Files
OpenArena/vector.cpp

221 lines
5.0 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "vector.h"
namespace OpenArena {
Vec3d::Vec3d(const Vec3d& orig) {
operator=(orig);
}
Vec3d::Vec3d(double xr, double zr) {
x = (double)sin(90 - xr);
y = (double)sin(xr);
z = (double)(y * tan(zr));
}
Vec3d::Vec3d(double X, double Y, double Z) {
x = X;
y = Y;
z = Z;
}
double Vec3d::lengthsquared() const {
return (x * x + y * y + z * z);
}
double Vec3d::length() const {
return (double)sqrt(lengthsquared());
}
void Vec3d::normalize() {
x /= length();
y /= length();
z /= length();
}
void Vec3d::operator=(const Vec3d& v) {
x = v.x;
y = v.y;
z = v.z;
}
Vec3d Vec3d::cross(const Vec3d& v) const {
return Vec3d(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
Vec3d Vec3d::operator*(const Vec3d& v) const {
return Vec3d(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
Vec3d Vec3d::operator+(const Vec3d& v) const {
return Vec3d(x + v.x, y + v.y, z + v.z);
}
Vec3d Vec3d::operator*(double f) const {
return Vec3d(x * f, y * f, z * f);
}
Vec3d Vec3d::operator-(const Vec3d& v) const {
return Vec3d(x - v.x, y - v.y, z - v.z);
}
Vec3d Vec3d::operator/(double k) const {
return Vec3d(x / k, y / k, z / k);
}
Vec3d Vec3d::normalized() const {
return Vec3d(x / length(), y / length(), z / length());
}
Vec2f::Vec2f() {
x = 0;
y = 0;
}
Vec2f::Vec2f(const Vec2f& rtOp) {
x = rtOp.x;
y = rtOp.y;
}
Vec2f Vec2f::cross(const Vec2f& rtOp) const {
return Vec2f(y - rtOp.y, rtOp.x - x);
}
double Vec2f::length() const {
return sqrt(x * x + y * y);
}
double Vec2f::lengthsquared() const {
return (x * x + y * y);
}
void Vec2f::normalize() {
x /= (float)length();
y /= (float)length();
}
Vec2f Vec2f::normalized() const {
return Vec2f(x / length(), y / length());
}
Vec2f Vec2f::operator*(double rtOp) const {
return Vec2f(x * rtOp, y * rtOp);
}
Vec2f Vec2f::operator+(const Vec2f& rtOp) const {
return Vec2f(x + rtOp.x, y + rtOp.y);
}
Vec2f Vec2f::operator*(const Vec2f& rtOp) const {
return Vec2f(x * rtOp.x, y * rtOp.y);
}
Vec2f Vec2f::operator-(const Vec2f& rtOp) const {
return Vec2f(x - rtOp.x, y - rtOp.y);
}
Vec2f Vec2f::operator/(double rtOp) const {
return Vec2f(x / rtOp, y / rtOp);
}
Vec2f Vec2f::operator=(const Vec2f& rtOp) {
x = rtOp.x;
y = rtOp.y;
return Vec2f(x, y);
}
Vec2f::Vec2f(double X, double Y) {
x = (float)X;
y = (float)Y;
}
////////////
Vec2i::Vec2i() {
x = 0;
y = 0;
}
Vec2i::Vec2i(const Vec2i& rtOp) {
x = rtOp.x;
y = rtOp.y;
}
Vec2i Vec2i::cross(const Vec2i& rtOp) const {
return Vec2i(y - rtOp.y, rtOp.x - x);
}
int Vec2i::length() const {
return (int)sqrt((float)(x * x + y * y));
}
int Vec2i::lengthsquared() const {
return (x * x + y * y);
}
void Vec2i::normalize() {
x /= length();
y /= length();
}
Vec2i Vec2i::normalized() const {
return Vec2i(x / length(), y / length());
}
Vec2i Vec2i::operator*(int rtOp) const {
return Vec2i(x * rtOp, y * rtOp);
}
Vec2i Vec2i::operator+(const Vec2i& rtOp) const {
return Vec2i(x + rtOp.x, y + rtOp.y);
}
Vec2i Vec2i::operator*(const Vec2i& rtOp) const {
return Vec2i(x * rtOp.x, y * rtOp.y);
}
Vec2i Vec2i::operator-(const Vec2i& rtOp) const {
return Vec2i(x - rtOp.x, y - rtOp.y);
}
Vec2i Vec2i::operator/(int rtOp) const {
return Vec2i(x / rtOp, y / rtOp);
}
Vec2i Vec2i::operator=(const Vec2i& rtOp) {
x = rtOp.x;
y = rtOp.y;
return Vec2i(x, y);
}
Vec2i::Vec2i(int X, int Y) {
x = X;
y = Y;
}
bool Vec2i::operator==(const Vec2i& rtOp) const {
return x == rtOp.x && y == rtOp.y;
}
bool Vec2i::operator!=(const Vec2i& rtOp) const {
return !(x == rtOp.x && y == rtOp.y);
}
} // End namespace OpenArena