangles];
for(unsigned int i=0; i<numTriangles; i++)
{
//TextureID
@@ -210,14 +212,14 @@ bool LEVEL::LoadMap(string mapname)
}
return true;
}
bool LEVEL::LoadMap()
{
}
bool Level::LoadMap()
{
return LoadMap(nextLevel);
}
}
void LEVEL::SaveMap(string mapname)
{
void Level::SaveMap(string mapname)
{
ofstream output;
mapname = gamedir + "maps/" + mapname;
@@ -279,10 +281,10 @@ void LEVEL::SaveMap(string mapname)
//BGM
output << bgm;
}
}
void LEVEL::Render()
{
void Level::Render()
{
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
@@ -294,7 +296,7 @@ void LEVEL::Render()
{
glBindTexture(GL_TEXTURE_2D, textures[triangles[i].texID].ID());//Bind this triangle's texture
glBegin(GL_TRIANGLES);
// glNormal3f((GLfloat)triangles[i].normal.x, (GLfloat)triangles[i].normal.y, (GLfloat)triangles[i].normal.z);
// glNormal3f((GLfloat)triangles[i].normal.x, (GLfloat)triangles[i].normal.y, (GLfloat)triangles[i].normal.z);
for (uint32 i2=0; i2<3; i2++)
{
glTexCoord2f(triangles[i].texCoords[i2].x,
@@ -388,10 +390,10 @@ void LEVEL::Render()
//glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
}
}
}
void LEVEL::UnloadMap()
{
void Level::UnloadMap()
{
//Stop audio
//This needs to be abstracted somehow
#ifdef WIN32
@@ -423,10 +425,10 @@ void LEVEL::UnloadMap()
delete [] textureNames;
textureNames = NULL;
}
}
}
void LEVEL::LoadGLTextures()
{
void Level::LoadGLTextures()
{
/*GLfloat light[4] = {1.0f,1.0f,1.0f,0.5f};
glLightfv(GL_LIGHT1, GL_AMBIENT, light);
@@ -438,7 +440,7 @@ void LEVEL::LoadGLTextures()
delete [] textures;
}
textures = new GL_MY_TEXTURE[numTextures];
textures = new Texture[numTextures];
for(uint32 i=0; i<numTextures; i++)
{
@@ -452,10 +454,10 @@ void LEVEL::LoadGLTextures()
//Load the console background image
if(!menuTextures[GL_MY_TEXTURE_CONSOLEBACKGROUND].Load(gamedir + "textures/menu/con_back.tga"))
menuTextures[GL_MY_TEXTURE_CONSOLEBACKGROUND].Load("oa/textures/menu/con_back.bmp");
}
}
uint32 LEVEL::FPS()
{
uint32 Level::FPS()
{
static uint32 fps=0;
static uint32 fps2=0;
static float last=0.0f; // might need to change to double
@@ -476,10 +478,10 @@ uint32 LEVEL::FPS()
fps=0;
}
return fps2;
}
}
void LEVEL::Execute(string cmd)
{
void Level::Execute(string cmd)
{
string command;
uint32 i=0xFFFFFFFF;
@@ -780,10 +782,10 @@ void LEVEL::Execute(string cmd)
ConsolePrint("Unknown command " + command);
}
}
}
}
void LEVEL::ParseCmds(const char* lpCmdLine)
{
void Level::ParseCmds(const char* lpCmdLine)
{
string cmd = lpCmdLine;
string command;
@@ -934,10 +936,10 @@ void LEVEL::ParseCmds(const char* lpCmdLine)
}
}
}
}
void LEVEL::LoadConfig()
{
void Level::LoadConfig()
{
showFPS = false;
nextLevel = "intro.map";
gamedir = "oa/";
@@ -947,9 +949,9 @@ void LEVEL::LoadConfig()
turnSpeed = 1.0f;
moveSpeed = .2f;
mlook = true;
}
bool LEVEL::LoadConfig(string cfgname)
{
}
bool Level::LoadConfig(string cfgname)
{
ifstream input;
string readBuffer;
@@ -980,10 +982,10 @@ bool LEVEL::LoadConfig(string cfgname)
}
return true;
}
}
void LEVEL::SaveConfig(string cfgname)
{
void Level::SaveConfig(string cfgname)
{
ofstream output;
cfgname = gamedir + "config/" + cfgname;
@@ -1173,15 +1175,15 @@ void LEVEL::SaveConfig(string cfgname)
while(defaultPlayer->controls.weaponPrev.NextPosition())
output << "bind weaponPrev " << KeyString(defaultPlayer->controls.weaponPrev.Retrieve()) << endl;
}
}
}
void LEVEL::Print(int x, int y, const char* str, unsigned int set)
{
void Level::Print(int x, int y, const char* str, unsigned int set)
{
glFont.Print(x,y,str, set);
}
}
void LEVEL::UpdateConsole(char newChar)
{
void Level::UpdateConsole(char newChar)
{
if(newChar == '\n')
{
for (int i=MAX_CONSOLE_HISTORY_LINES - 1; i>0; i--)
@@ -1206,13 +1208,14 @@ void LEVEL::UpdateConsole(char newChar)
MessageBox(NULL, errmsg, "Balls", MB_OK);
*/
}
}
}
void LEVEL::ConsolePrint(string line)
{
void Level::ConsolePrint(string line)
{
for (int i=MAX_CONSOLE_OUTPUT_LINES - 1; i>0; i--)
{
consoleOutput[i] = consoleOutput[i-1];
}
consoleOutput[0] = line;
}
}
};

