diff --git a/OpenArena User's Manual.doc b/OpenArena User's Manual.doc deleted file mode 100644 index 09ac164..0000000 Binary files a/OpenArena User's Manual.doc and /dev/null differ diff --git a/OpenArena User's Manual.htm b/OpenArena User's Manual.htm deleted file mode 100644 index c1cdc1c..0000000 --- a/OpenArena User's Manual.htm +++ /dev/null @@ -1,1096 +0,0 @@ - - -
- - - - - -OpenArena User’s Manual v0.1.0
Table
-of Contents
1. Introduction
a. What This Is
2. Legal Stuff
4. Us
a. Contact Information / Who Did What
5. Files
a. Mistakes I Plan To Do Something
-About
b. Mistakes I Plan To Do Nothing
-About
a. Versions
1. Introduction
1.a. What This Is
OpenArena
-is a 3D rendering engine. It is suitable
-for any type of game, but can be used for anything that requires 3D Rendering.
1.b. What This Is Not
OpenArena
-is not a game in itself. I PLAN
-to distribute some sample games as well.
-OpenArena is not opensource
-software. It is available under the QTPL
-a copy of which is attached.
1.c. Version History
0.0.1-alpha
First Version
Loads a map from a file
-and then renders from the origin.
0.0.2-alpha
Beginning
-of movement code.
0.0.3-alpha
Added
-prelim texture support.
0.0.4-alpha
Better movement code.
0.0.4.1-alpha
More movement code
-(mouse look) still haven't gotten strafing done yet.
0.0.5-alpha
Added support for
-control config files for controls implemented so far.
0.0.6-alpha
If only I could
-remember.
0.0.7-alpha
Added the ability for
-map files to specify textures to load and which textures go with which
-triangle.
0.0.8-alpha
Added
-the ability to load lighting information for an infinite amount of lights from
-a .lit file.
0.0.9-alpha
Fixed
-control loading.
Modified default
-tom4.map file to add 2 more sectors(rooms) to test
-multiple sectors. Until now we had never
-tested a map with more than one sector.
0.0.10-alpha
Completely
-overhauled control loading. (technically a
-little faster now)
Added
-strafing.
Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file
Changed
-textures in the sample maps.
0.0.11-alpha
Added support for
-setting the screen resolution in the config file.
Added togglemouselook and quickmouselook
-keys.
0.0.12-alpha
Moved
-all code from the CONTROLS class into the LEVEL class.
Moved
-the LoadBMP function into the LEVEL class.
Moved
-the texutre array into the LEVEL class.
Added left right and
-middle mouse buttons as viable config keys (mouse1
-left, mouse2 right, mouse3 middle)
0.0.13-alpha
Added maxfps param to config files.
Added colordepth param to config files.
Added fullscreen param to config files.
Added map param to config files.
Added nextLevel to LEVEL class. This should allow to have a series of maps be
-determined from some other config file later on ie. a maplist
-file.
0.0.14-alpha
Changed textures to targa files for now only 24 and 32 bit uncompressed images
-are supported but more variety will come as will the return of bitmaps.
0.0.14.1-alpha
- Added support for
-compressed targa files.
0.0.15-alpha
Added first command line
-switch "+set" with it's first parameter
-game. This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame
-that only looks in this folder).
0.0.16-alpha
Added support for .bmp
-textures.
0.0.17-alpha
Minor internal tweaking
-can’t remember exactly what though.
0.0.18-alpha
Major tweaking to
-movement and rendering although there isn’t apparently any discernable changes
-while running but greatly improved code readability.
0.1.0-alpha
Complete rewrite of ingame controls.
Complete rewrite of level
-loading code.
Complete rewrite of config loading code.
New map file format.
New cfg
-file format.
Added support for saving a
-map file.
Added support for saving a cfg file.
Removed lit file.
Removed ent file.
Temporarily removed support
-for lights (they will be back soon).
(coming soon)
Added support for .md3
-models.
Compression some type of
-package system probably zip or rar.
Camera/World
-Collision.
A test
-weapon.
