51 lines
1.7 KiB
C
51 lines
1.7 KiB
C
#ifndef __main_h__
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#define __main_h__
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#ifdef WIN32
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#include <windows.h> // Header file for windows
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#endif
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#include <cstdio> // Header file for standard input/output
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#include <GL/gl.h> // Header file for OpenGL32 library
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#include <GL/glu.h> // Header file for Glu32 library
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#include <math.h>
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#include "camera.h"
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#include "level.h"
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#include "mygl.h"
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#include "worlddefs.h"
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#include "mydefs.h"
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#include "screen.h"
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#include "window.h"
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#pragma warning(disable: 4786)
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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static bool keys[256]; // Array for which keys are down now
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static bool keys2[256]; // Array for which keys are were down already
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static bool active=true; // Is window active flag
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static bool fullscreen=true; // Is window fullscreen flag
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//static bool showConsole = false;// Do we need to draw the console
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//static SCREEN g_Screen = {800,600,16,1,"OpenArena"};
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#ifdef WIN32
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static POINT mpos;
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#endif
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static float lastTime = 0.0f; // This will hold the time from the last frame
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static float currentTime;
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function Declarations
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//This shouldn't need to be here
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//LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration for WndProc
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void InitControls(); // Sets up player controls
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int InitGL(); // All setup for OpenGL goes here
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height); // Resize and initialize the GL window
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GLvoid KillGLWindow(GLvoid); //Properly kill the window
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bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
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#endif
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