#ifndef __PLAYER_H__ #define __PLAYER_H__ #include "camera.h" #include "ctrls.h" namespace OpenArena { class Player { public: void Load(); void Save(); void CreateCharacter(); //void FirePrimary(ENTITY& ent); //void FireSecondary(); void AddItem(unsigned int item); void RemoveItem(unsigned int item); ControlScheme controls; Camera camera; private: }; }; #endif