Added Doxygen comment stubs

This commit is contained in:
2006-07-04 02:41:31 -04:00
parent 8fb1a468ac
commit dc565ce1dc
28 changed files with 4500 additions and 13 deletions

View File

@@ -1,3 +1,8 @@
/*!
* <File comment goes here!!>
*
* Copyright (c) 2005 by <your name/ organization here>
*/
#ifndef __camera_h__
#define __camera_h__
@@ -11,59 +16,265 @@
namespace OpenArena
{
/*!
* \brief
* Write brief comment for Camera here.
*
* Write detailed description for Camera here.
*
* \remarks
* Write remarks for Camera here.
*
* \see
* Separate items with the '|' character.
*/
class Camera
{
public:
//Constructors
/*!
* \brief
* Creates a new Camera object.
*
* Creates a new Camera object located at the origin, pointing at the negative z-axis with up being the positive y-axis.
*
*/
Camera(); //Default Constructor
//Purpose:
// Creates a new Camera object located at the origin, pointing at the negative z-axis with up being the positive y-axis
//Camera(const Camera&); //Copy Constructor
//Purpose:
//
//Observer Accessors
/*!
* \brief
* Returns this Camera's position.
*
* \returns
* This Camera's position as a Vec3d vector.
*
* Returns this Camera's position.
*
*/
Vec3f Position();
//Purpose:
// Returns the position vector of this camera.
// This vector is the location of the camera.
/*!
* \brief
* Write brief comment for View here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for View here.
*
* \remarks
* Write remarks for View here.
*
* \see
* Separate items with the '|' character.
*/
Vec3f View();
//Purpose:
// Returns the view vector of this camera.
// This vector is the direction the camera is pointing.
/*!
* \brief
* Write brief comment for UpVector here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for UpVector here.
*
* \remarks
* Write remarks for UpVector here.
*
* \see
* Separate items with the '|' character.
*/
Vec3f UpVector();
//Purpose:
// Returns the up vector of this camera.
// This vector points up in the rendered view.
/*!
* \brief
* Write brief comment for Strafe here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Strafe here.
*
* \remarks
* Write remarks for Strafe here.
*
* \see
* Separate items with the '|' character.
*/
Vec3f Strafe();
//Purpose:
// Returns the strafe vector fo this camera.
// This is the direction StrafeCamera will move
//Mutators
/*!
* \brief
* Write brief comment for PositionCamera here.
*
* \param xpos
* Description of parameter xpos.
*
* \param ypos
* Description of parameter ypos.
*
* \param zpos
* Description of parameter zpos.
*
* \param xview
* Description of parameter xview.
*
* \param yview
* Description of parameter yview.
*
* \param zview
* Description of parameter zview.
*
* \param xup
* Description of parameter xup.
*
* \param yup
* Description of parameter yup.
*
* \param zup
* Description of parameter zup.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for PositionCamera here.
*
* \remarks
* Write remarks for PositionCamera here.
*
* \see
* Separate items with the '|' character.
*/
void PositionCamera(double xpos, double ypos, double zpos,
double xview, double yview, double zview,
double xup, double yup, double zup);
//Purpose:
// Relocates and reorientates the camera as determined by the given vector components.
/*!
* \brief
* Write brief comment for PositionCamera here.
*
* \param pos
* Description of parameter pos.
*
* \param view
* Description of parameter view.
*
* \param up
* Description of parameter up.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for PositionCamera here.
*
* \remarks
* Write remarks for PositionCamera here.
*
* \see
* Separate items with the '|' character.
*/
void PositionCamera(Vec3f pos, Vec3f view, Vec3f up);
//Purpose:
// Relocates and reorientates the camera as determined by the given vectos.
/*!
* \brief
* Write brief comment for RotateView here.
*
* \param angle
* Description of parameter angle.
*
* \param axis
* Description of parameter axis.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for RotateView here.
*
* \remarks
* Write remarks for RotateView here.
*
* \see
* Separate items with the '|' character.
*/
void Camera::RotateView(double angle, Vec3d axis);
//Purpose:
// Rotates the camera by angle degrees about the axis specified by axis.
/*!
* \brief
* Write brief comment for RotateView here.
*
* \param angle
* Description of parameter angle.
*
* \param X
* Description of parameter X.
*
* \param Y
* Description of parameter Y.
*
* \param Z
* Description of parameter Z.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for RotateView here.
*
* \remarks
* Write remarks for RotateView here.
*
* \see
* Separate items with the '|' character.
*/
void RotateView(double angle, double X, double Y, double Z);
//Purpose:
// Rotates the camera by angle degrees about the axis specified by the given components.
// Works the same as glRotatef(angle, X, Y, Z).
/*!
* \brief
* Write brief comment for SetViewByMouse here.
*
* \param window
* Description of parameter window.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for SetViewByMouse here.
*
* \remarks
* Write remarks for SetViewByMouse here.
*
* \see
* Separate items with the '|' character.
*/
void SetViewByMouse(Window window);
//Purpose:
// Updates the view Vector based on the change in mouse position since the last time it was called.
@@ -73,18 +284,84 @@ namespace OpenArena
//Purpose:
// Rotates the camera arount the point vCenter X degrees around the x-axis, Y degrees around the y-axis, and Z degrees around the z-axis in that order
/*!
* \brief
* Write brief comment for StrafeCamera here.
*
* \param speed
* Description of parameter speed.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for StrafeCamera here.
*
* \remarks
* Write remarks for StrafeCamera here.
*
* \see
* Separate items with the '|' character.
*/
void StrafeCamera(double speed);
//Purpose:
// Moves the camera along it's strafe vector speed units.
/*!
* \brief
* Write brief comment for MoveCamera here.
*
* \param speed
* Description of parameter speed.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for MoveCamera here.
*
* \remarks
* Write remarks for MoveCamera here.
*
* \see
* Separate items with the '|' character.
*/
void MoveCamera(double speed);
//Purpose:
// Moves the camera along it's view vector speed units.
/*!
* \brief
* Write brief comment for Update here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Update here.
*
* \remarks
* Write remarks for Update here.
*
* \see
* Separate items with the '|' character.
*/
void Update();
//Purpose:
// Recalculates the strafe vector.
/*!
* \brief
* Write brief comment for Look here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Look here.
*
* \remarks
* Write remarks for Look here.
*
* \see
* Separate items with the '|' character.
*/
void Look();
//Purpose:
// Calls gluLookAt with stored values to set the scene to the camera.