#include "vector.h" #include "myglTexture.h" namespace OpenArena { class Triangle { public: Texture texture; uint32 texID; Vec3f vertecies[3]; Vec2f texCoords[3]; Vec3f normal; }; }; /*//This class seems to never be used and I dont' remember why I made it. class Position { public: GLfloat xrot; // X rotation GLfloat yrot; // Y rotation GLfloat zrot; // Z rotation GLfloat xtrans; // X translation GLfloat ytrans; // Y translation GLfloat ztrans; // Z translation bool stepRight; bool stepLeft; Position() { xtrans = 0.0f; ytrans = 0.0f; ztrans = 0.0f; xrot = 0.0f; yrot = 0.0f; zrot = 0.0f; } private: }; */