diff --git a/OpenArena User's Manual.doc b/OpenArena User's Manual.doc deleted file mode 100644 index 09ac164..0000000 Binary files a/OpenArena User's Manual.doc and /dev/null differ diff --git a/OpenArena User's Manual.htm b/OpenArena User's Manual.htm deleted file mode 100644 index c1cdc1c..0000000 --- a/OpenArena User's Manual.htm +++ /dev/null @@ -1,1096 +0,0 @@ - - - - - - - - -OpenArena User’s Manual v0 - - - - - - - -
- -

OpenArena User’s Manual v0.1.0

- -

 

- -

Table -of Contents

- -

 

- -

1.         Introduction

- -

            a.         What This Is

- -

            b.         What This Is Not

- -

            c.         Version History

- -

2.         Legal Stuff

- -

            a.         Legal Notices

- -

            b.         Copyright Information

- -

            c.         Suggested Proper Uses

- -

3.         How To Use the SDK

- -

4.         Us

- -

            a.         Contact Information / Who Did What

- -

            b.         Why I Started This Project

- -

5.         Files

- -

            a.         Format of the .map file

- -

            b.         Format of the .cfg file

- -

6.         Notes on -the Source Code

- -

            a.         Mistakes I Plan To Do Something -About

- -

            b.         Mistakes I Plan To Do Nothing -About

- -

7.         Changes to -this manual

- -

            a.         Versions

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

1.         Introduction

- -

 

- -

1.a.      What This Is

- -

            OpenArena -is a 3D rendering engine.  It is suitable -for any type of game, but can be used for anything that requires 3D Rendering.

- -

 

- -

1.b.      What This Is Not

- -

            OpenArena -is not a game in itself.  I PLAN -to distribute some sample games as well.  -OpenArena is not opensource -software.  It is available under the QTPL -a copy of which is attached.

- -

 

- -

1.c.      Version History

- -

            0.0.1-alpha

- -

                        First Version

- -

                        Loads a map from a file -and then renders from the origin.

- -

            0.0.2-alpha

- -

                        Beginning -of movement code.

- -

            0.0.3-alpha

- -

                        Added -prelim texture support.

- -

            0.0.4-alpha

- -

                        Better movement code.

- -

            0.0.4.1-alpha

- -

                        More movement code -(mouse look) still haven't gotten strafing done yet.

- -

            0.0.5-alpha

- -

                        Added support for -control config files for controls implemented so far.

- -

            0.0.6-alpha

- -

                        If only I could -remember.

- -

            0.0.7-alpha

- -

                        Added the ability for -map files to specify textures to load and which textures go with which -triangle.

- -

            0.0.8-alpha

- -

                        Added -the ability to load lighting information for an infinite amount of lights from -a .lit file.

- -

            0.0.9-alpha

- -

                        Fixed -control loading.

- -

                        Modified default -tom4.map file to add 2 more sectors(rooms) to test -multiple sectors.  Until now we had never -tested a map with more than one sector.

- -

            0.0.10-alpha

- -

                        Completely -overhauled control loading. (technically a -little faster now)

- -

                        Added -strafing.

- -

                        Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file

- -

                        Changed -textures in the sample maps.

- -

            0.0.11-alpha

- -

                        Added support for -setting the screen resolution in the config file.

- -

                        Added togglemouselook and quickmouselook -keys.

- -

            0.0.12-alpha

- -

                        Moved -all code from the CONTROLS class into the LEVEL class.

- -

                        Moved -the LoadBMP function into the LEVEL class.

- -

                        Moved -the texutre array into the LEVEL class.

- -

                        Added left right and -middle mouse buttons as viable config keys (mouse1 -left, mouse2 right, mouse3 middle)

- -

            0.0.13-alpha

- -

                        Added maxfps param to config files.

- -

                        Added colordepth param to config files.

- -

                        Added fullscreen param to config files.

- -

                        Added map param to config files.

- -

                        Added nextLevel to LEVEL class.  This should allow to have a series of maps be -determined from some other config file later on ie. a maplist -file.

- -

            0.0.14-alpha

- -

                        Changed textures to targa files for now only 24 and 32 bit uncompressed images -are supported but more variety will come as will the return of bitmaps.

- -

            0.0.14.1-alpha
-                        Added support for -compressed targa files.

