#ifndef __glPrint_h__ #define __glPrint_h__ #include "mygl.h" namespace OpenArena { class Font { private: short screenWidth; short screenHeight; unsigned int base; unsigned int texture; bool status; public: Font(); ~Font(); bool BuildFont(const char*); bool FreeFont(); void Print(int, int, const char*, unsigned int = 0); bool Loaded(); void SetScreenDimensions(short, short); void SetScreenWidth(short); void SetScreenHeight(short); short ScreenWidth(); short ScreenHeight(); }; }; #endif