/*************************************************************************** * Copyright (C) 2001-2023 by Tom Hicks * * headhunter3@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef OpenArena__player_h__ #define OpenArena__player_h__ #if defined HAVE_CONFIG_H #include "config.h" #endif #include "EventManager.h" #include "camera.h" #include "ctrls.h" namespace OpenArena { class Player { public: void Load(); void Save(); void CreateCharacter(); void AddItem(unsigned int item); void RemoveItem(unsigned int item); ControlScheme controls; Camera camera; EventManager* eventManager; class EventHandler { public: private: }; private: }; } // End namespace OpenArena #endif // End !defined(OpenArena__player_h__)