#include "../include/myglTexture.h" GL_MY_TEXTURE::GL_MY_TEXTURE() { id=0xFFFFFFFF; filename = ""; minFilter = GL_LINEAR; magFilter = GL_LINEAR; } GL_MY_TEXTURE::~GL_MY_TEXTURE() { Free(); } string GL_MY_TEXTURE::Filename() { return filename; } GLuint GL_MY_TEXTURE::ID() { return id; } bool GL_MY_TEXTURE::Loaded() { return filename != ""; } bool GL_MY_TEXTURE::Load(string fn) { if(Loaded()) Free(); if(LoadGLTexture(fn.c_str(), id, minFilter, magFilter)) { filename = fn; return true; } else { id=0xFFFFFFFF; return false; } } bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag) { if(Loaded()) Free(); if(LoadGLTexture(fn.c_str(), id, min, mag)) { filename = fn; minFilter = min; magFilter = mag; return true; } else { id=0xFFFFFFFF; return false; } } void GL_MY_TEXTURE::Free() { if(Loaded()) { FreeGLTexture(id); minFilter = GL_LINEAR; magFilter = GL_LINEAR; filename = ""; id = 0xFFFFFFFF; } } bool GL_MY_TEXTURE::operator<(const GL_MY_TEXTURE& rtOp) { return id=(const GL_MY_TEXTURE& rtOp) { return id>=rtOp.id; } bool GL_MY_TEXTURE::operator>(const GL_MY_TEXTURE& rtOp) { return id>rtOp.id; }