Files
OpenArena/include/mygl.h
2003-10-15 00:57:23 -04:00

26 lines
570 B
C++

#ifndef __MYGL_H__
#define __MYGL_H__
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include <string>
#include "screen.h"
#include "tga.h"
#include "bmp.h"
#include "strmanip.h"
using namespace std;
static HDC hDC=NULL; // Private GDI device context
static HGLRC hRC=NULL; // Permanent rendering context
static HINSTANCE hInstance; // Application instance
static SCREEN g_Screen;
int InitGL(GLvoid);
bool LoadGLTexture(string , unsigned int&, int = GL_LINEAR, int = GL_LINEAR);
void FreeGLTexture(unsigned int&);
#endif