Changed Moved LoadTGA into the BitmapImage class
Changed Moved LoadBMP into the BitmapImage class ~G2k
This commit is contained in:
@@ -12,7 +12,7 @@ namespace OpenArena
|
|||||||
if(Right(tolower(fn), 4) == ".bmp")
|
if(Right(tolower(fn), 4) == ".bmp")
|
||||||
{
|
{
|
||||||
TextureImage* texImage = NULL;
|
TextureImage* texImage = NULL;
|
||||||
if(texImage = LoadBMP(fn.c_str()))
|
if(texImage = BitmapImage::LoadBMP(fn.c_str()))
|
||||||
{
|
{
|
||||||
glGenTextures(1, &texture);
|
glGenTextures(1, &texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture);
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
@@ -36,7 +36,7 @@ namespace OpenArena
|
|||||||
else if(Right(tolower(fn), 4) == ".tga")
|
else if(Right(tolower(fn), 4) == ".tga")
|
||||||
{
|
{
|
||||||
TextureImage* texImage = NULL;
|
TextureImage* texImage = NULL;
|
||||||
if(texImage = LoadTGA(fn.c_str()))
|
if(texImage = TargaImage::LoadTGA(fn.c_str()))
|
||||||
{
|
{
|
||||||
glGenTextures(1, &texture);
|
glGenTextures(1, &texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture);
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|||||||
Reference in New Issue
Block a user