- -

            0.0.15-alpha

- -

                        Added first command line -switch "+set" with it's first parameter -game.  This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame -that only looks in this folder).

- -

            0.0.16-alpha

- -

                        Added support for .bmp -textures.

- -

            0.0.17-alpha

- -

                        Minor internal tweaking -can’t remember exactly what though.

- -

            0.0.18-alpha

- -

                        Major tweaking to -movement and rendering although there isn’t apparently any discernable changes -while running but greatly improved code readability.

- -

            0.1.0-alpha

- -

                        Complete rewrite of ingame controls.

- -

Complete rewrite of level -loading code.

- -

Complete rewrite of config loading code.

- -

New map file format.

- -

New cfg -file format.

- -

Added support for saving a -map file.

- -

Added support for saving a cfg file.

- -

Removed lit file.

- -

Removed ent file.

- -

Temporarily removed support -for lights (they will be back soon).

- -

(coming soon)

- -

                        Added support for .md3 -models.

- -

                        Compression some type of -package system probably zip or rar.

- -

                        Camera/World -Collision.

- -

                        A test -weapon.

- -

                        A test -target ie. Bot with -no AI just change color or something when hit.

- -

                        3D sound and other -sounds

- -

                        More/real background -music

- -

 

- -

2.         Legal Stuff

- -

 

- -

2.a.      Legal Notices

- -

            This software is provided without any warranty of any kind not even -that of merchantability or fitness for a particular purpose.  I take no responsibility for any damages to -anyone or anything resulting from the use or possession of this software.

- -

 

- -

2.b.      Copyright Information

- -

            This program can be distributed -under the GNU GPL with the following exception. I want to make this multiplayer -compatible later on.  So any -modifications that have anything to do with encryption or netcode -don't have to be opensource as long as a copy of the -source is sent to me to peruse and possibly add to the program (with applicable -credit given).  Other than that OA will -be open source hence the name.  -Alternatively you can redistribute OA under the QTPL.

- -

            If you would like to modify the -source code all I want you to do is make the new source available including -giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox -protector on so make sure the subject line has OpenArena -in it preferably even just OpenArena as a subject -this is only necessary the first time or two you e-mail me so I can add you to -my address book.

- -

            The following textures are used with -permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp.  The names have been changed.

- -

            Some of the audio loops used to -create the background music came, royalty free, from http://www.beatmode.com and Creative Power.

- -

 

- -

2.c.      Suggested Uses

- -

            Make the next greatest first person -shooter.

- -

Make a really cool RPG.

- -

 

- -

3.         How To Use -The SDK

- -

            I.          Take -my code.

- -

II.         Modify -it if necessary.

- -

III.       Create -your own media ie textures, music, maps.

- -

IV.       Distribute.

- -

V.        Repeat.

- -

 

- -

4.         Us

- -

 

- -

4.a.      Contact Information / Who Did What

- -

            G2k, headhunter45@hotmail.com -put OpenArena in the subject or I'll never see your -message.

- -

 

- -

4.b.      Why I Started This Project

- -

            I got bored one weekend and couldn't -find my quake3™ cd.

- -

 

- -

5.         Files

- -

 

- -

5.a.      Format of the .map file

- -

 

- -

“//” denotes a C++ style comment in this -description, but there are no comments in the .map file at all.

- -

Blank lines and organization are for readability -purposes only.

- -

 

- -

1          //Gravity -not implemented yet

- -

4          //Number -of triangles in the map

- -

 

- -

//First triangle

- -

1          //Texture -for the first triangle

- -

//Verticies of this triangle  u and v are -texture coordinates

- -

// x        -y       z       u      -v

- -

-10.0  -1.0  --10.0   0.0  0.0

- -

-10.0  -1.0   -10.0   2  0.0

- -

-10.0  10.0   -10.0   -2  1.1

- -

//The normal for this triangle in x, y, z format -will take out later

- -

1.0 0.0 0.0

- -

 

- -

//Second triangle

- -

1

- -

-10.0  -1.0  --10.0   0.0  0.0

- -

-10.0  10.0  --10.0   0.0  1.1

- -

-10.0  10.0   -10.0   -2  1.1

- -

1.0 0.0 0.0

- -

 

