diff --git a/doc/OpenArena User's Manual.doc b/doc/OpenArena User's Manual.doc new file mode 100644 index 0000000..09ac164 Binary files /dev/null and b/doc/OpenArena User's Manual.doc differ diff --git a/doc/OpenArena User's Manual.htm b/doc/OpenArena User's Manual.htm new file mode 100644 index 0000000..c1cdc1c --- /dev/null +++ b/doc/OpenArena User's Manual.htm @@ -0,0 +1,1096 @@ + + + + + + + + +OpenArena User’s Manual v0 + + + + + + + +
+ +

OpenArena User’s Manual v0.1.0

+ +

 

+ +

Table +of Contents

+ +

 

+ +

1.         Introduction

+ +

            a.         What This Is

+ +

            b.         What This Is Not

+ +

            c.         Version History

+ +

2.         Legal Stuff

+ +

            a.         Legal Notices

+ +

            b.         Copyright Information

+ +

            c.         Suggested Proper Uses

+ +

3.         How To Use the SDK

+ +

4.         Us

+ +

            a.         Contact Information / Who Did What

+ +

            b.         Why I Started This Project

+ +

5.         Files

+ +

            a.         Format of the .map file

+ +

            b.         Format of the .cfg file

+ +

6.         Notes on +the Source Code

+ +

            a.         Mistakes I Plan To Do Something +About

+ +

            b.         Mistakes I Plan To Do Nothing +About

+ +

7.         Changes to +this manual

+ +

            a.         Versions

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

1.         Introduction

+ +

 

+ +

1.a.      What This Is

+ +

            OpenArena +is a 3D rendering engine.  It is suitable +for any type of game, but can be used for anything that requires 3D Rendering.

+ +

 

+ +

1.b.      What This Is Not

+ +

            OpenArena +is not a game in itself.  I PLAN +to distribute some sample games as well.  +OpenArena is not opensource +software.  It is available under the QTPL +a copy of which is attached.

+ +

 

+ +

1.c.      Version History

+ +

            0.0.1-alpha

+ +

                        First Version

+ +

                        Loads a map from a file +and then renders from the origin.

+ +

            0.0.2-alpha

+ +

                        Beginning +of movement code.

+ +

            0.0.3-alpha

+ +

                        Added +prelim texture support.

+ +

            0.0.4-alpha

+ +

                        Better movement code.

+ +

            0.0.4.1-alpha

+ +

                        More movement code +(mouse look) still haven't gotten strafing done yet.

+ +

            0.0.5-alpha

+ +

                        Added support for +control config files for controls implemented so far.

+ +

            0.0.6-alpha

+ +

                        If only I could +remember.

+ +

            0.0.7-alpha

+ +

                        Added the ability for +map files to specify textures to load and which textures go with which +triangle.

+ +

            0.0.8-alpha

+ +

                        Added +the ability to load lighting information for an infinite amount of lights from +a .lit file.

+ +

            0.0.9-alpha

+ +

                        Fixed +control loading.

+ +

                        Modified default +tom4.map file to add 2 more sectors(rooms) to test +multiple sectors.  Until now we had never +tested a map with more than one sector.

+ +

            0.0.10-alpha

+ +

                        Completely +overhauled control loading. (technically a +little faster now)

+ +

                        Added +strafing.

+ +

                        Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file

+ +

                        Changed +textures in the sample maps.

+ +

            0.0.11-alpha

+ +

                        Added support for +setting the screen resolution in the config file.

+ +

                        Added togglemouselook and quickmouselook +keys.

+ +

            0.0.12-alpha

+ +

                        Moved +all code from the CONTROLS class into the LEVEL class.

+ +

                        Moved +the LoadBMP function into the LEVEL class.

+ +

                        Moved +the texutre array into the LEVEL class.

+ +

                        Added left right and +middle mouse buttons as viable config keys (mouse1 +left, mouse2 right, mouse3 middle)

+ +

            0.0.13-alpha

+ +

                        Added maxfps param to config files.

+ +

                        Added colordepth param to config files.

+ +

                        Added fullscreen param to config files.

+ +

                        Added map param to config files.

+ +

                        Added nextLevel to LEVEL class.  This should allow to have a series of maps be +determined from some other config file later on ie. a maplist +file.

+ +

            0.0.14-alpha

+ +

                        Changed textures to targa files for now only 24 and 32 bit uncompressed images +are supported but more variety will come as will the return of bitmaps.

+ +

            0.0.14.1-alpha
+                        Added support for +compressed targa files.

