load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library") cc_library( name = "axis_motion_event", srcs = ["AxisMotionEvent.cpp"], hdrs = ["AxisMotionEvent.h"], ) cc_library( name = "bmp", srcs = ["bmp.cpp"], hdrs = ["bmp.h"], deps = ["texture"], ) cc_library( name = "camera", srcs = ["camera.cpp"], hdrs = ["camera.h"], deps = [ "window", ], ) cc_library( name = "ctrls", srcs = ["ctrls.cpp"], hdrs = ["ctrls.h"], deps = [ "keys", "strmanip", ], ) cc_library( name = "draw_event", srcs = ["DrawEvent.cpp"], hdrs = ["DrawEvent.h"], deps = [ "event", "level", "main", ], ) cc_library( name = "event", srcs = ["Event.cpp"], hdrs = ["Event.h"], deps = ["object"], ) cc_library( name = "event_manager", srcs = ["EventManager.cpp"], hdrs = ["EventManager.h"], deps = [ "event", "list", ], ) cc_library( name = "geometry", hdrs = ["geometry.h"], ) cc_library( name = "image", hdrs = ["image.h"], ) cc_library( name = "keys", srcs = ["keys.cpp"], hdrs = ["keys.h"], ) cc_library( name = "key_press_event", srcs = ["KeyPressEvent.cpp"], hdrs = ["KeyPressEvent.h"], deps = [ "event", "keys", "main", ], ) cc_library( name = "key_release_event", srcs = ["KeyReleaseEvent.cpp"], hdrs = ["KeyReleaseEvent.h"], deps = [ "event", "keys", "main", ], ) cc_library( name = "level", srcs = ["level.cpp"], hdrs = ["level.h"], deps = [ "bmp", "camera", "geometry", "keys", "list", "mydefs", "mygl_font", "mygl_texture", "player", "strmanip", "tga", "vector", "version", ], ) cc_library( name = "linux", srcs = ["linux.cpp"], ) cc_library( name = "list", hdrs = ["list.h"], ) cc_library( name = "logger", hdrs = ["Logger.h"], ) cc_binary( name = "macosx", srcs = ["macosx.cpp"], copts = ["-framework OpenGL"], deps = [ "draw_event", "event_manager", "key_press_event", "key_release_event", "main", "version", "x11", ], ) cc_library( name = "main", hdrs = ["main.h"], deps = [ "level", "world_defs", ], ) cc_library( name = "model", srcs = ["Model.cpp"], hdrs = ["Model.h"], ) cc_library( name = "mydefs", hdrs = ["mydefs.h"], ) cc_library( name = "mygl", srcs = ["mygl.cpp"], hdrs = ["mygl.h"], deps = [ "bmp", "strmanip", "texture", "tga", "window", ], ) cc_library( name = "mygl_font", srcs = ["myglFont.cpp"], hdrs = ["myglFont.h"], deps = ["mygl"], ) cc_library( name = "mygl_texture", srcs = ["myglTexture.cpp"], hdrs = ["myglTexture.h"], deps = ["mygl"], ) cc_library( name = "null_video_plugin", srcs = ["NullVideoPlugin.cpp"], hdrs = ["NullVideoPlugin.h"], deps = [ "video_plugin", ], ) cc_library( name = "object", srcs = ["Object.cpp"], hdrs = ["Object.h"], ) cc_library( name = "player", srcs = ["player.cpp"], hdrs = ["player.h"], deps = [ "camera", "ctrls", "event_manager", ], ) cc_library( name = "plugin", hdrs = ["Plugin.h"], ) cc_library( name = "plugin_manager", srcs = ["PluginManager.cpp"], hdrs = ["PluginManager.h"], deps = [ "list", "null_video_plugin", "plugin", "video_plugin", ], ) cc_library( name = "point", srcs = ["Point.cpp"], hdrs = ["Point.h"], ) cc_library( name = "rectangle", srcs = ["Rectangle.cpp"], hdrs = ["Rectangle.h"], ) cc_library( name = "screen", srcs = ["screen.cpp"], hdrs = ["screen.h"], ) cc_library( name = "strmanip", srcs = ["strmanip.cpp"], hdrs = ["strmanip.h"], deps = ["keys"], ) cc_library( name = "texture", hdrs = ["texture.h"], ) cc_library( name = "tga", srcs = ["tga.cpp"], hdrs = ["tga.h"], deps = ["texture"], ) cc_library( name = "vector", srcs = ["vector.cpp"], hdrs = ["vector.h"], ) cc_library( name = "version", hdrs = ["version.h"], ) cc_library( name = "video_plugin", hdrs = ["VideoPlugin.h"], deps = [ "plugin", "window", ], ) cc_library( name = "window", srcs = ["window.cpp"], hdrs = ["window.h"], deps = [ "screen", "vector", ], ) cc_library( name = "windows", srcs = ["windows.cpp"], ) cc_library( name = "windows_logger", srcs = ["WindowsLogger.cpp"], hdrs = ["WindowsLogger.h"], deps = ["logger"], ) cc_library( name = "world_defs", hdrs = ["worlddefs.h"], ) cc_library( name = "x11", srcs = ["x11.cpp"], hdrs = ["x11.h"], )