Files
OpenArena/include/tga.h

44 lines
1.2 KiB
C++

#ifndef __TGA_H__
#define __TGA_H__
#pragma comment(lib, "OpenGL32.lib")
#ifdef WIN32
#include <windows.h> //I think this was only needed because gl.h uses it
#include <GL/gl.h>
#endif
#ifdef __linux
#include <GL/gl.h>
#endif
#ifdef __APPLE__
#include <gl.h>
#endif
#include <cstdio>
#include <string>
#include "texture.h"
namespace OpenArena{
struct TGAHeader
{
GLubyte Header[12]; // File Header To Determine File Type
};
struct TGA
{
GLubyte header[6]; // Holds The First 6 Useful Bytes Of The File
GLuint bytesPerPixel; // Number Of BYTES Per Pixel (3 Or 4)
GLuint imageSize; // Amount Of Memory Needed To Hold The Image
GLuint type; // The Type Of Image, GL_RGB Or GL_RGBA
GLuint Height; // Height Of Image
GLuint Width; // Width Of Image
GLuint Bpp; // Number Of BITS Per Pixel (24 Or 32)
};
TextureImage* LoadTGA(const char *filename);
const GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
const GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header
TextureImage* LoadUncompressedTGA(FILE *); // Load an Uncompressed file
TextureImage* LoadCompressedTGA(FILE *); // Load a Compressed file
};
#endif