+ +

            0.0.15-alpha

+ +

                        Added first command line +switch "+set" with it's first parameter +game.  This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame +that only looks in this folder).

+ +

            0.0.16-alpha

+ +

                        Added support for .bmp +textures.

+ +

            0.0.17-alpha

+ +

                        Minor internal tweaking +can’t remember exactly what though.

+ +

            0.0.18-alpha

+ +

                        Major tweaking to +movement and rendering although there isn’t apparently any discernable changes +while running but greatly improved code readability.

+ +

            0.1.0-alpha

+ +

                        Complete rewrite of ingame controls.

+ +

Complete rewrite of level +loading code.

+ +

Complete rewrite of config loading code.

+ +

New map file format.

+ +

New cfg +file format.

+ +

Added support for saving a +map file.

+ +

Added support for saving a cfg file.

+ +

Removed lit file.

+ +

Removed ent file.

+ +

Temporarily removed support +for lights (they will be back soon).

+ +

(coming soon)

+ +

                        Added support for .md3 +models.

+ +

                        Compression some type of +package system probably zip or rar.

+ +

                        Camera/World +Collision.

+ +

                        A test +weapon.

+ +

                        A test +target ie. Bot with +no AI just change color or something when hit.

+ +

                        3D sound and other +sounds

+ +

                        More/real background +music

+ +

 

+ +

2.         Legal Stuff

+ +

 

+ +

2.a.      Legal Notices

+ +

            This software is provided without any warranty of any kind not even +that of merchantability or fitness for a particular purpose.  I take no responsibility for any damages to +anyone or anything resulting from the use or possession of this software.

+ +

 

+ +

2.b.      Copyright Information

+ +

            This program can be distributed +under the GNU GPL with the following exception. I want to make this multiplayer +compatible later on.  So any +modifications that have anything to do with encryption or netcode +don't have to be opensource as long as a copy of the +source is sent to me to peruse and possibly add to the program (with applicable +credit given).  Other than that OA will +be open source hence the name.  +Alternatively you can redistribute OA under the QTPL.

+ +

            If you would like to modify the +source code all I want you to do is make the new source available including +giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox +protector on so make sure the subject line has OpenArena +in it preferably even just OpenArena as a subject +this is only necessary the first time or two you e-mail me so I can add you to +my address book.

+ +

            The following textures are used with +permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp.  The names have been changed.

+ +

            Some of the audio loops used to +create the background music came, royalty free, from http://www.beatmode.com and Creative Power.

+ +

 

+ +

2.c.      Suggested Uses

+ +

            Make the next greatest first person +shooter.

+ +

Make a really cool RPG.

+ +

 

+ +

3.         How To Use +The SDK

+ +

            I.          Take +my code.

+ +

II.         Modify +it if necessary.

+ +

III.       Create +your own media ie textures, music, maps.

+ +

IV.       Distribute.

+ +

V.        Repeat.

+ +

 

+ +

4.         Us

+ +

 

+ +

4.a.      Contact Information / Who Did What

+ +

            G2k, headhunter45@hotmail.com +put OpenArena in the subject or I'll never see your +message.

+ +

 

+ +

4.b.      Why I Started This Project

+ +

            I got bored one weekend and couldn't +find my quake3™ cd.

+ +

 

+ +

5.         Files

+ +

 

+ +

5.a.      Format of the .map file

+ +

 

+ +

“//” denotes a C++ style comment in this +description, but there are no comments in the .map file at all.

+ +

Blank lines and organization are for readability +purposes only.

+ +

 

+ +

1          //Gravity +not implemented yet

+ +

4          //Number +of triangles in the map

+ +

 

+ +

//First triangle

+ +

1          //Texture +for the first triangle

+ +

//Verticies of this triangle  u and v are +texture coordinates

+ +

// x        +y       z       u      +v

+ +

-10.0  -1.0  +-10.0   0.0  0.0

+ +

-10.0  -1.0   +10.0   2  0.0

+ +

-10.0  10.0   +10.0   +2  1.1

+ +

//The normal for this triangle in x, y, z format +will take out later

+ +

1.0 0.0 0.0

+ +

 

+ +

//Second triangle

+ +

1

+ +

-10.0  -1.0  +-10.0   0.0  0.0

+ +

-10.0  10.0  +-10.0   0.0  1.1

+ +

-10.0  10.0   +10.0   +2  1.1

+ +

1.0 0.0 0.0

+ +

 

+ +

//Third triangle

+ +

1

+ +

 10.0  -1.0  -10.0   +0.0  0.0

+ +

 10.0  -1.0   10.0   +2  0.0

+ +

 10.0  10.0   10.0   2  1.1

+ +

-1.0 0.0 0.0

+ +

 

+ +

//Fourth Triangle

+ +

1

+ +

 10.0  -1.0  -10.0   +0.0  0.0

+ +

 10.0  10.0  -10.0   +0.0  1.1

+ +

 10.0  10.0   10.0   2  1.1

+ +

-1.0 0.0 0.0

+ +

 

+ +

3          //Number +of textures

+ +

groundc.tga      //Texture filenames all in the gamedir/textures folder.  Bmp and tga +textures are allowed.

