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OpenArena/vector.h

103 lines
3.5 KiB
C++
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/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__vector_h__
#define OpenArena__vector_h__
// clang-format off
#include "config.h"
#include <cmath>
// clang-format on
namespace OpenArena {
class Vec3d {
public:
double x, y, z;
Vec3d(const Vec3d&); // Copy Constructor
Vec3d(double = 0, double = 0); // From an angle
Vec3d(double, double, double); // From values
double lengthsquared() const;
double length() const;
void normalize();
Vec3d normalized() const;
Vec3d cross(const Vec3d&) const;
void operator=(const Vec3d&);
Vec3d operator*(const Vec3d&) const;
Vec3d operator+(const Vec3d&) const;
Vec3d operator-(const Vec3d&) const;
Vec3d operator*(double) const;
Vec3d operator/(double) const;
};
Vec3d Vector(double, double);
// Vec3d Angle2Vec3f()
class Vec2f {
public:
float x, y;
Vec2f(); // Default Constructor
Vec2f(const Vec2f&); // Copy Constructor
Vec2f(double); // from an angle
Vec2f(double, double); // from values
double lengthsquared() const;
double length() const;
void normalize();
Vec2f normalized() const;
Vec2f cross(const Vec2f&) const;
Vec2f operator=(const Vec2f&);
Vec2f operator*(const Vec2f&) const;
Vec2f operator+(const Vec2f&) const;
Vec2f operator-(const Vec2f&) const;
// Vec2f operator/(const Vec2f&) const; //Is this right?
Vec2f operator*(double) const;
Vec2f operator/(double) const;
};
typedef Vec3d Vec3f;
class Vec2i {
public:
int x, y;
Vec2i(); // Default Constructor
Vec2i(const Vec2i&); // Copy Constructor
Vec2i(int); // from an angle
Vec2i(int, int); // from values
int lengthsquared() const;
int length() const;
void normalize();
Vec2i normalized() const;
Vec2i cross(const Vec2i&) const;
Vec2i operator=(const Vec2i&);
Vec2i operator*(const Vec2i&) const;
Vec2i operator+(const Vec2i&) const;
Vec2i operator-(const Vec2i&) const;
Vec2i operator*(int) const;
Vec2i operator/(int) const;
bool operator==(const Vec2i&) const;
bool operator!=(const Vec2i&) const;
};
} // End namespace OpenArena
#endif // End !defined(OpenArena__vector_h__)