Changed Moved resources around
~G2k
This commit is contained in:
121
src/level.h
Normal file
121
src/level.h
Normal file
@@ -0,0 +1,121 @@
|
||||
#ifndef __LEVEL_H__
|
||||
#define __LEVEL_H__
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h> //prolly used for alot but should be removed
|
||||
#endif
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <cctype>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#ifdef WIN32
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#ifdef __linux
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#ifdef __APPLE___
|
||||
#include <gl.h>
|
||||
#endif
|
||||
#include <cstdio> //for file I/O
|
||||
|
||||
#include "mydefs.h"
|
||||
#include "bmp.h"
|
||||
#include "tga.h"
|
||||
#include "list.h"
|
||||
#ifdef WIN32
|
||||
#include "../lib/bass.h" //for audio in windows only this should be replaced by oa_audio
|
||||
#endif
|
||||
#include "vector.h"
|
||||
#include "camera.h"
|
||||
#include "entities.h"
|
||||
#include "geometry.h"
|
||||
#include "myglFont.h"
|
||||
#include "myglTexture.h"
|
||||
#include "player.h"
|
||||
#include "strmanip.h"
|
||||
#include "keys.h"
|
||||
|
||||
using namespace std;
|
||||
using OpenArena::Triangle;
|
||||
|
||||
namespace OpenArena
|
||||
{
|
||||
const float piover180 = 0.0174532925f;
|
||||
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
|
||||
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
|
||||
const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history
|
||||
const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
|
||||
const unsigned int MAX_OUTPUT_TEXT_LINES = 4; //The max number of output lines to be displayed on the screen
|
||||
|
||||
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
|
||||
|
||||
class Level
|
||||
{
|
||||
public:
|
||||
Level();
|
||||
~Level();
|
||||
bool LoadMap(string mapname);
|
||||
bool LoadMap();
|
||||
void SaveMap(string mapname);
|
||||
bool LoadConfig(string cfgname);
|
||||
void LoadConfig();
|
||||
void SaveConfig(string cfgname);
|
||||
void Execute(string cmd);
|
||||
void LoadGLTextures();
|
||||
void Render();
|
||||
void UnloadMap();
|
||||
void UpdateConsole(char);
|
||||
uint32 FPS();
|
||||
void ParseCmds(const char*);
|
||||
void Print(int x, int y, const char* string, unsigned int set);
|
||||
void SetWindow(Window*);
|
||||
Window* GetWindow();
|
||||
|
||||
/*Not Yet Implemented
|
||||
void PlayerConnect(); // implement later
|
||||
void PlayerDisconnect(); // implement later
|
||||
*/
|
||||
Screen screen;
|
||||
Font glFont;
|
||||
string nextLevel;
|
||||
Player* defaultPlayer;
|
||||
uint32 numTextures;
|
||||
string* textureNames;
|
||||
|
||||
string bgm;
|
||||
#ifdef WIN32
|
||||
HSTREAM bgmStream;
|
||||
#endif
|
||||
unsigned char bgmCDA;
|
||||
string gamedir;
|
||||
float gravity;
|
||||
bool mlook;
|
||||
bool showFPS;
|
||||
bool showConsole;
|
||||
bool sound;
|
||||
float turnSpeed;
|
||||
float moveSpeed;
|
||||
float mouseSpeed;
|
||||
unsigned char maxFPS;
|
||||
//Map
|
||||
Triangle* triangles;
|
||||
uint32 numTriangles;
|
||||
list<Player> players;
|
||||
list<ENTITY> ents;
|
||||
list<Texture> textures;
|
||||
//Texture* textures;
|
||||
Texture menuTextures[NUM_MENU_TEXTURES];
|
||||
Window* _window;
|
||||
|
||||
|
||||
// private:
|
||||
void ConsolePrint(string);
|
||||
private:
|
||||
string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
|
||||
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
|
||||
string outputText[MAX_OUTPUT_TEXT_LINES];
|
||||
};
|
||||
};
|
||||
#endif
|
||||
Reference in New Issue
Block a user