Files
OpenArena/include/main.h

51 lines
1.5 KiB
C

#ifndef __main_h__
#define __main_h__
#ifdef WIN32
#include <windows.h> // Header file for windows
#endif
#include <cstdio> // Header file for standard input/output
#include <GL/gl.h> // Header file for OpenGL32 library
#include <GL/glu.h> // Header file for Glu32 library
#include <math.h>
#include "camera.h"
#include "level.h"
#include "mygl.h"
#include "worlddefs.h"
#include "mydefs.h"
#include "screen.h"
#include "window.h"
#pragma warning(disable: 4786)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Variables
static bool keys[256]; // Array for which keys are down now
static bool keys2[256]; // Array for which keys are were down already
static bool active=true; // Is window active flag
static bool fullscreen=true; // Is window fullscreen flag
//static bool showConsole = false;// Do we need to draw the console
//static SCREEN g_Screen = {800,600,16,1,"OpenArena"};
#ifdef WIN32
static POINT mpos;
#endif
static float lastTime = 0.0f; // This will hold the time from the last frame
static float currentTime;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Function Declarations
//This shouldn't need to be here
//LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration for WndProc
void InitControls(); // Sets up player controls
int InitGL(); // All setup for OpenGL goes here
void ReSizeGLScene(GLsizei width, GLsizei height); // Resize and initialize the GL window
#endif