Files
OpenArena/level.h

140 lines
4.2 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__level_h__
#define OpenArena__level_h__
#if defined HAVE_CONFIG_H
#include "config.h"
#endif
#include <cctype>
#include <cmath>
#include <fstream>
#include <iostream>
#include <string>
#if defined USE_GLX
#include <GL/gl.h>
#elif defined USE_AGL
#include <OpenGL/gl.h>
#elif defined USE_CGL
#include <OpenGL/gl.h>
#elif defined USE_WGL
#include <GL/gl.h>
#include <windows.h>
#endif
#include <cstdio> //for file I/O
#include "EventManager.h"
#include "bmp.h"
#include "camera.h"
#include "geometry.h"
#include "keys.h"
#include "list.h"
#include "mydefs.h"
#include "myglFont.h"
#include "myglTexture.h"
#include "player.h"
#include "strmanip.h"
#include "tga.h"
#include "vector.h"
using namespace std;
namespace OpenArena {
const float piover180 = 0.0174532925f;
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
const unsigned int MAX_CONSOLE_LINES = 30; // The max number of lines to be displayed in the console
const unsigned int MAX_CONSOLE_HISTORY_LINES =
MAX_CONSOLE_LINES + 20; // The max number of console lines to store in the history
const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
const unsigned int MAX_OUTPUT_TEXT_LINES = 4; // The max number of output lines to be displayed on the screen
enum { GL_MY_TEXTURE_CONSOLEBACKGROUND = 0, NUM_MENU_TEXTURES };
class Level {
public:
Level(EventManager* eventManager);
~Level();
bool LoadMap(string mapname);
bool LoadMap();
void SaveMap(string mapname);
bool LoadConfig(string cfgname);
void LoadConfig();
void SaveConfig(string cfgname);
void Execute(string cmd);
void LoadGLTextures();
void Render();
void UnloadMap();
void UpdateConsole(char);
uint32_t FPS();
void ParseCmds(const char*);
void Print(int x, int y, const char* string, unsigned int set);
void SetWindow(Window*);
Window* GetWindow();
/*Not Yet Implemented
void PlayerConnect(); // implement later
void PlayerDisconnect(); // implement later
*/
Screen screen;
Font glFont;
string nextLevel;
Player* defaultPlayer;
uint32_t numTextures;
string* textureNames;
string bgm;
#ifdef WIN32
HSTREAM bgmStream;
#endif
unsigned char bgmCDA;
string gamedir;
float gravity;
bool mlook;
bool showFPS;
bool showConsole;
bool sound;
float turnSpeed;
float moveSpeed;
float mouseSpeed;
unsigned char maxFPS;
// Map
Triangle* triangles;
uint32_t numTriangles;
list<Player> players;
// list<ENTITY> ents;
list<Texture*> textures;
Texture menuTextures[NUM_MENU_TEXTURES];
Window* _window;
// private:
void ConsolePrint(string);
private:
EventManager* _eventManager;
string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
string outputText[MAX_OUTPUT_TEXT_LINES];
};
} // End namespace OpenArena
#endif // End !defined(OpenArena__level_h__)