Added: Added a second RotateView method which accepts and normalizes a Vec3d vector as opposed to individual components.
Changed: SetViewByMouse now requires an OpenArena::Window not a Screen ~g2k
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@@ -51,11 +51,15 @@ namespace OpenArena
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void Camera::RotateView(double angle, Vec3d axis);
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void RotateView(double angle, double X, double Y, double Z);
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void RotateView(double angle, double X, double Y, double Z);
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void SetViewByMouse(Screen g_Screen);
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void SetViewByMouse(Window window);
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//Purpose:
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