Files
OpenArena/src/bmp.cpp
2006-07-03 05:12:06 -04:00

282 lines
7.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Module: bmp.cpp
// Author: Tom Hicks
// Creation: 09-01-2003
// LastEdit: 06-20-2005
// Editors: Tom Hicks
//
// Purpose:
// To implement a wrapper function that will load a 24bit windows bitmap
// file and return a pointer to a TextureImage object containing the image.
//
// Summary of Methods:
// Global
// -LoadBMP
// Loads a 24 bit windows bitmap file specified by fn and returns a
// pointer to a TextureImage object containing the bitmap image.
//
////////////////////////////////////////////////////////////////////////////////
#include <cstdio>
#include "bmp.h"
#ifdef WIN32
#pragma warning(disable:4996)
#endif
namespace OpenArena{
#pragma pack(push,1)
struct BITMAP_HEADER
{
uint16 type;
uint32 size;
uint16 reserved1;
uint16 reserved2;
uint32 offset;
};
struct BITMAP_INFO
{
uint32 size;
uint32 width;
uint32 height;
uint16 planes;
uint16 bitCount;
uint32 compression;
uint32 sizeImage;
uint32 xPelsPerMeter;
uint32 yPelsPerMeter;
uint32 clrUsed;
uint32 clrImportant;
};
struct BITMAP_QUAD
{
uint8 blue;
uint8 green;
uint8 red;
uint8 reserved;
};
#pragma pack(pop)
#define BITMAP_MAGIC 19778
void PrintBMPHeader(BITMAP_HEADER header)
{
printf("Header\n");
printf("Type: %X\nSize: %X\nReserved1: %X\nReserved2: %X\nOffset:%X\n", header.type, header.size, header.reserved1, header.reserved2, header.offset);
}
void PrintBMPInfo(BITMAP_INFO info)
{
printf("Info\n");
printf("Size: %X\nWidth: %X\nHeight:%X\n", info.size, info.width, info.height);
printf("Planes: %X\nBitCount: %X\nCompression: %X\n", info.planes, info.bitCount, info.compression);
printf("SizeImage: %X\nXPelsPerMeter: %X\nYPelsPerMeter: %X\n", info.sizeImage, info.xPelsPerMeter, info.yPelsPerMeter);
printf("ClrUsed: %X\nClrImportant: %X\n", info.clrUsed, info.clrImportant);
}
TextureImage* LoadBMP(const char* fn)
{
//If anything is not perfect return NULL after cleaning up our mess
FILE* f=NULL; //A pointer to our file structure
//If our filename is null
if(!fn)
{
return NULL;
}
//Try to open our file and if successfull...
f=fopen(fn, "rb");
if(f)
{
BITMAP_HEADER bmpHeader;
BITMAP_INFO bmpInfo;
BITMAP_QUAD* bmpPallette = NULL;
uint32 palletteEntries = 0;
fread(&bmpHeader, sizeof(bmpHeader), 1, f);
#if __BYTE_ORDER == __BIG_ENDIAN
//If big endian reorder bytes
bmpHeader.type = ((bmpHeader.type & 0xff00) >> 8) |
((bmpHeader.type & 0x00ff) << 8);
bmpHeader.size = (bmpHeader.size & 0xff000000) >> 24 |
(bmpHeader.size & 0x00ff0000) >> 8 |
(bmpHeader.size & 0x0000ff00) << 8 |
(bmpHeader.size & 0x000000ff) << 24;
bmpHeader.reserved1 = ((bmpHeader.reserved1 & 0xff00) >> 8) |
((bmpHeader.reserved1 & 0x00ff) << 8);
bmpHeader.reserved2 = ((bmpHeader.reserved2 & 0xff00) >> 8) |
((bmpHeader.reserved2 & 0x00ff) << 8);
bmpHeader.offset = (bmpHeader.offset & 0xff000000) >> 24 |
(bmpHeader.offset & 0x00ff0000) >> 8 |
(bmpHeader.offset & 0x0000ff00) << 8 |
(bmpHeader.offset & 0x000000ff) << 24;
#endif
PrintBMPHeader(bmpHeader);
fread(&bmpInfo, sizeof(bmpInfo), 1, f);
#if __BYTE_ORDER == __BIG_ENDIAN
//If big endian reorder bytes
bmpInfo.size = (bmpInfo.size & 0xff000000) >> 24 |
(bmpInfo.size & 0x00ff0000) >> 8 |
(bmpInfo.size & 0x0000ff00) << 8 |
(bmpInfo.size & 0x000000ff) << 24;
bmpInfo.width = (bmpInfo.width & 0xff000000) >> 24 |
(bmpInfo.width & 0x00ff0000) >> 8 |
(bmpInfo.width & 0x0000ff00) << 8 |
(bmpInfo.width & 0x000000ff) << 24;
bmpInfo.height = (bmpInfo.height & 0xff000000) >> 24 |
(bmpInfo.height & 0x00ff0000) >> 8 |
(bmpInfo.height & 0x0000ff00) << 8 |
