load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library") cc_library( name = "axis_motion_event", srcs = ["AxisMotionEvent.cpp"], hdrs = ["AxisMotionEvent.h"], visibility = ["//visibility:public"], ) cc_library( name = "bmp", srcs = ["bmp.cpp"], hdrs = ["bmp.h"], visibility = ["//visibility:public"], deps = [ ":config", ":image", ":logger", ":opengl", ":texture", ], ) cc_library( name = "camera", srcs = ["camera.cpp"], hdrs = ["camera.h"], visibility = ["//visibility:public"], deps = [ ":config", ":window", ], ) cc_test( name = "camera_test", srcs = ["camera_test.cpp"], deps = [ ":camera", ":config", "@TinyTest//:tinytest", ], ) cc_library( name = "config", hdrs = ["config.h"], visibility = ["//visibility:public"], ) cc_library( name = "console_logger", srcs = ["console_logger.cpp"], hdrs = ["console_logger.h"], visibility = ["//visibility:public"], deps = [ ":config", ":logger", ], ) cc_test( name = "console_logger_test", srcs = ["console_logger_test.cpp"], deps = [ "console_logger", "@TinyTest//:tinytest", ], ) cc_library( name = "ctrls", srcs = ["ctrls.cpp"], hdrs = ["ctrls.h"], visibility = ["//visibility:public"], deps = [ ":config", ":keys", ":strmanip", ], ) cc_library( name = "draw_event", srcs = ["DrawEvent.cpp"], hdrs = ["DrawEvent.h"], visibility = ["//visibility:public"], deps = [ ":config", ":event", ":level", ":main", ], ) cc_library( name = "event", srcs = ["Event.cpp"], hdrs = ["Event.h"], visibility = ["//visibility:public"], deps = [ ":config", ":object", ], ) cc_library( name = "event_manager", srcs = ["EventManager.cpp"], hdrs = ["EventManager.h"], visibility = ["//visibility:public"], deps = [ ":config", ":event", ], ) cc_library( name = "geometry", srcs = ["geometry.cpp"], hdrs = ["geometry.h"], visibility = ["//visibility:public"], deps = [ ":mygl_texture", ":vector", ], ) cc_library( name = "image", srcs = ["image.cpp"], hdrs = ["image.h"], visibility = ["//visibility:public"], deps = [ ":config", ":logger", ":opengl", ":texture", ], ) cc_library( name = "keys", srcs = ["keys.cpp"], hdrs = ["keys.h"], visibility = ["//visibility:public"], deps = [":config"], ) cc_library( name = "key_press_event", srcs = ["KeyPressEvent.cpp"], hdrs = ["KeyPressEvent.h"], visibility = ["//visibility:public"], deps = [ ":config", ":event", ":keys", ":main", ], ) cc_library( name = "key_release_event", srcs = ["KeyReleaseEvent.cpp"], hdrs = ["KeyReleaseEvent.h"], visibility = ["//visibility:public"], deps = [ ":config", ":event", ":keys", ":main", ], ) cc_library( name = "level", srcs = ["level.cpp"], hdrs = ["level.h"], visibility = ["//visibility:public"], deps = [ ":bmp", ":camera", ":config", ":geometry", ":keys", ":logger", ":mydefs", ":mygl_font", ":mygl_texture", ":player", ":strmanip", ":tga", ":vector", ":version", ], ) cc_library( name = "linux", srcs = ["linux.cpp"], visibility = ["//visibility:public"], ) cc_library( name = "logger", srcs = ["Logger.cpp"], hdrs = ["Logger.h"], visibility = ["//visibility:public"], ) cc_binary( name = "macosx", srcs = ["macosx.cpp"], copts = ["-framework OpenGL"], target_compatible_with = ["@platforms//os:macos"], deps = [ ":config", ":draw_event", ":event_manager", ":key_press_event", ":key_release_event", ":main", ":version", ":x11", ], ) cc_library( name = "main", hdrs = ["main.h"], visibility = ["//visibility:public"], deps = [ ":config", ":level", ":world_defs", ], ) cc_library( name = "model", srcs = ["Model.cpp"], hdrs = ["Model.h"], visibility = ["//visibility:public"], deps = [":config"], ) cc_library( name = "mydefs", hdrs = ["mydefs.h"], visibility = ["//visibility:public"], ) cc_library( name = "mygl", srcs = ["mygl.cpp"], hdrs = ["mygl.h"], visibility = ["//visibility:public"], deps = [ ":bmp", ":config", ":logger", ":strmanip", ":texture", ":tga", ":window", ], ) cc_library( name = "mygl_font", srcs = ["myglFont.cpp"], hdrs = ["myglFont.h"], visibility = ["//visibility:public"], deps = [ ":config", ":mygl", ], ) cc_library( name = "mygl_texture", srcs = ["myglTexture.cpp"], hdrs = ["myglTexture.h"], visibility = ["//visibility:public"], deps = [ ":config", ":logger", ":mygl", ], ) cc_library( name = "opengl", hdrs = ["opengl.h"], visibility = ["//visibility:public"], ) cc_library( name = "object", srcs = ["Object.cpp"], hdrs = ["Object.h"], visibility = ["//visibility:public"], ) cc_library( name = "player", srcs = ["player.cpp"], hdrs = ["player.h"], visibility = ["//visibility:public"], deps = [ ":camera", ":config", ":ctrls", ":event_manager", ], ) cc_library( name = "point", srcs = ["Point.cpp"], hdrs = ["Point.h"], visibility = ["//visibility:public"], ) cc_library( name = "rectangle", srcs = ["Rectangle.cpp"], hdrs = ["Rectangle.h"], visibility = ["//visibility:public"], ) cc_library( name = "screen", srcs = ["screen.cpp"], hdrs = ["screen.h"], visibility = ["//visibility:public"], deps = [":config"], ) cc_library( name = "strmanip", srcs = ["strmanip.cpp"], hdrs = ["strmanip.h"], visibility = ["//visibility:public"], deps = [ ":config", ":keys", ], ) cc_library( name = "texture", hdrs = ["texture.h"], visibility = ["//visibility:public"], ) cc_library( name = "tga", srcs = ["tga.cpp"], hdrs = ["tga.h"], visibility = ["//visibility:public"], deps = [ ":config", ":image", ":logger", ":opengl", ":texture", ], ) cc_library( name = "vector", srcs = ["vector.cpp"], hdrs = ["vector.h"], visibility = ["//visibility:public"], deps = [":config"], ) cc_library( name = "version", hdrs = ["version.h"], visibility = ["//visibility:public"], ) cc_library( name = "window", srcs = ["window.cpp"], hdrs = ["window.h"], visibility = ["//visibility:public"], deps = [ # ":config", ":opengl", ":screen", ":vector", ], ) cc_binary( name = "windows", srcs = ["windows.cpp"], linkopts = ["/ENTRY:WinMainCRTStartup"], target_compatible_with = ["@platforms//os:windows"], deps = [ ":bmp", ":camera", ":config", ":console_logger", ":ctrls", ":draw_event", ":event", ":event_manager", ":geometry", ":key_press_event", ":key_release_event", ":keys", ":level", ":logger", ":main", ":mydefs", ":mygl", ":mygl_font", ":mygl_texture", ":object", ":opengl", ":player", ":screen", ":strmanip", ":texture", ":tga", ":vector", ":version", ":windows_logger", ":world_defs", "//opengl:window", ], ) cc_library( name = "windows_logger", srcs = ["WindowsLogger.cpp"], hdrs = ["WindowsLogger.h"], visibility = ["//visibility:public"], deps = [ ":config", ":logger", ], ) cc_library( name = "world_defs", hdrs = [":worlddefs.h"], visibility = ["//visibility:public"], ) cc_library( name = "x11", srcs = [":x11.cpp"], hdrs = [":x11.h"], visibility = ["//visibility:public"], deps = [":config"], )