+ +

moonc.tga

+ +

nightSkyc.tga

+ +

 

+ +

bgm2.mp3        //Background +music file cda1 specifies the first cd-audio track in +the first cd-rom drive cda2 the second and so on.

+ +

 

+ +

5.b.      Format of the .cfg file

+ +

            <command> <param 1> <param 2> … <param n>

+ +

            One command per line separated by any amount of whitespace.  WARNING!  +The parser treats newlines as whitespace but does not require a newline +to separate a command.  This may change +so stick with this format.  The parser +does not like syntax errors.

+ + + +

           

+ +

6.         Notes On +The Source Code

+ +

 

+ +

6.a.      Mistakes I Plan To Do Something About

+ +

            Almost nothing is properly +commented. (I’m working on this … slowly … kinda)

+ +

            Really really bad organization and nonuniform +nameing conventions.  (This is getting better though.)

+ +

 

+ +

6.b.      Mistakes I Plan To Do Nothing About

+ +

None so far.

+ +

 

+ +

7.         Changes to this file

+ +

 

+ +

7.a.      Versions

+ +

 

+ +

            v0.0.1

+ +

                        Origional +Version

+ +

            v0.0.2

+ +

                        Reorganized a few things

+ +

            v0.0.3

+ +

                        Updated contact +information and added an update for OpenArena +v0.0.18-alpha

+ +

            v0.1.0

+ +

                        Made version numbers of +this file match OpenArena release versions.

+ +

                        Updated file description +sections.

+ +

                        Made +section headings bold.

+ +

                        Removed sections 5.b and +5.c and renamed 5.d to 5.b because those files are no longer used.

+ +

 

+ +

 

+ +

 

+ +

           

+ +
+ + + + diff --git a/doc/OpenArena User's Manual.html b/doc/OpenArena User's Manual.html new file mode 100644 index 0000000..c1cdc1c --- /dev/null +++ b/doc/OpenArena User's Manual.html @@ -0,0 +1,1096 @@ + + + + + + + + +OpenArena User’s Manual v0 + + + + + + + +
+ +

OpenArena User’s Manual v0.1.0

+ +

 

+ +

Table +of Contents

+ +

 

+ +

1.         Introduction

+ +

            a.         What This Is

+ +

            b.         What This Is Not

+ +

            c.         Version History

+ +

2.         Legal Stuff

+ +

            a.         Legal Notices

+ +

            b.         Copyright Information

+ +

            c.         Suggested Proper Uses

+ +

3.         How To Use the SDK

+ +

4.         Us

+ +

            a.         Contact Information / Who Did What

+ +

            b.         Why I Started This Project

+ +

5.         Files

+ +

            a.         Format of the .map file

+ +

            b.         Format of the .cfg file

+ +

6.         Notes on +the Source Code

+ +

            a.         Mistakes I Plan To Do Something +About

+ +

            b.         Mistakes I Plan To Do Nothing +About

+ +

7.         Changes to +this manual

+ +

            a.         Versions

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

 

+ +

1.         Introduction

+ +

 

+ +

1.a.      What This Is

+ +

            OpenArena +is a 3D rendering engine.  It is suitable +for any type of game, but can be used for anything that requires 3D Rendering.

+ +

 

+ +

1.b.      What This Is Not

+ +

            OpenArena +is not a game in itself.  I PLAN +to distribute some sample games as well.  +OpenArena is not opensource +software.  It is available under the QTPL +a copy of which is attached.

+ +

 

+ +

1.c.      Version History

+ +

            0.0.1-alpha

+ +

                        First Version

+ +

                        Loads a map from a file +and then renders from the origin.

+ +

            0.0.2-alpha

+ +

                        Beginning +of movement code.

+ +

            0.0.3-alpha

+ +

                        Added +prelim texture support.

+ +

            0.0.4-alpha

+ +

                        Better movement code.

+ +

            0.0.4.1-alpha

+ +

                        More movement code +(mouse look) still haven't gotten strafing done yet.

+ +

            0.0.5-alpha

+ +

                        Added support for +control config files for controls implemented so far.

