Added the LEVEL::ConsolePrint Function Added the quit command this can be used in a config file Fixed console to make it work more logically and allow for output
364 lines
5.6 KiB
C++
364 lines
5.6 KiB
C++
#ifndef __list_h__
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#define __list_h__
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#include <cstdlib>
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#pragma warning(disable:4715)
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typedef unsigned int LIST_ARRAY_INDEX_TYPE;
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template <class ItemType>
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class listNode
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{
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public:
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listNode();
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ItemType data;
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listNode<ItemType>* next;
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};
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template <class ItemType>
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class list
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{
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public:
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list();
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~list();
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list(const list&);
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bool IsEmpty() const;
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bool IsFull() const;
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void Insert(ItemType newItem);
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void Remove(ItemType target);
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void Remove();
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ItemType Retrieve() const;
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bool PrevPosition();
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bool NextPosition();
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bool IsFirstPosition() const;
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bool IsLastPosition() const;
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void FirstPosition();
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void LastPosition();
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void Clear();
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unsigned int Length();
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void operator=(const list<ItemType>&);
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ItemType operator[](LIST_ARRAY_INDEX_TYPE) const;
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ItemType& operator[](LIST_ARRAY_INDEX_TYPE);
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private:
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listNode<ItemType>* head;
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listNode<ItemType>* tail;
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listNode<ItemType>* currPos;
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};
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template <class ItemType>
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listNode<ItemType>::listNode()
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{
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next = NULL;
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}
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template <class ItemType>
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list<ItemType>::list()
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{
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head = NULL;
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tail = NULL;
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currPos = NULL;
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}
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template <class ItemType>
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list<ItemType>::~list()
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{
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currPos = NULL;
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while(head != NULL)
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{
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tail = head;
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head = head->next;
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delete tail;
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tail = NULL;
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}
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}
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template <class ItemType>
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list<ItemType>::list(const list<ItemType>& rtOp)
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{
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head = NULL;
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tail = NULL;
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currPos = NULL;
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operator=(rtOp);
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}
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template <class ItemType>
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void list<ItemType>::Clear()
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{
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while(head)
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Remove(head->data);
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}
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template <class ItemType>
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void list<ItemType>::operator=(const list<ItemType>& rtOp)
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{
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Clear();
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if(!rtOp.IsEmpty())
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{
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listNode<ItemType>* temp = rtOp.head->next;
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listNode<ItemType>* temp2 = NULL;
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if(temp != NULL)
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{
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head = new listNode<ItemType>;
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head->data = rtOp.head->data;
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tail = head;
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temp2 = head;
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}
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while (temp != NULL)
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{
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temp2->next = new listNode<ItemType>;
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temp2 = temp2->next;
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temp2->data = temp->data;
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temp = temp->next;
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}
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tail = temp2;
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}
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}
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template <class ItemType>
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bool list<ItemType>::IsEmpty() const
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{
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return head == NULL;
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}
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template <class ItemType>
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bool list<ItemType>::IsFull() const
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{
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return false;
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}
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template <class ItemType>
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void list<ItemType>::Insert(ItemType newItem)
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{
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listNode<ItemType>* temp = head;
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listNode<ItemType>* temp2 = NULL;
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if(head == NULL)
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{
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temp = tail = head = new listNode<ItemType>;
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}
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else
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{
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if(newItem < head->data)
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{
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temp2 = head;
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temp = head = new listNode<ItemType>;
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head->next = temp2;
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temp2 = NULL;
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}
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else
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{
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//temp = head;
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while(temp->next != NULL && newItem > temp->next->data)
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{
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temp = temp->next;
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}
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temp2 = temp->next;
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temp = temp->next = new listNode<ItemType>;
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temp->next = temp2;
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temp2 = NULL;
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}
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}
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temp->data = newItem;
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if(temp->next == NULL)
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{
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tail = temp;
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}
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}
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template <class ItemType>
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void list<ItemType>::Remove(ItemType target)
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{
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if(head != NULL)
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{
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listNode<ItemType>* temp = head;
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listNode<ItemType>* temp2 = head;
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while(temp->next != NULL && temp->data != target)
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{
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temp2 = temp;
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temp = temp->next;
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}
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if(temp->data == target)
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{
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if(temp != head)
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{
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temp2->next = temp->next;
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delete temp;
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}
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else
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{
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if(tail == head)
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tail = NULL;
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head = head->next;
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delete temp2;
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}
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}
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}
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}
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template <class ItemType>
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bool list<ItemType>::PrevPosition()
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{
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if(currPos != head)
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{
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tail->next = currPos;
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currPos = head;
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if(currPos != tail->next)
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{
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while(currPos->next != tail->next)
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{
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currPos = currPos->next;
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}
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}
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tail->next = NULL;
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return true;
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}
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else
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{
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return false;
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}
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}
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template <class ItemType>
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bool list<ItemType>::NextPosition()
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{
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if(currPos != tail)
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{
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currPos = currPos->next;
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return true;
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}
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else
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{
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return false;
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}
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}
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template <class ItemType>
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void list<ItemType>::Remove()
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{
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if(currPos != NULL)
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{
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tail->next = currPos;
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currPos = currPos->next;
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delete tail->next;
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tail->next = NULL;
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}
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}
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template <class ItemType>
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ItemType list<ItemType>::Retrieve() const
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{
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if(currPos != NULL)
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return currPos->data;
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}
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template <class ItemType>
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bool list<ItemType>::IsFirstPosition() const
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{
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return currPos == head;
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}
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template <class ItemType>
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bool list<ItemType>::IsLastPosition() const
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{
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return currPos == tail;
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}
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template <class ItemType>
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void list<ItemType>::FirstPosition()
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{
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currPos = head;
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}
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template <class ItemType>
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void list<ItemType>::LastPosition()
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{
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currPos = tail;
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}
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template <class ItemType>
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ItemType list<ItemType>::operator[](LIST_ARRAY_INDEX_TYPE index) const
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{
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if(head == NULL)
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{
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//We should throw an exception here but instead I'll just return shit guess for now if somebody does this they're just fucked.
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}
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else
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{
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listNode<ItemType>* temp = head;
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LIST_ARRAY_INDEX_TYPE current;
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for(current=0;current <index; current++)
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{
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if(temp->next == NULL)
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{
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temp->next = new listNode<ItemType>;
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}
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temp = temp->next;
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}
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return temp->data;
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}
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}
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template <class ItemType>
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ItemType& list<ItemType>::operator[](LIST_ARRAY_INDEX_TYPE index)
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{
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if(head == NULL)
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{
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tail = currPos = head = new listNode<ItemType>;
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return (ItemType&)(head->data);
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}
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else
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{
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listNode<ItemType>* temp = head;
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LIST_ARRAY_INDEX_TYPE current;
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for(current=0;current <index; current++)
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{
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if(temp->next == NULL)
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{
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temp->next = new listNode<ItemType>;
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}
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temp = temp->next;
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}
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return (ItemType&)(temp->data);
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}
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}
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template <class ItemType>
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unsigned int Length()
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{
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if (head == NULL)
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{
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return 0;
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}
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else
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{
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int len = 1;
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listNode<ItemType> temp = head->next;
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while (temp != NULL)
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{
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temp = temp->next;
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len++
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}
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return len;
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}
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}
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#endif
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