#include "vector.h" #include "myglTexture.h" struct TRIANGLE { GL_MY_TEXTURE texture; uint32 texID; Vec3f vertecies[3]; Vec2f texCoords[3]; Vec3f normal; }; class POSITION { public: GLfloat xrot; // X rotation GLfloat yrot; // Y rotation GLfloat zrot; // Z rotation GLfloat xtrans; // X translation GLfloat ytrans; // Y translation GLfloat ztrans; // Z translation bool stepRight; bool stepLeft; POSITION() { xtrans = 0.0f; ytrans = 0.0f; ztrans = 0.0f; xrot = 0.0f; yrot = 0.0f; zrot = 0.0f; } private: };