#ifndef __vector_h__ #define __vector_h__ #include namespace OpenArena{ class Vec3d { public: double x,y,z; Vec3d(); //Default Constructor Vec3d(const Vec3d&); //Copy Constructor Vec3d(double, double); //From an angle Vec3d(double, double, double); //From values double lengthsquared() const; double length() const; void normalize(); Vec3d normalized() const; Vec3d cross(const Vec3d&) const; void operator=(const Vec3d&); Vec3d operator*(const Vec3d&) const; Vec3d operator+(const Vec3d&) const; Vec3d operator-(const Vec3d&) const; Vec3d operator*(double) const; Vec3d operator/(double) const; }; Vec3d Vector(double, double); //Vec3d Angle2Vec3f() class Vec2f { public: float x,y; Vec2f(); //Default Constructor Vec2f(const Vec2f&); //Copy Constructor Vec2f(double); // from an angle Vec2f(double, double); //from values double lengthsquared() const; double length() const; void normalize(); Vec2f normalized() const; Vec2f cross(const Vec2f&) const; Vec2f operator=(const Vec2f&); Vec2f operator*(const Vec2f&) const; Vec2f operator+(const Vec2f&) const; Vec2f operator-(const Vec2f&) const; //Vec2f operator/(const Vec2f&) const; //Is this right? Vec2f operator*(double) const; Vec2f operator/(double) const; }; typedef Vec3d Vec3f; class Vec2i { public: int x,y; Vec2i(); //Default Constructor Vec2i(const Vec2i&); //Copy Constructor Vec2i(int); // from an angle Vec2i(int,int); //from values int lengthsquared() const; int length() const; void normalize(); Vec2i normalized() const; Vec2i cross(const Vec2i&) const; Vec2i operator=(const Vec2i&); Vec2i operator*(const Vec2i&) const; Vec2i operator+(const Vec2i&) const; Vec2i operator-(const Vec2i&) const; //Vec2i operator/(const Vec2i&) const; //Is this right? Vec2i operator*(int) const; Vec2i operator/(int) const; bool operator==(const Vec2i&) const; bool operator!=(const Vec2i&) const; }; }; #endif