A test
-target ie. Bot with
-no AI just change color or something when hit.
3D sound and other
-sounds
More/real background
-music
2. Legal Stuff
2.a. Legal Notices
This software is provided without any warranty of any kind not even
-that of merchantability or fitness for a particular purpose. I take no responsibility for any damages to
-anyone or anything resulting from the use or possession of this software.
This program can be distributed
-under the GNU GPL with the following exception. I want to make this multiplayer
-compatible later on. So any
-modifications that have anything to do with encryption or netcode
-don't have to be opensource as long as a copy of the
-source is sent to me to peruse and possibly add to the program (with applicable
-credit given). Other than that OA will
-be open source hence the name.
-Alternatively you can redistribute OA under the QTPL.
If you would like to modify the
-source code all I want you to do is make the new source available including
-giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox
-protector on so make sure the subject line has OpenArena
-in it preferably even just OpenArena as a subject
-this is only necessary the first time or two you e-mail me so I can add you to
-my address book.
The following textures are used with
-permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp. The names have been changed.
Some of the audio loops used to
-create the background music came, royalty free, from http://www.beatmode.com and Creative Power.
2.c. Suggested Uses
Make the next greatest first person
-shooter.
Make a really cool RPG.
3. How To Use
-The SDK
I. Take
-my code.
II. Modify
-it if necessary.
III. Create
-your own media ie textures, music, maps.
IV. Distribute.
V. Repeat.
4. Us
4.a. Contact Information / Who Did What
G2k, headhunter45@hotmail.com
-put OpenArena in the subject or I'll never see your
-message.
4.b. Why I Started This Project
I got bored one weekend and couldn't
-find my quake3™ cd.
5. Files
“//” denotes a C++ style comment in this
-description, but there are no comments in the .map file at all.
Blank lines and organization are for readability
-purposes only.
1 //Gravity
-not implemented yet
4 //Number
-of triangles in the map
//First triangle
1 //Texture
-for the first triangle
//Verticies of this triangle u and v are
-texture coordinates
// x
-y z u
-v
-10.0 -1.0
--10.0 0.0 0.0
-10.0 -1.0
-10.0 2 0.0
-10.0 10.0
-10.0
-2 1.1
//The normal for this triangle in x, y, z format
-will take out later
1.0 0.0 0.0
//Second triangle
1
-10.0 -1.0
--10.0 0.0 0.0
-10.0 10.0
--10.0 0.0 1.1
-10.0 10.0
-10.0
-2 1.1
1.0 0.0 0.0
//Third triangle
1
10.0 -1.0 -10.0
-0.0 0.0
10.0 -1.0 10.0
-2 0.0
10.0 10.0 10.0 2 1.1
-1.0 0.0 0.0
//Fourth Triangle
1
10.0 -1.0 -10.0
-0.0 0.0
10.0 10.0 -10.0
-0.0 1.1
10.0 10.0 10.0 2 1.1
-1.0 0.0 0.0
3 //Number
-of textures
groundc.tga //Texture filenames all in the gamedir/textures folder. Bmp and tga
-textures are allowed.
moonc.tga
nightSkyc.tga
bgm2.mp3 //Background
-music file cda1 specifies the first cd-audio track in
-the first cd-rom drive cda2 the second and so on.
5.b. Format of the .cfg file
<command> <param 1> <param 2> … <param n>
One command per line separated by any amount of whitespace. WARNING!
-The parser treats newlines as whitespace but does not require a newline
-to separate a command. This may change
-so stick with this format. The parser
-does not like syntax errors.
6. Notes On
-The Source Code
6.a. Mistakes I Plan To Do Something About
Almost nothing is properly
-commented. (I’m working on this … slowly … kinda)
Really really bad organization and nonuniform
-nameing conventions. (This is getting better though.)
6.b. Mistakes I Plan To Do Nothing About
None so far.
7.a. Versions
v0.0.1
Origional
-Version
v0.0.2
Reorganized a few things
v0.0.3
Updated contact
-information and added an update for OpenArena
-v0.0.18-alpha
v0.1.0
Made version numbers of
-this file match OpenArena release versions.
