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OpenArena/src/Makefile.macosx

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2.3 KiB
Makefile

#Dependencies soooo need to be fixed/finished
CPP = g++ -g
INCLUDES =
LD = g++
X11INCLUDEDIR = /usr/X11R6/include
X11LIBDIR = /usr/X11R6/lib
INCLUDE_DIRS = -I$(X11INCLUDEDIR) -DHAVE_CONFIG_H
LIBRARY_DIRS = -L$(X11LIBDIR)
OBJECTS = screen.o bmp.o camera.o ctrls.o level.o mygl.o myglFont.o myglTexture.o player.o strmanip.o tga.o vector.o window.o keys.o main.o
LIBS = $(LIBRARY_DIRS) -lGL -lGLU -lXxf86vm -lX11
LIBRARIES =
SO_LIBS =
SO_LIBRARIES = oa_game.so oa_audio.so oa_net.so oa_video.so oa_input.so
CPPFLAGS = $(INCLUDE_DIRS)
LDFLAGS = $(LIBS) -bind_at_load --disable-framework=/Library/Frameworks/OpenGL
.Phony: all clean install
all: ../OpenArena
clean:
rm -f *.o
if [ -f ../OpenArena ]; then rm ../OpenArena; fi
install:
#Executables
../OpenArena: $(OBJECTS)
$(LD) $(LDFLAGS) $(INCLUDE_DIRS) -o ../OpenArena $(OBJECTS)
#Dynamic Libraries
oa_game.so:
oa_audio.so:
oa_net.so:
oa_video.so:
oa_input.so:
#Object Files
screen.o: screen.cpp screen.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o screen.o screen.cpp
bmp.o: bmp.cpp bmp.h mygl.h datatypes.h texture.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o bmp.o bmp.cpp
camera.o: camera.cpp camera.h vector.h mygl.h screen.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o camera.o camera.cpp
ctrls.o: ctrls.cpp ctrls.h keys.h datatypes.h list.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o ctrls.o ctrls.cpp
level.o: level.cpp level.h version.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o level.o level.cpp
mygl.o: mygl.cpp mygl.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o mygl.o mygl.cpp
myglFont.o: myglFont.cpp myglFont.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o myglFont.o myglFont.cpp
myglTexture.o: myglTexture.cpp myglTexture.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o myglTexture.o myglTexture.cpp
player.o: player.cpp player.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o player.o player.cpp
strmanip.o: strmanip.cpp strmanip.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o strmanip.o strmanip.cpp
tga.o: tga.cpp tga.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o tga.o tga.cpp
vector.o: vector.cpp vector.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o vector.o vector.cpp
window.o: window.cpp window.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o window.o window.cpp
keys.o: keys.cpp keys.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o keys.o keys.cpp
main.o: macosx.cpp main.h config.h
$(CPP) -c $(INCLUDE_DIRS) -o main.o macosx.cpp