#include "DrawEvent.h" #include "../main.h" namespace OpenArena { namespace Events { DrawEvent::DrawEvent() { SetEventType(Event::DrawEventType); } DrawEvent::~DrawEvent() { } bool DrawEvent::DrawEventHandler::Handles(Event::EventType type) { if(type == Event::DrawEventType) { return true; } return false; } /* void DrawEvent::DrawEventHandler::HandleEvent(Event event) { DrawGLScene(); } */ void DrawEvent::DrawEventHandler::HandleEvent(Event* event) { DrawGLScene(_level); } DrawEvent::DrawEventHandler::DrawEventHandler(Level* level) { _level = level; } }; };