/*************************************************************************** * Copyright (C) 2001-2023 by Tom Hicks * * headhunter3@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifdef __APPLE__ #include "DrawEvent.h" #include "EventManager.h" #include "KeyPressEvent.h" #include "KeyReleaseEvent.h" #include "main.h" #include "version.h" #include "x11.h" // include necessary header files using namespace std; bool g_done = false; class KeyPressEventHandler : public OpenArena::KeyPressEvent::KeyPressEventHandler { private: public: KeyPressEventHandler() {} virtual void HandleEvent(OpenArena::Event* event) { OpenArena::KeyPressEvent* ev = (OpenArena::KeyPressEvent*)event; switch (ev->GetKey()) { case OpenArena::KEY_ESCAPE: g_done = true; break; default: break; }; } }; int DrawGLScene(OpenArena::Level* level) { // The context is somehow different if this call is inside the RT function level->Render(); g_Screen->SwapBuffers(); return true; } #if defined USE_GLX // void InitControls(); void HandleConsoleKeyPress(OpenArena::Keys key); ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Function Definitions void ProcessCommandLineArgs(int argc, char** argv, OpenArena::Level* level) { string commandLine = ""; int i; for (i = 1; i < argc; i++) { commandLine = commandLine + " " + argv[i]; } level->ParseCmds(commandLine.c_str()); } int main(int argc, char** argv) { g_Screen = new OpenArena::Window(); OpenArena::EventManager* em = new OpenArena::EventManager(); OpenArena::Level* level = new OpenArena::Level(em); OpenArena::DrawEvent::DrawEventHandler* _drawEventHandler = new OpenArena::DrawEvent::DrawEventHandler(level); KeyPressEventHandler* _keyPressEventHandler = new KeyPressEventHandler(); OpenArena::KeyReleaseEvent::KeyReleaseEventHandler* _keyReleaseEventHandler = new OpenArena::KeyReleaseEvent::KeyReleaseEventHandler(); em->RegisterEventHandler(_drawEventHandler); em->RegisterEventHandler(_keyPressEventHandler); em->RegisterEventHandler(_keyReleaseEventHandler); XEvent event; OpenArena::Event* ev; ProcessCommandLineArgs(argc, argv, level); if (!level->LoadConfig("my.cfg")) level->LoadConfig(); level->glFont.SetScreenDimensions(level->screen.GetWidth() * 2, level->screen.GetHeight() * 2); if (level->nextLevel == "") { level->LoadMap("intro.map"); } else { level->LoadMap(); } // Hack for now X11 no like 32 bit depth if (level->screen.GetColorDepth() == 32) { level->screen.SetColorDepth(24); } if (!g_Screen->Open(OPENARENA_VERSION, level->screen.GetWidth(), level->screen.GetHeight(), level->screen.GetColorDepth(), level->screen.GetFullscreen())) { return 1; } level->SetWindow(g_Screen); level->LoadGLTextures(); while (!g_done) { while (XPending(g_Screen->GetDisplay()) > 0) { OpenArena::Event* ev = 0x0; // Equivalent of WNDPROC XNextEvent(g_Screen->GetDisplay(), &event); switch (event.type) { case Expose: if (event.xexpose.count != 0) { break; } em->SendEvent(new OpenArena::DrawEvent()); break; case ConfigureNotify: if ((event.xconfigure.width != g_Screen->GetWidth()) || (event.xconfigure.height != g_Screen->GetHeight())) { g_Screen->SetWidth(event.xconfigure.width); g_Screen->SetHeight(event.xconfigure.height); ResizeGLScene(event.xconfigure.width, event.xconfigure.height); // em->SendEvent(new ResizeWindowEvent(event.xconfigure.width, event.xconfigure.width); } break; case