#ifndef __main_h__ #define __main_h__ #include // Header file for windows #include // Header file for standard input/output #include // Header file for OpenGL32 library #include // Header file for Glu32 library #include // Header file for GLaux library #include #include "camera.h" #include "level.h" #include "myGL.h" #include "WorldDefs.h" #include "mydefs.h" #pragma warning(disable: 4786) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Variables static bool keys[256]; // Array for which keys are down now static bool keys2[256]; // Array for which keys are were down already static bool active=true; // Is window active flag static bool fullscreen=true; // Is window fullscreen flag static bool showConsole = false;// Do we need to draw the console //static SCREEN g_Screen = {800,600,16,1,"OpenArena"}; static POINT mpos; static float lastTime = 0.0f; // This will hold the time from the last frame static float currentTime; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Function Declarations LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration for WndProc void InitControls(); // Sets up player controls int InitGL(); // All setup for OpenGL goes here GLvoid ReSizeGLScene(GLsizei width, GLsizei height); // Resize and initialize the GL window GLvoid KillGLWindow(GLvoid); //Properly kill the window bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag); #endif