Files
OpenArena/mygl.h

110 lines
3.2 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__mygl_h__
#define OpenArena__mygl_h__
#if defined HAVE_CONFIG_H
#include "config.h"
#endif
#if defined USE_GLX
#include <GL/gl.h>
#include <GL/glu.h>
#elif defined USE_AGL
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
// #error unimplemented method
#elif defined USE_CGL
#error unimplemented method
#elif defined USE_WGL
#include <GL/gl.h>
#include <GL/glu.h>
#include <windows.h>
#endif
#include <OpenGL/gl.h>
#include "window.h"
using namespace std;
#ifdef WIN32
// These this is windows specific
static HINSTANCE hInstance; // Application instance
#endif
// TODO: Move this to behidden in mygl.cpp.
extern OpenArena::Window* g_Screen;
namespace OpenArena {
/*!
* \brief
* Write brief comment for LoadGLTexture here.
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadGLTexture here.
*
* \remarks
* Write remarks for LoadGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadGLTexture(string, GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
/*!
* \brief
* Write brief comment for FreeGLTexture here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for FreeGLTexture here.
*
* \remarks
* Write remarks for FreeGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
void FreeGLTexture(GLuint&);
}; // namespace OpenArena
#endif