Files
OpenArena/src/level.h

490 lines
11 KiB
C++

#ifndef __LEVEL_H__
#define __LEVEL_H__
#ifdef WIN32
#include <windows.h> //prolly used for alot but should be removed
#endif
#include <string>
#include <fstream>
#include <cctype>
#include <cmath>
#include <iostream>
#ifdef WIN32
#include <GL/gl.h>
#endif
#ifdef __linux
#include <GL/gl.h>
#endif
#ifdef __APPLE___
#include <gl.h>
#endif
#include <cstdio> //for file I/O
#include "mydefs.h"
#include "bmp.h"
#include "tga.h"
#include "list.h"
#ifdef WIN32
#include "../lib/bass.h" //for audio in windows only this should be replaced by oa_audio
#endif
#include "vector.h"
#include "camera.h"
#include "geometry.h"
#include "myglFont.h"
#include "myglTexture.h"
#include "player.h"
#include "strmanip.h"
#include "keys.h"
using namespace std;
using OpenArena::Triangle;
namespace OpenArena
{
/*!
* \brief
* Write brief comment for piover180 here.
*
* Write detailed description for piover180 here.
*
* \remarks
* Write remarks for piover180 here.
*
* \see
* Separate items with the '|' character.
*/
const float piover180 = 0.0174532925f;
/*!
* \brief
* Write brief comment for DEFAULT_TEXTURE_NAME here.
*
* Write detailed description for DEFAULT_TEXTURE_NAME here.
*
* \remarks
* Write remarks for DEFAULT_TEXTURE_NAME here.
*
* \see
* Separate items with the '|' character.
*/
const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
/*!
* \brief
* Write brief comment for MAX_CONSOLE_LINES here.
*
* Write detailed description for MAX_CONSOLE_LINES here.
*
* \remarks
* Write remarks for MAX_CONSOLE_LINES here.
*
* \see
* Separate items with the '|' character.
*/
const unsigned int MAX_CONSOLE_LINES = 30; //The max number of lines to be displayed in the console
/*!
* \brief
* Write brief comment for MAX_CONSOLE_HISTORY_LINES here.
*
* Write detailed description for MAX_CONSOLE_HISTORY_LINES here.
*
* \remarks
* Write remarks for MAX_CONSOLE_HISTORY_LINES here.
*
* \see
* Separate items with the '|' character.
*/
const unsigned int MAX_CONSOLE_HISTORY_LINES = MAX_CONSOLE_LINES + 20; //The max number of console lines to store in the history
/*!
* \brief
* Write brief comment for MAX_CONSOLE_OUTPUT_LINES here.
*
* Write detailed description for MAX_CONSOLE_OUTPUT_LINES here.
*
* \remarks
* Write remarks for MAX_CONSOLE_OUTPUT_LINES here.
*
* \see
* Separate items with the '|' character.
*/
const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
/*!
* \brief
* Write brief comment for MAX_OUTPUT_TEXT_LINES here.
*
* Write detailed description for MAX_OUTPUT_TEXT_LINES here.
*
* \remarks
* Write remarks for MAX_OUTPUT_TEXT_LINES here.
*
* \see
* Separate items with the '|' character.
*/
const unsigned int MAX_OUTPUT_TEXT_LINES = 4; //The max number of output lines to be displayed on the screen
/*!
* \brief
* Write brief comment for GL_MY_TEXTURE_CONSOLEBACKGROUND here.
*/
enum {GL_MY_TEXTURE_CONSOLEBACKGROUND=0, NUM_MENU_TEXTURES};
class Level
{
public:
/*!
* \brief
* Write brief comment for Level here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Level here.
*
* \remarks
* Write remarks for Level here.
*
* \see
* Separate items with the '|' character.
*/
Level();
/*!
* \brief
* Write brief comment for ~Level here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for ~Level here.
*
* \remarks
* Write remarks for ~Level here.
*
* \see
* Separate items with the '|' character.
*/
~Level();
/*!
* \brief
* Write brief comment for LoadMap here.
*
* \param mapname
* Description of parameter mapname.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadMap here.
*
* \remarks
* Write remarks for LoadMap here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadMap(string mapname);
/*!
