Files
OpenArena/include/list.h

380 lines
5.8 KiB
C++

#ifndef __list_h__
#define __list_h__
#include <cstdlib>
#pragma warning(disable:4715)
typedef unsigned int LIST_ARRAY_INDEX_TYPE;
template <class ItemType>
class listNode
{
public:
listNode();
ItemType data;
listNode<ItemType>* next;
};
template <class ItemType>
class list
{
public:
list();
~list();
list(const list&);
bool IsEmpty() const;
bool IsFull() const;
void Insert(ItemType newItem);
void Remove(ItemType target);
void Remove();
ItemType Retrieve() const;
bool PrevPosition();
bool NextPosition();
bool IsFirstPosition() const;
bool IsLastPosition() const;
void FirstPosition();
void LastPosition();
void Clear();
bool Contains(ItemType) const;
unsigned int Length();
void operator=(const list<ItemType>&);
ItemType operator[](LIST_ARRAY_INDEX_TYPE) const;
ItemType& operator[](LIST_ARRAY_INDEX_TYPE);
private:
listNode<ItemType>* head;
listNode<ItemType>* tail;
listNode<ItemType>* currPos;
};
template <class ItemType>
listNode<ItemType>::listNode()
{
next = NULL;
}
template <class ItemType>
list<ItemType>::list()
{
head = NULL;
tail = NULL;
currPos = NULL;
}
template <class ItemType>
list<ItemType>::~list()
{
currPos = NULL;
while(head != NULL)
{
tail = head;
head = head->next;
delete tail;
tail = NULL;
}
}
template <class ItemType>
list<ItemType>::list(const list<ItemType>& rtOp)
{
head = NULL;
tail = NULL;
currPos = NULL;
operator=(rtOp);
}
template <class ItemType>
void list<ItemType>::Clear()
{
while(head)
Remove(head->data);
}
template <class ItemType>
void list<ItemType>::operator=(const list<ItemType>& rtOp)
{
Clear();
if(!rtOp.IsEmpty())
{
listNode<ItemType>* temp = rtOp.head->next;
listNode<ItemType>* temp2 = NULL;
if(temp != NULL)
{
head = new listNode<ItemType>;
head->data = rtOp.head->data;
tail = head;
temp2 = head;
}
while (temp != NULL)
{
temp2->next = new listNode<ItemType>;
temp2 = temp2->next;
temp2->data = temp->data;
temp = temp->next;
}
tail = temp2;
}
}
template <class ItemType>
bool list<ItemType>::IsEmpty() const
{
return head == NULL;
}
template <class ItemType>
bool list<ItemType>::IsFull() const
{
return false;
}
template <class ItemType>
void list<ItemType>::Insert(ItemType newItem)
{
listNode<ItemType>* temp = head;
listNode<ItemType>* temp2 = NULL;
if(head == NULL)
{
temp = tail = head = new listNode<ItemType>;
}
else
{
if(newItem < head->data)
{
temp2 = head;
temp = head = new listNode<ItemType>;
head->next = temp2;
temp2 = NULL;
}
else
{
//temp = head;
while(temp->next != NULL && newItem > temp->next->data)
{
temp = temp->next;
}
temp2 = temp->next;
temp = temp->next = new listNode<ItemType>;
temp->next = temp2;
temp2 = NULL;
}
}
temp->data = newItem;
if(temp->next == NULL)
{
tail = temp;
}
}
template <class ItemType>
void list<ItemType>::Remove(ItemType target)
{
if(head != NULL)
{
listNode<ItemType>* temp = head;
listNode<ItemType>* temp2 = head;
while(temp->next != NULL && temp->data != target)
{
temp2 = temp;
temp = temp->next;
}
if(temp->data == target)
{
if(temp != head)
{
temp2->next = temp->next;
delete temp;
}
else
{
if(tail == head)
tail = NULL;
head = head->next;
delete temp2;
}
}
}
}
template <class ItemType>
bool list<ItemType>::PrevPosition()
{
if(currPos != head)
{
tail->next = currPos;
currPos = head;
if(currPos != tail->next)
{
while(currPos->next != tail->next)
{
currPos = currPos->next;
}
}
tail->next = NULL;
return true;
}
else
{
return false;
}
}
template <class ItemType>
bool list<ItemType>::NextPosition()
{
if(currPos != tail)
{
currPos = currPos->next;
return true;
}
else
{
return false;
}
}
template <class ItemType>
void list<ItemType>::Remove()
{
if(currPos != NULL)
{
tail->next = currPos;
currPos = currPos->next;
delete tail->next;
tail->next = NULL;
}
}
template <class ItemType>
ItemType list<ItemType>::Retrieve() const
{
if(currPos != NULL)
return currPos->data;
}
template <class ItemType>
bool list<ItemType>::IsFirstPosition() const
{
return currPos == head;
}
template <class ItemType>
bool list<ItemType>::IsLastPosition() const
{
return currPos == tail;
}
template <class ItemType>
void list<ItemType>::FirstPosition()
{
currPos = head;
}
template <class ItemType>
void list<ItemType>::LastPosition()
{
currPos = tail;
}
template <class ItemType>
ItemType list<ItemType>::operator[](LIST_ARRAY_INDEX_TYPE index) const
{
if(head == NULL)
{
//We should throw an exception here but instead I'll just return shit guess for now if somebody does this they're just fucked.
}
else
{
listNode<ItemType>* temp = head;
LIST_ARRAY_INDEX_TYPE current;
for(current=0;current <index; current++)
{
if(temp->next == NULL)
{
temp->next = new listNode<ItemType>;
}
temp = temp->next;
}
return temp->data;
}
}
template <class ItemType>
ItemType& list<ItemType>::operator[](LIST_ARRAY_INDEX_TYPE index)
{
if(head == NULL)
{
tail = currPos = head = new listNode<ItemType>;
return (ItemType&)(head->data);
}
else
{
listNode<ItemType>* temp = head;
LIST_ARRAY_INDEX_TYPE current;
for(current=0;current <index; current++)
{
if(temp->next == NULL)
{
temp->next = new listNode<ItemType>;
}
temp = temp->next;
}
return (ItemType&)(temp->data);
}
}
template <class ItemType>
unsigned int list<ItemType>::Length()
{
if (head == NULL)
{
return 0;
}
else
{
int len = 1;
listNode<ItemType> temp = head->next;
while (temp != NULL)
{
temp = temp->next;
len++;
}
return len;
}
}
template<class ItemType>
bool list<ItemType>::Contains(ItemType value) const
{
listNode<ItemType>* temp = head;
while(temp != NULL)
{
if(temp->data == value)
{
return true;
}
temp = temp->next;
}
return false;
}
#endif