- -

//Third triangle

- -

1

- -

 10.0  -1.0  -10.0   -0.0  0.0

- -

 10.0  -1.0   10.0   -2  0.0

- -

 10.0  10.0   10.0   2  1.1

- -

-1.0 0.0 0.0

- -

 

- -

//Fourth Triangle

- -

1

- -

 10.0  -1.0  -10.0   -0.0  0.0

- -

 10.0  10.0  -10.0   -0.0  1.1

- -

 10.0  10.0   10.0   2  1.1

- -

-1.0 0.0 0.0

- -

 

- -

3          //Number -of textures

- -

groundc.tga      //Texture filenames all in the gamedir/textures folder.  Bmp and tga -textures are allowed.

- -

moonc.tga

- -

nightSkyc.tga

- -

 

- -

bgm2.mp3        //Background -music file cda1 specifies the first cd-audio track in -the first cd-rom drive cda2 the second and so on.

- -

 

- -

5.b.      Format of the .cfg file

- -

            <command> <param 1> <param 2> … <param n>

- -

            One command per line separated by any amount of whitespace.  WARNING!  -The parser treats newlines as whitespace but does not require a newline -to separate a command.  This may change -so stick with this format.  The parser -does not like syntax errors.

- - - -

           

- -

6.         Notes On -The Source Code

- -

 

- -

6.a.      Mistakes I Plan To Do Something About

- -

            Almost nothing is properly -commented. (I’m working on this … slowly … kinda)

- -

            Really really bad organization and nonuniform -nameing conventions.  (This is getting better though.)

- -

 

- -

6.b.      Mistakes I Plan To Do Nothing About

- -

None so far.

- -

 

- -

7.         Changes to this file

- -

 

- -

7.a.      Versions

- -

 

- -

            v0.0.1

- -

                        Origional -Version

- -

            v0.0.2

- -

                        Reorganized a few things

- -

            v0.0.3

- -

                        Updated contact -information and added an update for OpenArena -v0.0.18-alpha

- -

            v0.1.0

- -

                        Made version numbers of -this file match OpenArena release versions.

- -

                        Updated file description -sections.

- -

                        Made -section headings bold.

- -

                        Removed sections 5.b and -5.c and renamed 5.d to 5.b because those files are no longer used.

- -

 

- -

 

- -

 

- -

           

- -
- - - - diff --git a/OpenArena User's Manual.html b/OpenArena User's Manual.html deleted file mode 100644 index c1cdc1c..0000000 --- a/OpenArena User's Manual.html +++ /dev/null @@ -1,1096 +0,0 @@ - - - - - - - - -OpenArena User’s Manual v0 - - - - - - - -
- -

OpenArena User’s Manual v0.1.0

- -

 

- -

Table -of Contents

- -

 

- -

1.         Introduction

- -

            a.         What This Is

- -

            b.         What This Is Not

- -

            c.         Version History

- -

2.         Legal Stuff

- -

            a.         Legal Notices

- -

            b.         Copyright Information

- -

            c.         Suggested Proper Uses

- -

3.         How To Use the SDK

- -

4.         Us

- -

            a.         Contact Information / Who Did What

- -

            b.         Why I Started This Project

- -

5.         Files

- -

            a.         Format of the .map file

- -

            b.         Format of the .cfg file

- -

6.         Notes on -the Source Code

- -

            a.         Mistakes I Plan To Do Something -About

- -

            b.         Mistakes I Plan To Do Nothing -About

- -

7.         Changes to -this manual

- -

            a.         Versions

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

1.         Introduction

- -

 

- -

1.a.      What This Is

- -

            OpenArena -is a 3D rendering engine.  It is suitable -for any type of game, but can be used for anything that requires 3D Rendering.

- -

 

- -

1.b.      What This Is Not

- -

            OpenArena -is not a game in itself.  I PLAN -to distribute some sample games as well.  -OpenArena is not opensource -software.  It is available under the QTPL -a copy of which is attached.

- -

 

- -

1.c.      Version History

- -

            0.0.1-alpha

- -

                        First Version

- -

                        Loads a map from a file -and then renders from the origin.

- -

            0.0.2-alpha

- -

                        Beginning -of movement code.

- -

            0.0.3-alpha

- -

                        Added -prelim texture support.

