27 lines
368 B
C++
27 lines
368 B
C++
#ifndef __PLAYER_H__
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#define __PLAYER_H__
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#include "camera.h"
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#include "ctrls.h"
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class PLAYER
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{
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public:
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void Load();
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void Save();
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void CreateCharacter();
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//void FirePrimary(ENTITY& ent);
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//void FireSecondary();
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void AddItem(unsigned int item);
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void RemoveItem(unsigned int item);
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ControlSchemeClass controls;
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CameraClass camera;
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private:
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};
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#endif |