/*************************************************************************** * Copyright (C) 2001-2023 by Tom Hicks * * headhunter3@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "myglTexture.h" using namespace OpenArena; namespace OpenArena { Texture::Texture() { id = 0xFFFFFFFF; filename = ""; minFilter = GL_LINEAR; magFilter = GL_LINEAR; } Texture::~Texture() { Free(); } string Texture::Filename() { return filename; } GLuint Texture::ID() { return id; } bool Texture::Loaded() { return filename != ""; } bool Texture::Load(string fn) { if (Loaded()) Free(); if (LoadGLTexture(fn.c_str(), id, minFilter, magFilter)) { filename = fn; return true; } else { id = 0xFFFFFFFF; return false; } } bool Texture::Load(string fn, GLuint min, GLuint mag) { if (Loaded()) Free(); if (LoadGLTexture(fn.c_str(), id, min, mag)) { filename = fn; minFilter = min; magFilter = mag; return true; } else { id = 0xFFFFFFFF; return false; } } void Texture::Free() { if (Loaded()) { // This is only temporarily removed for mac os x // TODO make this work on all operating systems // FreeGLTexture(id); minFilter = GL_LINEAR; magFilter = GL_LINEAR; filename = ""; id = 0xFFFFFFFF; } } bool Texture::operator<(const Texture& rtOp) { return id < rtOp.id; } bool Texture::operator<=(const Texture& rtOp) { return id <= rtOp.id; } bool Texture::operator==(const Texture& rtOp) { return id == rtOp.id; } bool Texture::operator!=(const Texture& rtOp) { return id != rtOp.id; } bool Texture::operator>=(const Texture& rtOp) { return id >= rtOp.id; } bool Texture::operator>(const Texture& rtOp) { return id > rtOp.id; } } // End namespace OpenArena