- -

            0.0.4-alpha

- -

                        Better movement code.

- -

            0.0.4.1-alpha

- -

                        More movement code -(mouse look) still haven't gotten strafing done yet.

- -

            0.0.5-alpha

- -

                        Added support for -control config files for controls implemented so far.

- -

            0.0.6-alpha

- -

                        If only I could -remember.

- -

            0.0.7-alpha

- -

                        Added the ability for -map files to specify textures to load and which textures go with which -triangle.

- -

            0.0.8-alpha

- -

                        Added -the ability to load lighting information for an infinite amount of lights from -a .lit file.

- -

            0.0.9-alpha

- -

                        Fixed -control loading.

- -

                        Modified default -tom4.map file to add 2 more sectors(rooms) to test -multiple sectors.  Until now we had never -tested a map with more than one sector.

- -

            0.0.10-alpha

- -

                        Completely -overhauled control loading. (technically a -little faster now)

- -

                        Added -strafing.

- -

                        Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file

- -

                        Changed -textures in the sample maps.

- -

            0.0.11-alpha

- -

                        Added support for -setting the screen resolution in the config file.

- -

                        Added togglemouselook and quickmouselook -keys.

- -

            0.0.12-alpha

- -

                        Moved -all code from the CONTROLS class into the LEVEL class.

- -

                        Moved -the LoadBMP function into the LEVEL class.

- -

                        Moved -the texutre array into the LEVEL class.

- -

                        Added left right and -middle mouse buttons as viable config keys (mouse1 -left, mouse2 right, mouse3 middle)

- -

            0.0.13-alpha

- -

                        Added maxfps param to config files.

- -

                        Added colordepth param to config files.

- -

                        Added fullscreen param to config files.

- -

                        Added map param to config files.

- -

                        Added nextLevel to LEVEL class.  This should allow to have a series of maps be -determined from some other config file later on ie. a maplist -file.

- -

            0.0.14-alpha

- -

                        Changed textures to targa files for now only 24 and 32 bit uncompressed images -are supported but more variety will come as will the return of bitmaps.

- -

            0.0.14.1-alpha
-                        Added support for -compressed targa files.

- -

            0.0.15-alpha

- -

                        Added first command line -switch "+set" with it's first parameter -game.  This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame -that only looks in this folder).

- -

            0.0.16-alpha

- -

                        Added support for .bmp -textures.

- -

            0.0.17-alpha

- -

                        Minor internal tweaking -can’t remember exactly what though.

- -

            0.0.18-alpha

- -

                        Major tweaking to -movement and rendering although there isn’t apparently any discernable changes -while running but greatly improved code readability.

- -

            0.1.0-alpha

- -

                        Complete rewrite of ingame controls.

- -

Complete rewrite of level -loading code.

- -

Complete rewrite of config loading code.

- -

New map file format.

- -

New cfg -file format.

- -

Added support for saving a -map file.

- -

Added support for saving a cfg file.

- -

Removed lit file.

- -

Removed ent file.

- -

Temporarily removed support -for lights (they will be back soon).

- -

(coming soon)

- -

                        Added support for .md3 -models.

- -

                        Compression some type of -package system probably zip or rar.

- -

                        Camera/World -Collision.

- -

                        A test -weapon.

- -

                        A test -target ie. Bot with -no AI just change color or something when hit.

- -

                        3D sound and other -sounds

- -

                        More/real background -music

- -

 

- -

2.         Legal Stuff

- -

 

- -

2.a.      Legal Notices

- -

            This software is provided without any warranty of any kind not even -that of merchantability or fitness for a particular purpose.  I take no responsibility for any damages to -anyone or anything resulting from the use or possession of this software.

- -

 

- -

2.b.      Copyright Information

- -

            This program can be distributed -under the GNU GPL with the following exception. I want to make this multiplayer -compatible later on.  So any -modifications that have anything to do with encryption or netcode -don't have to be opensource as long as a copy of the -source is sent to me to peruse and possibly add to the program (with applicable -credit given).  Other than that OA will -be open source hence the name.  -Alternatively you can redistribute OA under the QTPL.

- -

            If you would like to modify the -source code all I want you to do is make the new source available including -giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox -protector on so make sure the subject line has OpenArena -in it preferably even just OpenArena as a subject -this is only necessary the first time or two you e-mail me so I can add you to -my address book.

