251 lines
3.5 KiB
C++
251 lines
3.5 KiB
C++
#include "vector.h"
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namespace OpenArena{
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Vec3d::Vec3d()
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{
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x=0.0f;
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y=0.0f;
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z=0.0f;
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}
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Vec3d::Vec3d(const Vec3d& orig)
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{
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operator=(orig);
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}
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Vec3d::Vec3d(double xr=0, double zr=0)
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{
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x=(double)sin(90-xr);
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y=(double)sin(xr);
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z=(double)(y*tan(zr));
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}
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Vec3d::Vec3d(double X, double Y, double Z)
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{
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x = X;
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y = Y;
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z = Z;
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}
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double Vec3d::lengthsquared()const
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{
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return (x*x+y*y+z*z);
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}
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double Vec3d::length() const
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{
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return (double)sqrt(lengthsquared());
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}
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void Vec3d::normalize()
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{
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x/=length();
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y/=length();
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z/=length();
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}
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void Vec3d::operator=(const Vec3d& v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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}
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Vec3d Vec3d::cross(const Vec3d& v) const
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{
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return Vec3d(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x);
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}
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Vec3d Vec3d::operator*(const Vec3d& v) const
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{
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return Vec3d(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x);
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}
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Vec3d Vec3d::operator+(const Vec3d& v)const
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{
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return Vec3d(x+v.x, y+v.y, z+v.z);
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}
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Vec3d Vec3d::operator*(double f) const
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{
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return Vec3d(x*f, y*f, z*f);
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}
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Vec3d Vec3d::operator-(const Vec3d& v)const
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{
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return Vec3d(x-v.x, y-v.y, z-v.z);
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}
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Vec3d Vec3d::operator/(double k) const
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{
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return Vec3d(x/k, y/k, z/k);
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}
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Vec3d Vec3d::normalized() const
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{
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return Vec3d(x/length(), y/length(), z/length());
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}
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Vec2f::Vec2f()
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{
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x=0;
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y=0;
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}
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Vec2f::Vec2f(const Vec2f& rtOp)
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{
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x=rtOp.x;
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y=rtOp.y;
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}
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Vec2f Vec2f::cross(const Vec2f& rtOp) const
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{
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return Vec2f(y-rtOp.y, rtOp.x-x);
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}
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double Vec2f::length()const
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{
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return sqrt(x*x+y*y);
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}
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double Vec2f::lengthsquared()const
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{
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return (x*x+y*y);
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}
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void Vec2f::normalize()
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{
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x/=(float)length();
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y/=(float)length();
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}
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Vec2f Vec2f::normalized() const
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{
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return Vec2f(x/length(), y/length());
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}
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Vec2f Vec2f::operator*(double rtOp) const
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{
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return Vec2f(x*rtOp, y*rtOp);
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}
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Vec2f Vec2f::operator+(const Vec2f& rtOp) const
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{
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return Vec2f(x+rtOp.x, y+rtOp.y);
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}
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Vec2f Vec2f::operator*(const Vec2f& rtOp) const
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{
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return Vec2f(x*rtOp.x, y*rtOp.y);
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}
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Vec2f Vec2f::operator-(const Vec2f& rtOp) const
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{
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return Vec2f(x-rtOp.x, y-rtOp.y);
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}
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Vec2f Vec2f::operator/(double rtOp) const
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{
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return Vec2f(x/rtOp, y/rtOp);
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}
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Vec2f Vec2f::operator=(const Vec2f& rtOp)
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{
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x=rtOp.x;
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y=rtOp.y;
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return Vec2f(x,y);
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}
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Vec2f::Vec2f(double X, double Y)
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{
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x=(float)X;
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y=(float)Y;
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}
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////////////
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Vec2i::Vec2i()
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{
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x=0;
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y=0;
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}
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Vec2i::Vec2i(const Vec2i& rtOp)
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{
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x=rtOp.x;
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y=rtOp.y;
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}
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Vec2i Vec2i::cross(const Vec2i& rtOp) const
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{
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return Vec2i(y-rtOp.y, rtOp.x-x);
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}
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int Vec2i::length()const
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{
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return (int)sqrt((float)(x*x+y*y));
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}
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int Vec2i::lengthsquared()const
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{
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return (x*x+y*y);
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}
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void Vec2i::normalize()
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{
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x/=length();
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y/=length();
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}
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Vec2i Vec2i::normalized() const
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{
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return Vec2i(x/length(), y/length());
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}
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Vec2i Vec2i::operator*(int rtOp) const
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{
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return Vec2i(x*rtOp, y*rtOp);
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}
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Vec2i Vec2i::operator+(const Vec2i& rtOp) const
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{
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return Vec2i(x+rtOp.x, y+rtOp.y);
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}
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Vec2i Vec2i::operator*(const Vec2i& rtOp) const
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{
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return Vec2i(x*rtOp.x, y*rtOp.y);
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}
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Vec2i Vec2i::operator-(const Vec2i& rtOp) const
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{
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return Vec2i(x-rtOp.x, y-rtOp.y);
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}
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Vec2i Vec2i::operator/(int rtOp) const
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{
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return Vec2i(x/rtOp, y/rtOp);
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}
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Vec2i Vec2i::operator=(const Vec2i& rtOp)
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{
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x=rtOp.x;
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y=rtOp.y;
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return Vec2i(x,y);
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}
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Vec2i::Vec2i(int X, int Y)
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{
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x=X;
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y=Y;
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}
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bool Vec2i::operator==(const Vec2i& rtOp) const
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{
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return x == rtOp.x && y == rtOp.y;
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}
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bool Vec2i::operator!=(const Vec2i& rtOp) const
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{
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return !(x == rtOp.x && y == rtOp.y);
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}
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}; |