+ +

            0.0.6-alpha

+ +

                        If only I could +remember.

+ +

            0.0.7-alpha

+ +

                        Added the ability for +map files to specify textures to load and which textures go with which +triangle.

+ +

            0.0.8-alpha

+ +

                        Added +the ability to load lighting information for an infinite amount of lights from +a .lit file.

+ +

            0.0.9-alpha

+ +

                        Fixed +control loading.

+ +

                        Modified default +tom4.map file to add 2 more sectors(rooms) to test +multiple sectors.  Until now we had never +tested a map with more than one sector.

+ +

            0.0.10-alpha

+ +

                        Completely +overhauled control loading. (technically a +little faster now)

+ +

                        Added +strafing.

+ +

                        Added mouselook, movespeed, turnspeed, and mousespeed (sensativity) to the config file

+ +

                        Changed +textures in the sample maps.

+ +

            0.0.11-alpha

+ +

                        Added support for +setting the screen resolution in the config file.

+ +

                        Added togglemouselook and quickmouselook +keys.

+ +

            0.0.12-alpha

+ +

                        Moved +all code from the CONTROLS class into the LEVEL class.

+ +

                        Moved +the LoadBMP function into the LEVEL class.

+ +

                        Moved +the texutre array into the LEVEL class.

+ +

                        Added left right and +middle mouse buttons as viable config keys (mouse1 +left, mouse2 right, mouse3 middle)

+ +

            0.0.13-alpha

+ +

                        Added maxfps param to config files.

+ +

                        Added colordepth param to config files.

+ +

                        Added fullscreen param to config files.

+ +

                        Added map param to config files.

+ +

                        Added nextLevel to LEVEL class.  This should allow to have a series of maps be +determined from some other config file later on ie. a maplist +file.

+ +

            0.0.14-alpha

+ +

                        Changed textures to targa files for now only 24 and 32 bit uncompressed images +are supported but more variety will come as will the return of bitmaps.

+ +

            0.0.14.1-alpha
+                        Added support for +compressed targa files.

+ +

            0.0.15-alpha

+ +

                        Added first command line +switch "+set" with it's first parameter +game.  This changes the directory oa loads data from (will make it also look in the oa folder later and add xgame +that only looks in this folder).

+ +

            0.0.16-alpha

+ +

                        Added support for .bmp +textures.

+ +

            0.0.17-alpha

+ +

                        Minor internal tweaking +can’t remember exactly what though.

+ +

            0.0.18-alpha

+ +

                        Major tweaking to +movement and rendering although there isn’t apparently any discernable changes +while running but greatly improved code readability.

+ +

            0.1.0-alpha

+ +

                        Complete rewrite of ingame controls.

+ +

Complete rewrite of level +loading code.

+ +

Complete rewrite of config loading code.

+ +

New map file format.

+ +

New cfg +file format.

+ +

Added support for saving a +map file.

+ +

Added support for saving a cfg file.

+ +

Removed lit file.

+ +

Removed ent file.

+ +

Temporarily removed support +for lights (they will be back soon).

+ +

(coming soon)

+ +

                        Added support for .md3 +models.

+ +

                        Compression some type of +package system probably zip or rar.

+ +

                        Camera/World +Collision.

+ +

                        A test +weapon.

+ +

                        A test +target ie. Bot with +no AI just change color or something when hit.

+ +

                        3D sound and other +sounds

+ +

                        More/real background +music

+ +

 

+ +

2.         Legal Stuff

+ +

 

+ +

2.a.      Legal Notices

+ +

            This software is provided without any warranty of any kind not even +that of merchantability or fitness for a particular purpose.  I take no responsibility for any damages to +anyone or anything resulting from the use or possession of this software.

+ +

 

+ +

2.b.      Copyright Information

+ +

            This program can be distributed +under the GNU GPL with the following exception. I want to make this multiplayer +compatible later on.  So any +modifications that have anything to do with encryption or netcode +don't have to be opensource as long as a copy of the +source is sent to me to peruse and possibly add to the program (with applicable +credit given).  Other than that OA will +be open source hence the name.  +Alternatively you can redistribute OA under the QTPL.

+ +

            If you would like to modify the +source code all I want you to do is make the new source available including +giving me a copy either by e-mail headhunter45@hotmail.com but I have the inbox +protector on so make sure the subject line has OpenArena +in it preferably even just OpenArena as a subject +this is only necessary the first time or two you e-mail me so I can add you to +my address book.

+ +

            The following textures are used with +permission from Texture Station at http://www.nepthys.com/textures moon2.bmp, ground.bmp, nightSky.bmp.  The names have been changed.

