165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Tom Hicks *
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* tomhicks@cse.buffalo.edu *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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////////////////////////////////////////////////////////////////////////////////
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//
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// Module: myglFont.cpp
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// Author: Tom Hicks
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// Creation: 09-01-2003
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// LastEdit: 06-19-2005
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// Editors: None
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//
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// Purpose:
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//
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// Summary of Methods:
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// Global
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// -function name
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// description
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// blahClass
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// -function name
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// description
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//
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// Summary of Properties:
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// blahClass
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// -property name
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// description
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "myglFont.h"
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namespace OpenArena
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{
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Font::Font()
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{
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status = 0;
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base = 0;
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texture = 0;
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screenWidth = 1;
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screenHeight = 1;
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}
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Font::~Font()
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{
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FreeFont();
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}
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bool Font::BuildFont(const char* texName)
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{
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FreeFont();
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if(LoadGLTexture(texName, texture, GL_NEAREST, GL_NEAREST))
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{
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float x, y;
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base = glGenLists(256);
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glBindTexture(GL_TEXTURE_2D, texture);
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for(short i = 0; i<256; i++)
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{
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x = i%16/16.0f;
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y = i/16/16.0f;
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glNewList(base+i, GL_COMPILE);
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glBegin(GL_QUADS);
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glTexCoord2f(x, 1-y-0.0625f);
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glVertex2i(0,0);
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glTexCoord2f(x+0.0625f, 1-y-0.0625f);
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glVertex2i(16,0);
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glTexCoord2f(x+0.0625f, 1-y);
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glVertex2i(16,16);
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glTexCoord2f(x, 1-y);
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glVertex2i(0,16);
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glEnd();
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glTranslated(16,0,0);
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glEndList();
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}
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status = true;
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}
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return status;
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}
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bool Font::FreeFont()
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{
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if(status)
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{
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glDeleteLists(base, 256);
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status = false;
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}
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return status;
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}
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void Font::Print(int x, int y, const char* str, unsigned int set)
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{
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if(status)
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{
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if(set>1)
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set = 1;
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glBindTexture(GL_TEXTURE_2D, texture);
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//glDisable(GL_DEPTH_TEST);
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//glEnable(GL_BLEND);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0,screenWidth,0,screenHeight,-1,1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslated(x, y, 0);
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glListBase(base-32+(128*set));
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glCallLists(strlen(str), GL_BYTE, str);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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//glDisable(GL_BLEND);
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//glEnable(GL_DEPTH_TEST);
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}
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}
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bool Font::Loaded()
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{
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return status;
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}
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void Font::SetScreenDimensions(short x, short y)
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{
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screenWidth = x;
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screenHeight = y;
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}
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void Font::SetScreenWidth(short x)
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{
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screenWidth = x;
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}
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void Font::SetScreenHeight(short y)
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{
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screenHeight = y;
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}
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short Font::ScreenWidth()
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{
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return screenWidth;
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}
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short Font::ScreenHeight()
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{
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return screenHeight;
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}
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};
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