Files
OpenArena/include/level.h
2003-10-15 00:57:23 -04:00

99 lines
2.1 KiB
C++

#ifndef __LEVEL_H__
#define __LEVEL_H__
#include <windows.h>
#include <string>
#include <fstream>
#include <cctype>
#include <cmath>
#include <iostream>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h> //for auxDIBImageLoad
#include <stdio.h> //for file I/O
#include "mydefs.h"
#include "bmp.h"
#include "tga.h"
#include "list.h"
#include "bass.h"
#include "vector.h"
#include "camera.h"
#include "entities.h"
#include "geometry.h"
#include "myglFont.h"
#include "myglTexture.h"
#include "player.h"
#include "strmanip.h"
using namespace std;
const float piover180 = 0.0174532925f;
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.tga";
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
class LEVEL
{
public:
LEVEL();
~LEVEL();
bool LoadMap(string mapname);
void LoadMap();
void SaveMap(string mapname);
bool LoadConfig(string cfgname);
void LoadConfig();
void SaveConfig(string cfgname);
void Execute(string cmd);
void LoadGLTextures();
void Render();
void UnloadMap();
uint32 FPS();
void ParseCmds(LPSTR);
void Print(int x, int y, const char* string, unsigned int set);
/*Not Yet Implemented
void PlayerConnect(); // implement later
void PlayerDisconnect(); // implement later
*/
SCREEN screen;
GLFontClass glFont;
string nextLevel;
PLAYER* defaultPlayer;
uint32 numTextures;
string* textureNames;
string bgm;
HSTREAM bgmStream;
unsigned char bgmCDA;
string gamedir;
float gravity;
bool mlook;
bool showFPS;
bool showConsole;
bool sound;
float turnSpeed;
float moveSpeed;
float mouseSpeed;
unsigned char maxFPS;
//Map
TRIANGLE* triangles;
uint32 numTriangles;
list<PLAYER> players;
list<ENTITY> ents;
//list<GL_MY_TEXTURE> textures;
GL_MY_TEXTURE* textures;
GL_MY_TEXTURE menuTextures[NUM_MENU_TEXTURES];
private:
string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
};
#endif