45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef __main_h__
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| #define __main_h__
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| 
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| #include <windows.h>			// Header file for windows
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| #include <stdio.h>				// Header file for standard input/output
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| #include <gl\gl.h>				// Header file for OpenGL32 library
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| #include <gl\glu.h>				// Header file for Glu32 library
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| #include <gl\glaux.h>			// Header file for GLaux library
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| #include <math.h>
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| 
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| #include "camera.h"
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| #include "level.h"
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| #include "myGL.h"
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| #include "WorldDefs.h"
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| #include "mydefs.h"
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| 
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| #pragma warning(disable: 4786)
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| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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| // Variables
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| 
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| static bool		keys[256];			// Array for which keys are down now
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| static bool		keys2[256];			// Array for which keys are were down already
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| static bool		active=true;		// Is window active flag
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| static bool		fullscreen=true;	// Is window fullscreen flag
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| //static bool		showConsole = false;// Do we need to draw the console
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| 
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| 
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| 
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| //static SCREEN g_Screen = {800,600,16,1,"OpenArena"};
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| static POINT mpos;
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| static float lastTime = 0.0f;		// This will hold the time from the last frame
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| static float currentTime;
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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| // Function Declarations
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| LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);	// Declaration for WndProc
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| 
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| void InitControls();				// Sets up player controls
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| int InitGL();						// All setup for OpenGL goes here
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| GLvoid ReSizeGLScene(GLsizei width, GLsizei height);	// Resize and initialize the GL window
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| GLvoid KillGLWindow(GLvoid);		//Properly kill the window
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| bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
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| 
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| #endif
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