/*************************************************************************** * Copyright (C) 2001-2023 by Tom Hicks * * headhunter3@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef OpenArena__level_h__ #define OpenArena__level_h__ #if defined HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #if defined USE_GLX #include #elif defined USE_AGL #include #elif defined USE_CGL #include #elif defined USE_WGL #include #include #endif #include //for file I/O #include "EventManager.h" #include "bmp.h" #include "camera.h" #include "geometry.h" #include "keys.h" #include "list.h" #include "mydefs.h" #include "myglFont.h" #include "myglTexture.h" #include "player.h" #include "strmanip.h" #include "tga.h" #include "vector.h" using namespace std; namespace OpenArena { const float piover180 = 0.0174532925f; const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp"; const unsigned int MAX_CONSOLE_LINES = 30; // The max number of lines to be displayed in the console const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; // The max number of console lines to store in the history const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES; const unsigned int MAX_OUTPUT_TEXT_LINES = 4; // The max number of output lines to be displayed on the screen enum { GL_MY_TEXTURE_CONSOLEBACKGROUND = 0, NUM_MENU_TEXTURES }; class Level { public: Level(EventManager* eventManager); ~Level(); bool LoadMap(string mapname); bool LoadMap(); void SaveMap(string mapname); bool LoadConfig(string cfgname); void LoadConfig(); void SaveConfig(string cfgname); void Execute(string cmd); void LoadGLTextures(); void Render(); void UnloadMap(); void UpdateConsole(char); uint32_t FPS(); void ParseCmds(const char*); void Print(int x, int y, const char* string, unsigned int set); void SetWindow(Window*); Window* GetWindow(); /*Not Yet Implemented void PlayerConnect(); // implement later void PlayerDisconnect(); // implement later */ Screen screen; Font glFont; string nextLevel; Player* defaultPlayer; uint32_t numTextures; string* textureNames; string bgm; #ifdef WIN32 HSTREAM bgmStream; #endif unsigned char bgmCDA; string gamedir; float gravity; bool mlook; bool showFPS; bool showConsole; bool sound; float turnSpeed; float moveSpeed; float mouseSpeed; unsigned char maxFPS; // Map Triangle* triangles; uint32_t numTriangles; list players; // list ents; list textures; Texture menuTextures[NUM_MENU_TEXTURES]; Window* _window; // private: void ConsolePrint(string); private: EventManager* _eventManager; string consoleHistory[MAX_CONSOLE_HISTORY_LINES]; string consoleOutput[MAX_CONSOLE_OUTPUT_LINES]; string outputText[MAX_OUTPUT_TEXT_LINES]; }; } // End namespace OpenArena #endif // End !defined(OpenArena__level_h__)