+ +

            Some of the audio loops used to +create the background music came, royalty free, from http://www.beatmode.com and Creative Power.

+ +

 

+ +

2.c.      Suggested Uses

+ +

            Make the next greatest first person +shooter.

+ +

Make a really cool RPG.

+ +

 

+ +

3.         How To Use +The SDK

+ +

            I.          Take +my code.

+ +

II.         Modify +it if necessary.

+ +

III.       Create +your own media ie textures, music, maps.

+ +

IV.       Distribute.

+ +

V.        Repeat.

+ +

 

+ +

4.         Us

+ +

 

+ +

4.a.      Contact Information / Who Did What

+ +

            G2k, headhunter45@hotmail.com +put OpenArena in the subject or I'll never see your +message.

+ +

 

+ +

4.b.      Why I Started This Project

+ +

            I got bored one weekend and couldn't +find my quake3™ cd.

+ +

 

+ +

5.         Files

+ +

 

+ +

5.a.      Format of the .map file

+ +

 

+ +

“//” denotes a C++ style comment in this +description, but there are no comments in the .map file at all.

+ +

Blank lines and organization are for readability +purposes only.

+ +

 

+ +

1          //Gravity +not implemented yet

+ +

4          //Number +of triangles in the map

+ +

 

+ +

//First triangle

+ +

1          //Texture +for the first triangle

+ +

//Verticies of this triangle  u and v are +texture coordinates

+ +

// x        +y       z       u      +v

+ +

-10.0  -1.0  +-10.0   0.0  0.0

+ +

-10.0  -1.0   +10.0   2  0.0

+ +

-10.0  10.0   +10.0   +2  1.1

+ +

//The normal for this triangle in x, y, z format +will take out later

+ +

1.0 0.0 0.0

+ +

 

+ +

//Second triangle

+ +

1

+ +

-10.0  -1.0  +-10.0   0.0  0.0

+ +

-10.0  10.0  +-10.0   0.0  1.1

+ +

-10.0  10.0   +10.0   +2  1.1

+ +

1.0 0.0 0.0

+ +

 

+ +

//Third triangle

+ +

1

+ +

 10.0  -1.0  -10.0   +0.0  0.0

+ +

 10.0  -1.0   10.0   +2  0.0

+ +

 10.0  10.0   10.0   2  1.1

+ +

-1.0 0.0 0.0

+ +

 

+ +

//Fourth Triangle

+ +

1

+ +

 10.0  -1.0  -10.0   +0.0  0.0

+ +

 10.0  10.0  -10.0   +0.0  1.1

+ +

 10.0  10.0   10.0   2  1.1

+ +

-1.0 0.0 0.0

+ +

 

+ +

3          //Number +of textures

+ +

groundc.tga      //Texture filenames all in the gamedir/textures folder.  Bmp and tga +textures are allowed.

+ +

moonc.tga

+ +

nightSkyc.tga

+ +

 

+ +

bgm2.mp3        //Background +music file cda1 specifies the first cd-audio track in +the first cd-rom drive cda2 the second and so on.

+ +

 

+ +

5.b.      Format of the .cfg file

+ +

            <command> <param 1> <param 2> … <param n>

+ +

            One command per line separated by any amount of whitespace.  WARNING!  +The parser treats newlines as whitespace but does not require a newline +to separate a command.  This may change +so stick with this format.  The parser +does not like syntax errors.

+ + + +

           

+ +

6.         Notes On +The Source Code

+ +

 

+ +

6.a.      Mistakes I Plan To Do Something About

+ +

            Almost nothing is properly +commented. (I’m working on this … slowly … kinda)

+ +

            Really really bad organization and nonuniform +nameing conventions.  (This is getting better though.)

+ +

 

+ +

6.b.      Mistakes I Plan To Do Nothing About

+ +

None so far.

+ +

 

+ +

7.         Changes to this file

+ +

 

+ +

7.a.      Versions

+ +

 

+ +

            v0.0.1

+ +

                        Origional +Version

+ +

            v0.0.2

+ +

                        Reorganized a few things

+ +

            v0.0.3

+ +

                        Updated contact +information and added an update for OpenArena +v0.0.18-alpha

+ +

            v0.1.0

+ +

                        Made version numbers of +this file match OpenArena release versions.

+ +

                        Updated file description +sections.

+ +

                        Made +section headings bold.

+ +

                        Removed sections 5.b and +5.c and renamed 5.d to 5.b because those files are no longer used.

+ +

 

+ +

 

+ +

 

+ +

           

+ +
+ + + +