/*************************************************************************** * Copyright (C) 2006 by Tom Hicks * * tomhicks@cse.buffalo.edu * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "mygl.h" namespace OpenArena { void FreeGLTexture(GLuint& texture) { glDeleteTextures(1, &texture); } bool LoadGLTexture(string fn, GLuint& texture, GLuint mag, GLuint min) { if(Right(tolower(fn), 4) == ".bmp") { TextureImage* texImage = NULL; if(texImage = LoadBMP(fn.c_str())) { glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data); if(texImage) //Just in case somehow the file was empty or unloadable { if(texImage->data) free(texImage->data); free(texImage); } return true; } else { return false; } } else if(Right(tolower(fn), 4) == ".tga") { TextureImage* texImage = NULL; if(texImage = LoadTGA(fn.c_str())) { glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if(texImage) //Just in case somehow the file was empty or unloadable { if(texImage->data) free(texImage->data); free(texImage); } return true; } else { return false; } } else { return false; } } }; OpenArena::Window* g_Screen = new OpenArena::Window();