Updated file description
-sections.
Made
-section headings bold.
Removed sections 5.b and
-5.c and renamed 5.d to 5.b because those files are no longer used.
OpenArena User’s Manual v0.1.0
Table
-of Contents
1. Introduction
a. What This Is
2. Legal Stuff
4. Us
a. Contact Information / Who Did What
5. Files
a. Mistakes I Plan To Do Something
-About
b. Mistakes I Plan To Do Nothing
-About
a. Versions
1. Introduction
1.a. What This Is
OpenArena
-is a 3D rendering engine. It is suitable
-for any type of game, but can be used for anything that requires 3D Rendering.
1.b. What This Is Not
OpenArena
-is not a game in itself. I PLAN
-to distribute some sample games as well.
-OpenArena is not opensource
-software. It is available under the QTPL
-a copy of which is attached.
1.c. Version History
0.0.1-alpha
First Version
Loads a map from a file
-and then renders from the origin.
0.0.2-alpha
Beginning
-of movement code.
0.0.3-alpha
Added
-prelim texture support.
0.0.4-alpha
Better movement code.
0.0.4.1-alpha
More movement code
-(mouse look) still haven't gotten strafing done yet.
0.0.5-alpha
Added support for
-control config files for controls implemented so far.
0.0.6-alpha
If only I could
-remember.
0.0.7-alpha
Added the ability for
-map files to specify textures to load and which textures go with which
-triangle.
0.0.8-alpha
Added
-the ability to load lighting information for an infinite amount of lights from
-a .lit file.
0.0.9-alpha
Fixed
-control loading.
Modified default
-tom4.map file to add 2 more sectors(rooms) to test
-multiple sectors. Until now we had never
-tested a map with more than one sector.
0.0.10-alpha
Completely
-overhauled control loading. (technically a
-little faster now)
Added
-strafing.
Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file
Changed
-textures in the sample maps.
0.0.11-alpha
Added support for
-setting the screen resolution in the config file.
Added togglemouselook and quickmouselook
-keys.
0.0.12-alpha
Moved
-all code from the CONTROLS class into the LEVEL class.
Moved
-the LoadBMP function into the LEVEL class.
Moved
-the texutre array into the LEVEL class.
Added left right and
-middle mouse buttons as viable config keys (mouse1
-left, mouse2 right, mouse3 middle)
0.0.13-alpha
Added maxfps param to config files.
Added colordepth param to config files.
Added fullscreen param to config files.
Added map param to config files.
Added nextLevel to LEVEL class. This should allow to have a series of maps be
-determined from some other config file later on ie. a maplist
-file.
0.0.14-alpha
Changed textures to targa files for now only 24 and 32 bit uncompressed images
-are supported but more variety will come as will the return of bitmaps.
0.0.14.1-alpha
- Added support for
-compressed targa files.
0.0.15-alpha
Added first command line
-switch "+set" with it's first parameter
-game. This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame
-that only looks in this folder).
0.0.16-alpha
Added support for .bmp
-textures.
0.0.17-alpha
Minor internal tweaking
-can’t remember exactly what though.
0.0.18-alpha
Major tweaking to
-movement and rendering although there isn’t apparently any discernable changes
-while running but greatly improved code readability.
0.1.0-alpha
Complete rewrite of ingame controls.
Complete rewrite of level
-loading code.
Complete rewrite of config loading code.
New map file format.
New cfg
-file format.
Added support for saving a
-map file.
Added support for saving a cfg file.
Removed lit file.
Removed ent file.
Temporarily removed support
-for lights (they will be back soon).
(coming soon)
Added support for .md3
-models.
Compression some type of
-package system probably zip or rar.
Camera/World
-Collision.
A test
-weapon.
A test
-target ie. Bot with
-no AI just change color or something when hit.
3D sound and other
-sounds
More/real background
-music
2. Legal Stuff
2.a. Legal Notices
This software is provided without any warranty of any kind not even
-that of merchantability or fitness for a particular purpose. I take no responsibility for any damages to
-anyone or anything resulting from the use or possession of this software.
