#ifndef __camera_h__ #define __camera_h__ #include #ifdef WIN32 #include //Currently used for mouse stuff this should be replaced by oa_input #endif #include "vector.h" #include "mygl.h" #include "screen.h" namespace OpenArena { class Camera { public: //Constructors Camera(); //Default Constructor //Purpose: // //Camera(const Camera&); //Copy Constructor //Purpose: // //Observer Accessors Vec3f Position(); //Purpose: // Vec3f View(); //Purpose: // Vec3f UpVector(); //Purpose: // Vec3f Strafe(); //Purpose: // //Mutators void PositionCamera(double xpos, double ypos, double zpos, double xview, double yview, double zview, double xup, double yup, double zup); //Purpose: // void PositionCamera(Vec3f pos, Vec3f view, Vec3f up); //Purpose: // void Camera::RotateView(double angle, Vec3d axis); //Purpose: // void RotateView(double angle, double X, double Y, double Z); //Purpose: // void SetViewByMouse(Window window); //Purpose: // void RotateAroundPoint(Vec3f vCenter, double X, double Y, double Z); //Purpose: // void StrafeCamera(double speed); //Purpose: // void MoveCamera(double speed); //Purpose: // void Update(); //Purpose: // void Look(); //Purpose: // private: Vec3f m_vPosition; Vec3f m_vView; Vec3f m_vUpVector; Vec3f m_vStrafe; }; }; #endif