ButtonPress: em->SendEvent(new OpenArena::KeyPressEvent(TranslateButton(event.xbutton.button))); break; case ButtonRelease: em->SendEvent(new OpenArena::KeyReleaseEvent(TranslateButton(event.xbutton.button))); break; case KeyPress: em->SendEvent(new OpenArena::KeyPressEvent((OpenArena::Keys)TranslateKey(XLookupKeysym(&event.xkey, 0)))); /* if(level->showConsole) { HandleConsoleKeyPress((OpenArena::Keys)TranslateKey(XLookupKeysym(&event.xkey, 0))); } else { keys[TranslateKey(XLookupKeysym(&event.xkey, 0))] = true; } */ break; case KeyRelease: em->SendEvent(new OpenArena::KeyReleaseEvent((OpenArena::Keys)TranslateKey(XLookupKeysym(&event.xkey, 0)))); // keys[TranslateKey(XLookupKeysym(&event.xkey, 0))] = false; // keys2[TranslateKey(XLookupKeysym(&event.xkey, 0))] = false; break; case ClientMessage: if (*XGetAtomName(g_Screen->GetDisplay(), event.xclient.message_type) == *"WM_PROTOCOLS") { printf("Exiting sanely...\n"); g_done = true; } break; default: break; } } // End Equivalent of WNDPROC /* if(active) { if(keys[OpenArena::KEY_ESCAPE]) { g_done = true; } else if(keys[OpenArena::KEY_F1]) { g_Screen->Close(); g_Screen->ToggleFullscreen(); g_Screen->Open(); } else { level->defaultPlayer[0].camera.Update(); } } */ em->SendEvent(new OpenArena::DrawEvent()); if (keys[OpenArena::KEY_F1]) { keys[OpenArena::KEY_F1] = false; g_Screen->Close(); g_Screen->ToggleFullscreen(); if (!g_Screen->Open(OPENARENA_VERSION, level->screen.GetWidth(), level->screen.GetHeight(), level->screen.GetColorDepth(), level->screen.GetFullscreen())) { return 1; } } } level->UnloadMap(); g_Screen->Close(); exit(0); } #elif defined USE_AGL int main(int argc, char** argv) { g_Screen = new OpenArena::Window(); OpenArena::DrawEvent::DrawEventHandler* _drawEventHandler = new OpenArena::DrawEvent::DrawEventHandler(); OpenArena::KeyPressEvent::KeyPressEventHandler* _keyPressEventHandler = new OpenArena::KeyPressEvent::KeyPressEventHandler(); OpenArena::KeyReleaseEvent::KeyReleaseEventHandler* _keyReleaseEventHandler = new OpenArena::KeyReleaseEvent::KeyReleaseEventHandler(); OpenArena::EventManager* em = new OpenArena::EventManager(); em->RegisterEventHandler(_drawEventHandler); em->RegisterEventHandler(_keyPressEventHandler); em->RegisterEventHandler(_keyReleaseEventHandler); // ProcessCommandLineArgs(argc, argv); // InitControls(); level->glFont.SetScreenDimensions(level->screen.GetWidth() * 2, level->screen.GetHeight() * 2); if (level->nextLevel == "") { level->LoadMap("intro.map"); } else { level->LoadMap(); } // Hack for now X11 no like 32 bit depth if (level->screen.GetColorDepth() == 32) { level->screen.SetColorDepth(24); } if (!g_Screen->Open(OPENARENA_VERSION, level->screen.GetWidth(), level->screen.GetHeight(), level->screen.GetColorDepth(), level->screen.GetFullscreen())) { return 1; } level->SetWindow(g_Screen); level->LoadGLTextures(); RunApplicationEventLoop(); } #elif defined USE_CGL #error #endif bool keys[256] = {0}; // Array for which keys are down now bool keys2[256] = {0}; // Array for which keys are were down already bool active = true; // Is window active flag bool fullscreen = false; // Is window fullscreen flag // bool showConsole = false;// Do we need to draw the console OpenArena::Vec2i g_mousePosition; float lastTime = 0.0f; // This will hold the time from the last frame float currentTime; #endif