Files
OpenArena/window.h

127 lines
3.8 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__window_h__
#define OpenArena__window_h__
#if defined HAVE_CONFIG_H
#include "config.h"
#endif
#include "screen.h"
#if defined USE_GLX
#include <GL/gl.h>
#include <GL/glu.h> //maybe not necessary
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined HAVE_XF86VIDMODE
#include <X11/extensions/xf86vmode.h>
#endif
#elif defined USE_AGL
#include <AGL/agl.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#elif defined USE_CGL
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#elif defined USE_WGL
#include <GL/gl.h>
#include <GL/glu.h>
#include <windows.h>
#endif
#ifdef WIN32
#endif
#include "vector.h"
namespace OpenArena {
class Window : public Screen {
public:
class Resizer {
public:
void Resize(uint32_t width, uint32_t height);
};
class Initializer {
public:
int Initialize();
};
public:
Window();
~Window();
void Close();
bool Open();
bool Open(string title,
int width,
int height,
int bits,
bool fullscreenflag); // make that string a const char* after this works
void SetInitializer(Initializer* initializer);
void SetResizer(Resizer* resizer);
void SwapBuffers();
void Resize(uint32_t width, uint32_t height);
Vec2i GetMousePosition();
void SetMousePosition(Vec2i pos);
#ifdef USE_GLX
Display* GetDisplay();
#endif
private:
#ifdef USE_GLX
Cursor CreateWindowedCursor();
Cursor CreateFullscreenCursor();
int screen;
::Window window;
GLXContext hRC;
XSetWindowAttributes attributes;
bool doubleBuffered;
#if defined HAVE_XF86VIDMODE
XF86VidModeModeInfo vidMode;
#endif
int x, y;
Display* display;
#elif defined USE_AGL
AGLContext _aglContext;
WindowRef _window;
Rect _bounds;
#elif defined USE_WGL
HGLRC glContext;
HWND window;
HDC deviceContext;
HINSTANCE instance;
#endif
Resizer* _resizer;
Initializer* _initializer;
};
}; // namespace OpenArena
#if defined USE_GLX
static int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None};
static int attrListDbl[] = {
GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None};
#elif defined USE_WGL
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
#endif
#endif // End !defined(OpenArena__window_h__)