View File

@@ -1,13 +1,14 @@
#include "../include/mygl.h"
void FreeGLTexture(GLuint& texture)
namespace OpenArena
{
void FreeGLTexture(GLuint& texture)
{
glDeleteTextures(1, &texture);
}
}
bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min)
{
bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min)
{
if(Right(tolower(fn), 4) == ".bmp")
{
TextureImage* texImage = NULL;
@@ -60,6 +61,7 @@ bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min)
{
return false;
}
}
}
};
OpenArena::Window g_Screen;

View File

@@ -25,22 +25,24 @@
#include "../include/myglFont.h"
GLFontClass::GLFontClass()
namespace OpenArena
{
Font::Font()
{
status = 0;
base = 0;
texture = 0;
screenWidth = 1;
screenHeight = 1;
}
}
GLFontClass::~GLFontClass()
{
Font::~Font()
{
FreeFont();
}
}
bool GLFontClass::BuildFont(const char* texName)
{
bool Font::BuildFont(const char* texName)
{
FreeFont();
if(LoadGLTexture(texName, texture, GL_NEAREST, GL_NEAREST))
@@ -69,20 +71,20 @@ bool GLFontClass::BuildFont(const char* texName)
status = true;
}
return status;
}
}
bool GLFontClass::FreeFont()
{
bool Font::FreeFont()
{
if(status)
{
glDeleteLists(base, 256);
status = false;
}
return status;
}
}
void GLFontClass::Print(int x, int y, const char* str, unsigned int set)
{
void Font::Print(int x, int y, const char* str, unsigned int set)
{
if(status)
{
if(set>1)
@@ -108,35 +110,36 @@ void GLFontClass::Print(int x, int y, const char* str, unsigned int set)
//glDisable(GL_BLEND);
//glEnable(GL_DEPTH_TEST);
}
}
}
bool GLFontClass::Loaded()
{
bool Font::Loaded()
{
return status;
}
}
void GLFontClass::SetScreenDimensions(short x, short y)
{
void Font::SetScreenDimensions(short x, short y)
{
screenWidth = x;
screenHeight = y;
}
}
void GLFontClass::SetScreenWidth(short x)
{
void Font::SetScreenWidth(short x)
{
screenWidth = x;
}
}
void GLFontClass::SetScreenHeight(short y)
{
void Font::SetScreenHeight(short y)
{
screenHeight = y;
}
}
short GLFontClass::ScreenWidth()
{
short Font::ScreenWidth()
{
return screenWidth;
}
}
short GLFontClass::ScreenHeight()
{
short Font::ScreenHeight()
{
return screenHeight;
}
}
};

View File

@@ -1,35 +1,38 @@
#include "../include/myglTexture.h"
using namespace OpenArena;
GL_MY_TEXTURE::GL_MY_TEXTURE()
namespace OpenArena
{
Texture::Texture()
{
id=0xFFFFFFFF;
filename = "";
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
}
}
GL_MY_TEXTURE::~GL_MY_TEXTURE()
{
Texture::~Texture()
{
Free();
}
}
string GL_MY_TEXTURE::Filename()
{
string Texture::Filename()
{
return filename;
}
}
GLuint GL_MY_TEXTURE::ID()
{
GLuint Texture::ID()
{
return id;
}
}
bool GL_MY_TEXTURE::Loaded()
{
bool Texture::Loaded()
{
return filename != "";
}
}
bool GL_MY_TEXTURE::Load(string fn)
{
bool Texture::Load(string fn)
{
if(Loaded())
Free();
@@ -43,10 +46,10 @@ bool GL_MY_TEXTURE::Load(string fn)
id=0xFFFFFFFF;
return false;
}
}
}
bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag)
{
bool Texture::Load(string fn, GLuint min, GLuint mag)
{
if(Loaded())
Free();
@@ -62,10 +65,10 @@ bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag)
id=0xFFFFFFFF;
return false;
}
}
}
void GL_MY_TEXTURE::Free()
{
void Texture::Free()
{
if(Loaded())
{
FreeGLTexture(id);
@@ -74,34 +77,35 @@ void GL_MY_TEXTURE::Free()
filename = "";
id = 0xFFFFFFFF;
}
}
}
bool GL_MY_TEXTURE::operator<(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator<(const Texture& rtOp)
{
return id<rtOp.id;
}
}
bool GL_MY_TEXTURE::operator<=(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator<=(const Texture& rtOp)
{
return id<=rtOp.id;
}
}
bool GL_MY_TEXTURE::operator==(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator==(const Texture& rtOp)
{
return id==rtOp.id;
}
}
bool GL_MY_TEXTURE::operator!=(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator!=(const Texture& rtOp)
{
return id!=rtOp.id;
}
}
bool GL_MY_TEXTURE::operator>=(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator>=(const Texture& rtOp)
{
return id>=rtOp.id;
}
}
bool GL_MY_TEXTURE::operator>(const GL_MY_TEXTURE& rtOp)
{
bool Texture::operator>(const Texture& rtOp)
{
return id>rtOp.id;
}
}
};

View File

@@ -1,23 +1,26 @@
#include "../include/player.h"
void PLAYER::Load()
namespace OpenArena
{
}
void Player::Load()
{
}
void PLAYER::Save()
{
}
void Player::Save()
{
}
void PLAYER::AddItem(unsigned int item)
{
// inventory = inventory | item;
}
void Player::AddItem(unsigned int item)
{
// inventory = inventory | item;
}
void PLAYER::RemoveItem(unsigned int item)
{
// inventory = inventory & ~item;
}
void Player::RemoveItem(unsigned int item)
{
// inventory = inventory & ~item;
}
void PLAYER::CreateCharacter()
{
}
void Player::CreateCharacter()
{
}
};