64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
|
|
#include "../include/myGL.h"
|
|
|
|
void FreeGLTexture(unsigned int& texture)
|
|
{
|
|
glDeleteTextures(1, &texture);
|
|
}
|
|
|
|
bool LoadGLTexture(string fn, unsigned int& texture, int mag, int min)
|
|
{
|
|
if(Right(tolower(fn), 4) == ".bmp")
|
|
{
|
|
TextureImage* texImage = NULL;
|
|
if(texImage = LoadBMP(fn.c_str()))
|
|
{
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data);
|
|
|
|
if(texImage) //Just in case somehow the file was empty or unloadable
|
|
{
|
|
if(texImage->data)
|
|
free(texImage->data);
|
|
free(texImage);
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if(Right(tolower(fn), 4) == ".tga")
|
|
{
|
|
TextureImage* texImage = NULL;
|
|
if(texImage = LoadTGA(fn.c_str()))
|
|
{
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, texImage->sizeX, texImage->sizeY, 0, texImage->type, GL_UNSIGNED_BYTE, texImage->data);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
if(texImage) //Just in case somehow the file was empty or unloadable
|
|
{
|
|
if(texImage->data)
|
|
free(texImage->data);
|
|
free(texImage);
|
|
}
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|