Changed Fixed .bmp loading on big endian systems.
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@@ -4,14 +4,8 @@
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#pragma comment(lib, "OpenGL32.lib")
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#ifdef WIN32
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#include <windows.h> //I think this was only needed because gl.h uses it
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#include <GL/gl.h>
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#endif
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#ifdef __linux
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#include <GL/gl.h>
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#endif
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#ifdef __APPLE__
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#include <GL/gl.h>
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#endif
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#include <cstdio>
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#include <string>
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#include "texture.h"
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