This program can be distributed
-under the GNU GPL with the following exception. I want to make this multiplayer
-compatible later on. So any
-modifications that have anything to do with encryption or netcode
-don't have to be opensource as long as a copy of the
-source is sent to me to peruse and possibly add to the program (with applicable
-credit given). Other than that OA will
-be open source hence the name.
-Alternatively you can redistribute OA under the QTPL.
If you would like to modify the
-source code all I want you to do is make the new source available including
-giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox
-protector on so make sure the subject line has OpenArena
-in it preferably even just OpenArena as a subject
-this is only necessary the first time or two you e-mail me so I can add you to
-my address book.
The following textures are used with
-permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp. The names have been changed.
Some of the audio loops used to
-create the background music came, royalty free, from http://www.beatmode.com and Creative Power.
2.c. Suggested Uses
Make the next greatest first person
-shooter.
Make a really cool RPG.
3. How To Use
-The SDK
I. Take
-my code.
II. Modify
-it if necessary.
III. Create
-your own media ie textures, music, maps.
IV. Distribute.
V. Repeat.
4. Us
4.a. Contact Information / Who Did What
G2k, headhunter45@hotmail.com
-put OpenArena in the subject or I'll never see your
-message.
4.b. Why I Started This Project
I got bored one weekend and couldn't
-find my quake3™ cd.
5. Files
“//” denotes a C++ style comment in this
-description, but there are no comments in the .map file at all.
Blank lines and organization are for readability
-purposes only.
1 //Gravity
-not implemented yet
4 //Number
-of triangles in the map
//First triangle
1 //Texture
-for the first triangle
//Verticies of this triangle u and v are
-texture coordinates
// x
-y z u
-v
-10.0 -1.0
--10.0 0.0 0.0
-10.0 -1.0
-10.0 2 0.0
-10.0 10.0
-10.0
-2 1.1
//The normal for this triangle in x, y, z format
-will take out later
1.0 0.0 0.0
//Second triangle
1
-10.0 -1.0
--10.0 0.0 0.0
-10.0 10.0
--10.0 0.0 1.1
-10.0 10.0
-10.0
-2 1.1
1.0 0.0 0.0
//Third triangle
1
10.0 -1.0 -10.0
-0.0 0.0
10.0 -1.0 10.0
-2 0.0
10.0 10.0 10.0 2 1.1
-1.0 0.0 0.0
//Fourth Triangle
1
10.0 -1.0 -10.0
-0.0 0.0
10.0 10.0 -10.0
-0.0 1.1
10.0 10.0 10.0 2 1.1
-1.0 0.0 0.0
3 //Number
-of textures
groundc.tga //Texture filenames all in the gamedir/textures folder. Bmp and tga
-textures are allowed.
moonc.tga
nightSkyc.tga
bgm2.mp3 //Background
-music file cda1 specifies the first cd-audio track in
-the first cd-rom drive cda2 the second and so on.
5.b. Format of the .cfg file
<command> <param 1> <param 2> … <param n>
One command per line separated by any amount of whitespace. WARNING!
-The parser treats newlines as whitespace but does not require a newline
-to separate a command. This may change
-so stick with this format. The parser
-does not like syntax errors.
6. Notes On
-The Source Code
6.a. Mistakes I Plan To Do Something About
Almost nothing is properly
-commented. (I’m working on this … slowly … kinda)
Really really bad organization and nonuniform
-nameing conventions. (This is getting better though.)
6.b. Mistakes I Plan To Do Nothing About
None so far.
7.a. Versions
v0.0.1
Origional
-Version
v0.0.2
Reorganized a few things
v0.0.3
Updated contact
-information and added an update for OpenArena
-v0.0.18-alpha
v0.1.0
Made version numbers of
-this file match OpenArena release versions.
Updated file description
-sections.
Made
-section headings bold.
Removed sections 5.b and
-5.c and renamed 5.d to 5.b because those files are no longer used.