* \brief
* Write brief comment for LoadMap here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadMap here.
*
* \remarks
* Write remarks for LoadMap here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadMap();
/*!
* \brief
* Write brief comment for SaveMap here.
*
* \param mapname
* Description of parameter mapname.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for SaveMap here.
*
* \remarks
* Write remarks for SaveMap here.
*
* \see
* Separate items with the '|' character.
*/
void SaveMap(string mapname);
/*!
* \brief
* Write brief comment for LoadConfig here.
*
* \param cfgname
* Description of parameter cfgname.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadConfig here.
*
* \remarks
* Write remarks for LoadConfig here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadConfig(string cfgname);
/*!
* \brief
* Write brief comment for LoadConfig here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadConfig here.
*
* \remarks
* Write remarks for LoadConfig here.
*
* \see
* Separate items with the '|' character.
*/
void LoadConfig();
void SaveConfig(string cfgname);
/*!
* \brief
* Write brief comment for Execute here.
*
* \param cmd
* Description of parameter cmd.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Execute here.
*
* \remarks
* Write remarks for Execute here.
*
* \see
* Separate items with the '|' character.
*/
void Execute(string cmd);
/*!
* \brief
* Write brief comment for LoadGLTextures here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadGLTextures here.
*
* \remarks
* Write remarks for LoadGLTextures here.
*
* \see
* Separate items with the '|' character.
*/
void LoadGLTextures();
/*!
* \brief
* Write brief comment for Render here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for Render here.
*
* \remarks
* Write remarks for Render here.
*
* \see
* Separate items with the '|' character.
*/
void Render();
/*!
* \brief
* Write brief comment for UnloadMap here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for UnloadMap here.
*
* \remarks
* Write remarks for UnloadMap here.
*
* \see
* Separate items with the '|' character.
*/
void UnloadMap();
/*!
* \brief
* Write brief comment for UpdateConsole here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for UpdateConsole here.
*
* \remarks
* Write remarks for UpdateConsole here.
*
* \see
* Separate items with the '|' character.
*/
void UpdateConsole(char);
/*!
* \brief
* Write brief comment for FPS here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for FPS here.
*
* \remarks
* Write remarks for FPS here.
*
* \see
* Separate items with the '|' character.
*/
uint32 FPS();
/*!
* \brief
* Write brief comment for ParseCmds here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for ParseCmds here.
*
* \remarks
* Write remarks for ParseCmds here.
*
* \see
* Separate items with the '|' character.
*/
void ParseCmds(const char*);
void Print(int x, int y, const char* string, unsigned int set);
/*!
* \brief
* Write brief comment for SetWindow here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for SetWindow here.
*
* \remarks
* Write remarks for SetWindow here.
*
* \see
* Separate items with the '|' character.
*/
void SetWindow(Window*);
/*!
* \brief
* Write brief comment for GetWindow here.
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for GetWindow here.
*
* \remarks
* Write remarks for GetWindow here.
*
* \see
* Separate items with the '|' character.
*/
Window* GetWindow();
/*Not Yet Implemented
void PlayerConnect(); // implement later
void PlayerDisconnect(); // implement later
*/
Screen screen;
Font glFont;
string nextLevel;
Player* defaultPlayer;
uint32 numTextures;
string* textureNames;
string bgm;
#ifdef WIN32
HSTREAM bgmStream;
#endif
unsigned char bgmCDA;
string gamedir;
float gravity;
bool mlook;
bool showFPS;
bool showConsole;
bool sound;
float turnSpeed;
float moveSpeed;
float mouseSpeed;
unsigned char maxFPS;
//Map
Triangle* triangles;
uint32 numTriangles;
list<Player> players;
// list<ENTITY> ents;
list<Texture*> textures;
Texture menuTextures[NUM_MENU_TEXTURES];
Window* _window;
// private:
/*!
* \brief
* Write brief comment for ConsolePrint here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for ConsolePrint here.
*
* \remarks
* Write remarks for ConsolePrint here.
*
* \see
* Separate items with the '|' character.
*/
void ConsolePrint(string);
private:
string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
string outputText[MAX_OUTPUT_TEXT_LINES];
};
};
#endif