/*************************************************************************** * Copyright (C) 2006 by Tom Hicks * * tomhicks@cse.buffalo.edu * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef __MYGL_H__ #define __MYGL_H__ #if defined HAVE_CONFIG_H #include "config.h" #endif #if defined USE_GLX #include #include #elif defined USE_AGL #include #include #include //#error unimplemented method #elif defined USE_CGL #error unimplemented method #elif defined USE_WGL #include #include #include #endif #include #include "datatypes.h" #include "screen.h" #include "tga.h" #include "bmp.h" #include "strmanip.h" #include "window.h" using namespace std; #ifdef WIN32 //These this is windows specific static HINSTANCE hInstance; // Application instance #endif extern OpenArena::Window g_Screen; //This doesn't need to be here I think //int InitGL(GLvoid); namespace OpenArena { /*! * \brief * Write brief comment for LoadGLTexture here. * * \param * Description of parameter . * * \param * Description of parameter . * * \param * Description of parameter . * * \param * Description of parameter . * * \returns * Write description of return value here. * * \throws * Description of criteria for throwing this exception. * * Write detailed description for LoadGLTexture here. * * \remarks * Write remarks for LoadGLTexture here. * * \see * Separate items with the '|' character. */ bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR); /*! * \brief * Write brief comment for FreeGLTexture here. * * \param * Description of parameter . * * \throws * Description of criteria for throwing this exception. * * Write detailed description for FreeGLTexture here. * * \remarks * Write remarks for FreeGLTexture here. * * \see * Separate items with the '|' character. */ void FreeGLTexture(GLuint&); }; #endif