#ifndef __PLAYER_H__ #define __PLAYER_H__ #include "camera.h" #include "ctrls.h" class PLAYER { public: void Load(); void Save(); void CreateCharacter(); //void FirePrimary(ENTITY& ent); //void FireSecondary(); void AddItem(unsigned int item); void RemoveItem(unsigned int item); ControlSchemeClass controls; CameraClass camera; private: }; #endif