84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef __vector_h__
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#define __vector_h__
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#include <cmath>
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namespace OpenArena{
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class Vec3d
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{
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public:
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double x,y,z;
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Vec3d(); //Default Constructor
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Vec3d(const Vec3d&); //Copy Constructor
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Vec3d(double, double); //From an angle
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Vec3d(double, double, double); //From values
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double lengthsquared() const;
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double length() const;
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void normalize();
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Vec3d normalized() const;
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Vec3d cross(const Vec3d&) const;
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void operator=(const Vec3d&);
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Vec3d operator*(const Vec3d&) const;
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Vec3d operator+(const Vec3d&) const;
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Vec3d operator-(const Vec3d&) const;
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Vec3d operator*(double) const;
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Vec3d operator/(double) const;
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};
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Vec3d Vector(double, double);
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//Vec3d Angle2Vec3f()
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class Vec2f
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{
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public:
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float x,y;
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Vec2f(); //Default Constructor
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Vec2f(const Vec2f&); //Copy Constructor
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Vec2f(double); // from an angle
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Vec2f(double, double); //from values
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double lengthsquared() const;
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double length() const;
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void normalize();
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Vec2f normalized() const;
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Vec2f cross(const Vec2f&) const;
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Vec2f operator=(const Vec2f&);
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Vec2f operator*(const Vec2f&) const;
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Vec2f operator+(const Vec2f&) const;
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Vec2f operator-(const Vec2f&) const;
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//Vec2f operator/(const Vec2f&) const; //Is this right?
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Vec2f operator*(double) const;
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Vec2f operator/(double) const;
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};
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typedef Vec3d Vec3f;
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class Vec2i
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{
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public:
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int x,y;
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Vec2i(); //Default Constructor
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Vec2i(const Vec2i&); //Copy Constructor
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Vec2i(int); // from an angle
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Vec2i(int,int); //from values
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int lengthsquared() const;
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int length() const;
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void normalize();
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Vec2i normalized() const;
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Vec2i cross(const Vec2i&) const;
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Vec2i operator=(const Vec2i&);
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Vec2i operator*(const Vec2i&) const;
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Vec2i operator+(const Vec2i&) const;
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Vec2i operator-(const Vec2i&) const;
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//Vec2i operator/(const Vec2i&) const; //Is this right?
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Vec2i operator*(int) const;
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Vec2i operator/(int) const;
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bool operator==(const Vec2i&) const;
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bool operator!=(const Vec2i&) const;
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};
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};
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#endif
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