(bmpInfo.height & 0x000000ff) << 24;
bmpInfo.planes = ((bmpInfo.planes & 0xff00) >> 8) |
((bmpInfo.planes & 0x00ff) << 8);
bmpInfo.bitCount = ((bmpInfo.bitCount & 0xff00) >> 8) |
((bmpInfo.bitCount & 0x00ff) << 8);
bmpInfo.compression = (bmpInfo.compression & 0xff000000) >> 24 |
(bmpInfo.compression & 0x00ff0000) >> 8 |
(bmpInfo.compression & 0x0000ff00) << 8 |
(bmpInfo.compression & 0x000000ff) << 24;
bmpInfo.sizeImage = (bmpInfo.sizeImage & 0xff000000) >> 24 |
(bmpInfo.sizeImage & 0x00ff0000) >> 8 |
(bmpInfo.sizeImage & 0x0000ff00) << 8 |
(bmpInfo.sizeImage & 0x000000ff) << 24;
bmpInfo.xPelsPerMeter = (bmpInfo.xPelsPerMeter & 0xff000000) >> 24 |
(bmpInfo.xPelsPerMeter & 0x00ff0000) >> 8 |
(bmpInfo.xPelsPerMeter & 0x0000ff00) << 8 |
(bmpInfo.xPelsPerMeter & 0x000000ff) << 24;
bmpInfo.yPelsPerMeter = (bmpInfo.yPelsPerMeter & 0xff000000) >> 24 |
(bmpInfo.yPelsPerMeter & 0x00ff0000) >> 8 |
(bmpInfo.yPelsPerMeter & 0x0000ff00) << 8 |
(bmpInfo.yPelsPerMeter & 0x000000ff) << 24;
bmpInfo.clrUsed = (bmpInfo.clrUsed & 0xff000000) >> 24 |
(bmpInfo.clrUsed & 0x00ff0000) >> 8 |
(bmpInfo.clrUsed & 0x0000ff00) << 8 |
(bmpInfo.clrUsed & 0x000000ff) << 24;
bmpInfo.clrImportant = (bmpInfo.clrImportant & 0xff000000) >> 24 |
(bmpInfo.clrImportant & 0x00ff0000) >> 8 |
(bmpInfo.clrImportant & 0x0000ff00) << 8 |
(bmpInfo.clrImportant & 0x000000ff) << 24;
#endif
PrintBMPInfo(bmpInfo);
if(bmpInfo.width < 0)
{
//This needs to be abstracted somehow
#ifdef WIN32
MessageBox(NULL, "Image width is negative", "ERROR", MB_OK);
#endif
fclose(f);
return NULL;
}
if(bmpInfo.width % 4 != 0)
{
//This needs to be abstracted somehow
#ifdef WIN32
MessageBox(NULL, "Image width must be a multiple of 8", "ERROR", MB_OK);
#endif
fclose(f);
return NULL;
}
if(bmpInfo.height < 0)
{
//This needs to be abstracted somehow
#ifdef WIN32
MessageBox(NULL, "Image height is negative", "ERROR", MB_OK);
#endif
fclose(f);
return NULL;
}
if(bmpInfo.height % 4 != 0)
{
//This needs to be abstracted somehow
#ifdef WIN32
MessageBox(NULL, "Image height must be a multiple of 8", "ERROR", MB_OK);
#endif
fclose(f);
return NULL;
}
if((bmpInfo.bitCount != 8 && bmpInfo.bitCount != 24) || bmpInfo.compression != 0)
{
//This needs to be abstracted somehow
#ifdef WIN32
MessageBox(NULL, "Only 8 and 24 bit uncompressed windows bmp files are currently supported", "ERROR", MB_OK);
#endif
fclose(f);
return NULL;
}
//Allocate memory for a TextureImage structure
TextureImage* tex = new TextureImage;
tex->sizeX = bmpInfo.width;
tex->sizeY = bmpInfo.height;
if(bmpInfo.bitCount >= 8)
{
tex->bpp = bmpInfo.bitCount >> 3;
}
tex->type = GL_RGB;
uint32 pixels = tex->sizeX * tex->sizeY;
uint32 bytes = pixels * tex->bpp;
tex->data = new uint8[bytes];
if(bmpInfo.bitCount == 8)
{
//Load the pallette
palletteEntries = bmpInfo.bitCount << 8;
bmpPallette = new BITMAP_QUAD[palletteEntries];
fread(bmpPallette, sizeof(BITMAP_QUAD), palletteEntries, f);
}
fseek(f, bmpHeader.offset, SEEK_SET);
fread(tex->data, bytes, 1, f);
if(bmpInfo.bitCount == 8)
{
//Apply the pallette
uint8* image = tex->data;
tex->bpp = 24;
bytes = pixels * tex->bpp;
tex->data = new uint8[bytes];
uint32 i;
uint32 i2;
for(i=0; i<pixels; i++)
{
i2 = (i << 1) + 1;
//Should make sure image[i] < palletteEntries
tex->data[i2] = bmpPallette[image[i]].red;
tex->data[i2 + 1] = bmpPallette[image[i]].blue;
tex->data[i2 + 2] = bmpPallette[image[i]].green;
}
delete [] image;
image = NULL;
}
else if(bmpInfo.bitCount == 24)
{
uint32 i;
uint8 t;
for(i=0; i<bytes; i+=3)
{
t = tex->data[i];
tex->data[i] = tex->data[i+2];
tex->data[i+2] = t;
}
}
return tex;
}
return NULL;
}
};