#Dependencies soooo need to be fixed/finished CPP = g++ -g INCLUDES = LD = g++ INCLUDEPATH = ../include OBJECTS = screen.o bmp.o camera.o ctrls.o level.o mygl.o myglFont.o myglTexture.o physics.o player.o strmanip.o tga.o vector.o window.o keys.o main.o LIBS = -L/usr/X11R6/lib -lGL -lGLU -lXxf86vm LIBRARIES = SO_LIBS = SO_LIBRARIES = oa_game.so oa_audio.so oa_net.so oa_video.so oa_input.so CPPFLAGS = LDFLAGS = $(LIBS) .Phony: all clean install all: ../OpenArena/OA clean: rm -f *.o rm -f ../OpenArena/OA install: #Executables ../OpenArena/OA: $(OBJECTS) $(LD) $(LDFLAGS) -o ../OpenArena/OA $(OBJECTS) #Dynamic Libraries oa_game.so: oa_audio.so: oa_net.so: oa_video.so: oa_input.so: #Object Files screen.o: screen.cpp $(INCLUDEPATH)/screen.h $(CPP) -c -o screen.o screen.cpp bmp.o: bmp.cpp $(INCLUDEPATH)/bmp.h $(INCLUDEPATH)/mygl.h $(INCLUDEPATH)/datatypes.h $(INCLUDEPATH)/texture.h $(CPP) -c -o bmp.o bmp.cpp camera.o: camera.cpp $(INCLUDEPATH)/camera.h $(INCLUDEPATH)/vector.h $(INCLUDEPATH)/mygl.h $(INCLUDEPATH)/screen.h $(CPP) -c -o camera.o camera.cpp ctrls.o: ctrls.cpp $(INCLUDEPATH)/ctrls.h $(INCLUDEPATH)/keys.h $(INCLUDEPATH)/physics.h $(INCLUDEPATH)/datatypes.h $(INCLUDEPATH)/list.h $(CPP) -c -o ctrls.o ctrls.cpp level.o: level.cpp $(INCLUDEPATH)/level.h $(INCLUDEPATH)/version.h $(CPP) -c -o level.o level.cpp $(INCLUDEPATH)/level.h: $(INCLUDEPATH)/myglFont.h touch $(INCLUDEPATH)/level.h mygl.o: mygl.cpp $(INCLUDEPATH)/mygl.h $(CPP) -c -o mygl.o mygl.cpp myglFont.o: myglFont.cpp $(INCLUDEPATH)/myglFont.h $(CPP) -c -o myglFont.o myglFont.cpp myglTexture.o: myglTexture.cpp $(INCLUDEPATH)/myglTexture.h $(CPP) -c -o myglTexture.o myglTexture.cpp physics.o: physics.cpp $(INCLUDEPATH)/physics.h $(CPP) -c -o physics.o physics.cpp player.o: player.cpp $(INCLUDEPATH)/player.h $(CPP) -c -o player.o player.cpp strmanip.o: strmanip.cpp $(INCLUDEPATH)/strmanip.h $(CPP) -c -o strmanip.o strmanip.cpp tga.o: tga.cpp $(INCLUDEPATH)/tga.h $(CPP) -c -o tga.o tga.cpp vector.o: vector.cpp $(INCLUDEPATH)/vector.h $(CPP) -c -o vector.o vector.cpp window.o: window.cpp $(INCLUDEPATH)/window.h $(CPP) -c -o window.o window.cpp keys.o: keys.cpp $(INCLUDEPATH)/keys.h $(CPP) -c -o keys.o keys.cpp main.o: linux.cpp $(INCLUDEPATH)/main.h $(CPP) -c -o main.o linux.cpp