#ifndef __LEVEL_H__ #define __LEVEL_H__ #include #include #include #include #include #include #include #include #include //for auxDIBImageLoad #include //for file I/O #include "mydefs.h" #include "bmp.h" #include "tga.h" #include "list.h" #include "bass.h" #include "vector.h" #include "camera.h" #include "entities.h" #include "geometry.h" #include "myglFont.h" #include "myglTexture.h" #include "player.h" #include "strmanip.h" using namespace std; const float piover180 = 0.0174532925f; const string DEFAULT_TEXTURE_NAME = "oa/textures/default.tga"; const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES}; class LEVEL { public: LEVEL(); ~LEVEL(); bool LoadMap(string mapname); void LoadMap(); void SaveMap(string mapname); bool LoadConfig(string cfgname); void LoadConfig(); void SaveConfig(string cfgname); void Execute(string cmd); void LoadGLTextures(); void Render(); void UnloadMap(); void UpdateConsole(char); uint32 FPS(); void ParseCmds(LPSTR); void Print(int x, int y, const char* string, unsigned int set); /*Not Yet Implemented void PlayerConnect(); // implement later void PlayerDisconnect(); // implement later */ SCREEN screen; GLFontClass glFont; string nextLevel; PLAYER* defaultPlayer; uint32 numTextures; string* textureNames; string bgm; HSTREAM bgmStream; unsigned char bgmCDA; string gamedir; float gravity; bool mlook; bool showFPS; bool showConsole; bool sound; float turnSpeed; float moveSpeed; float mouseSpeed; unsigned char maxFPS; //Map TRIANGLE* triangles; uint32 numTriangles; list players; list ents; //list textures; GL_MY_TEXTURE* textures; GL_MY_TEXTURE menuTextures[NUM_MENU_TEXTURES]; private: string consoleHistory[MAX_CONSOLE_HISTORY_LINES]; }; #endif