- -

            The following textures are used with -permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp.  The names have been changed.

- -

            Some of the audio loops used to -create the background music came, royalty free, from http://www.beatmode.com and Creative Power.

- -

 

- -

2.c.      Suggested Uses

- -

            Make the next greatest first person -shooter.

- -

Make a really cool RPG.

- -

 

- -

3.         How To Use -The SDK

- -

            I.          Take -my code.

- -

II.         Modify -it if necessary.

- -

III.       Create -your own media ie textures, music, maps.

- -

IV.       Distribute.

- -

V.        Repeat.

- -

 

- -

4.         Us

- -

 

- -

4.a.      Contact Information / Who Did What

- -

            G2k, headhunter45@hotmail.com -put OpenArena in the subject or I'll never see your -message.

- -

 

- -

4.b.      Why I Started This Project

- -

            I got bored one weekend and couldn't -find my quake3™ cd.

- -

 

- -

5.         Files

- -

 

- -

5.a.      Format of the .map file

- -

 

- -

“//” denotes a C++ style comment in this -description, but there are no comments in the .map file at all.

- -

Blank lines and organization are for readability -purposes only.

- -

 

- -

1          //Gravity -not implemented yet

- -

4          //Number -of triangles in the map

- -

 

- -

//First triangle

- -

1          //Texture -for the first triangle

- -

//Verticies of this triangle  u and v are -texture coordinates

- -

// x        -y       z       u      -v

- -

-10.0  -1.0  --10.0   0.0  0.0

- -

-10.0  -1.0   -10.0   2  0.0

- -

-10.0  10.0   -10.0   -2  1.1

- -

//The normal for this triangle in x, y, z format -will take out later

- -

1.0 0.0 0.0

- -

 

- -

//Second triangle

- -

1

- -

-10.0  -1.0  --10.0   0.0  0.0

- -

-10.0  10.0  --10.0   0.0  1.1

- -

-10.0  10.0   -10.0   -2  1.1

- -

1.0 0.0 0.0

- -

 

- -

//Third triangle

- -

1

- -

 10.0  -1.0  -10.0   -0.0  0.0

- -

 10.0  -1.0   10.0   -2  0.0

- -

 10.0  10.0   10.0   2  1.1

- -

-1.0 0.0 0.0

- -

 

- -

//Fourth Triangle

- -

1

- -

 10.0  -1.0  -10.0   -0.0  0.0

- -

 10.0  10.0  -10.0   -0.0  1.1

- -

 10.0  10.0   10.0   2  1.1

- -

-1.0 0.0 0.0

- -

 

- -

3          //Number -of textures

- -

groundc.tga      //Texture filenames all in the gamedir/textures folder.  Bmp and tga -textures are allowed.

- -

moonc.tga

- -

nightSkyc.tga

- -

 

- -

bgm2.mp3        //Background -music file cda1 specifies the first cd-audio track in -the first cd-rom drive cda2 the second and so on.

- -

 

- -

5.b.      Format of the .cfg file

- -

            <command> <param 1> <param 2> … <param n>

- -

            One command per line separated by any amount of whitespace.  WARNING!  -The parser treats newlines as whitespace but does not require a newline -to separate a command.  This may change -so stick with this format.  The parser -does not like syntax errors.

- - - -

           

- -

6.         Notes On -The Source Code

- -

 

- -

6.a.      Mistakes I Plan To Do Something About

- -

            Almost nothing is properly -commented. (I’m working on this … slowly … kinda)

- -

            Really really bad organization and nonuniform -nameing conventions.  (This is getting better though.)

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6.b.      Mistakes I Plan To Do Nothing About

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None so far.

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7.         Changes to this file

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7.a.      Versions

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            v0.0.1

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                        Origional -Version

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            v0.0.2

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                        Reorganized a few things

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            v0.0.3

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                        Updated contact -information and added an update for OpenArena -v0.0.18-alpha

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            v0.1.0

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                        Made version numbers of -this file match OpenArena release versions.

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                        Updated file description -sections.

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                        Made -section headings bold.

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                        Removed sections 5.b and -5.c and renamed 5.d to 5.b because those files are no longer used.

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